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* Flatten header dependencies a bit.Robert Vollmert2009-11-171-0/+1
* Wrap view flashing in flash_view.Robert Vollmert2009-11-161-4/+2
* Convert several more durationsCharles Otto2009-11-151-2/+2
* On second thought abstract increasing/setting durations a little.Charles Otto2009-11-151-34/+12
* Update phaee shift, condensation shield, stoneskin and see invisCharles Otto2009-11-151-12/+17
* Modify temporary brand spells to be delay basedCharles Otto2009-11-151-4/+5
* Modify silence to use delay not turn countCharles Otto2009-11-151-3/+5
* Convert a bunch of coordinate loops to new radius_iterator.Robert Vollmert2009-11-131-3/+1
* Move trans_wall_blocking into player.Robert Vollmert2009-11-131-2/+2
* Replace observe_cell by you.see_cell.Robert Vollmert2009-11-131-2/+2
* Rename can_sleep/put_to_sleep to can_hibernate/hibernate.Jude Brown2009-11-121-2/+2
* Rename SPELL_BACKLIGHT -> SPELL_CORONA, and relevant ZAP/BEAM/DUR.Jude Brown2009-11-121-4/+4
* Rename monspeak/monplace/monstuff to mon-speak/place/stuff.Jude Brown2009-11-121-2/+2
* Split shouting and stealth code from view.cc.Robert Vollmert2009-11-101-0/+1
* Change some uses of viewwindow to not do monster updates.Robert Vollmert2009-11-101-1/+1
* Remove option draw_it from viewwindow.Robert Vollmert2009-11-091-2/+2
* Move blink frogs into their own genus, in order to make checks for bothDavid Lawrence Ramsey2009-11-081-18/+16
* Move see_cell_no_trans into player.Robert Vollmert2009-11-081-1/+1
* Replace mons_is_petrifying with monsters::petrifying.Vsevolod Kozlov2009-11-081-1/+1
* Replace uses of mons_is_icy with monsters::is_icy.Vsevolod Kozlov2009-11-071-1/+1
* Consolidate player/monster sleep checks.David Lawrence Ramsey2009-11-061-9/+5
* Rename purple smoke to clouds of translocational energyStefan O'Rear2009-11-061-2/+1
* Replace global see_cell by observe_cell and disambiguate old uses.Robert Vollmert2009-11-061-2/+2
* Move mons_is_friendly to monsters::friendly.Vsevolod Kozlov2009-11-061-1/+1
* Rename is_valid_item to item_def::is_valid.Vsevolod Kozlov2009-11-061-1/+1
* Add actor::petrified, which replaces mons_is_petrified.Vsevolod Kozlov2009-11-061-2/+2
* Unify mesmerisation code.Robert Vollmert2009-11-051-3/+2
* Replace mons_is_paralysed with monsters::paralysed.Vsevolod Kozlov2009-11-051-1/+1
* Replace uses of player_is_airborne with you.airborne.Vsevolod Kozlov2009-11-051-1/+1
* Move *_res(ist)_magic to relevant classes, provide actor interface.Vsevolod Kozlov2009-11-051-3/+3
* Split up view.cc.Robert Vollmert2009-11-041-0/+1
* Disintegration can be very messy.Stefan O'Rear2009-11-041-11/+44
* Move random_near_space into new teleport.cc.Robert Vollmert2009-11-021-0/+1
* Split up monstuff.ccMatthew Cline2009-11-011-1/+1
* Merge mons_holiness() into monster::holiness(), and add an is_unholy()David Lawrence Ramsey2009-10-311-2/+2
* Combine mons_res_foo(monsters *m) into monsters::res_foo()abrahamwl2009-10-311-3/+3
* Add minor cosmetic fixes.David Lawrence Ramsey2009-10-241-5/+5
* Also briefly flash red when Igniting Poison.Adam Borowski2009-10-251-0/+9
* Give a message when a monster is affected by Ignite Poison.Adam Borowski2009-10-251-0/+1
* Move player_see_invis into player class.Robert Vollmert2009-10-221-2/+2
* Remove tabs, and add minor cosmetic fixes.David Lawrence Ramsey2009-10-201-22/+20
* gods: added "Chronos", the slow godSteven Noonan2009-10-201-0/+26
* versioning: remove SVN-specific revision data, add Git versioningSteven Noonan2009-10-181-1/+0
* Naming consistency.Robert Vollmert2009-10-171-3/+3
* Add minor cosmetic fixes.David Lawrence Ramsey2009-10-161-1/+1
* Globally replace see_grid by see_cell.Robert Vollmert2009-10-171-3/+3
* Some find_ray related cleanup.Robert Vollmert2009-10-161-2/+1
* Fix bug [2874791], Merfolk stat change issuesCharles Otto2009-10-161-4/+9
* Protect features from damage with marker propsMatthew Cline2009-10-161-0/+12
* Remove fallback calculation from find_ray.Robert Vollmert2009-10-151-1/+1