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path: root/crawl-ref/source/spl-data.h
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* Continuation of the range combat overhaul: branding spells.Jude Brown2010-01-011-105/+1
* Merge branch 'master' into ioodAdam Borowski2009-12-301-1/+27
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| * Merge branch 'shoals++'Darshan Shaligram2009-12-291-0/+26
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| | * Boost Ilsuiw stats and give her Call Tide, which strongly boosts the tide in ...Darshan Shaligram2009-12-291-0/+12
| | * Merfolk (water/ice) elementalists join the Shoals guard.Darshan Shaligram2009-12-291-0/+14
| * | Fulsome Distillation tweaks (dshaligram)Stefan O'Rear2009-12-281-1/+1
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| * Fix insane non-monotonic fulsome behavior, per EronarnStefan O'Rear2009-12-271-1/+1
* | Set the visible name to just "Orb of Destruction", "IOOD" is too long.Adam Borowski2009-12-271-1/+1
* | Merge branch 'master' into ioodAdam Borowski2009-12-271-63/+115
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| * New (rakshasa) unique: Mara, Lord of Ilusions.Jude Brown2009-12-241-63/+115
* | Disallow targetting self.Adam Borowski2009-12-201-1/+1
* | Iskenderun's Orb of DestructionAdam Borowski2009-12-201-0/+13
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* Make passwall use standard targetting system.Robert Vollmert2009-12-011-3/+3
* Make passwall silent.Robert Vollmert2009-11-301-1/+1
* Add new targetting flag SPFLAG_TARG_OBJ for object targetting.Robert Vollmert2009-11-241-2/+2
* After some thought, remove Porkalator from the list of chaotic spells.David Lawrence Ramsey2009-11-191-1/+1
* Split chaotic things into unclean and chaotic things.David Lawrence Ramsey2009-11-191-5/+5
* Make Summon Drakes necromantic, since it can summon a draining monster.David Lawrence Ramsey2009-11-191-2/+2
* Fix comments.David Lawrence Ramsey2009-11-181-1/+1
* Mark Summon Swarm as chaotic, since it can summon chaotic monsters.David Lawrence Ramsey2009-11-181-1/+1
* After some more thought, make Fulsome Distillation non-chaotic again.David Lawrence Ramsey2009-11-151-1/+1
* Revert "Mark the Banishment spell as chaotic, since the Abyss is chaotic."David Lawrence Ramsey2009-11-151-1/+1
* Mark the Banishment spell as chaotic, since the Abyss is chaotic.David Lawrence Ramsey2009-11-151-1/+1
* Restore Warper class, Arcane Marksman tweaks.johnny shelley2009-11-151-1/+1
* Merge Johnny Shelley's arcane marksman patchStefan O'Rear2009-11-151-5/+57
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| * Remove the Divinations school.Adam Borowski2009-11-151-4/+4
| * Implement spell "blink close".Robert Vollmert2009-11-141-0/+13
| * Rename 'blink * closer' to 'blink * close'.Robert Vollmert2009-11-141-1/+1
| * Add "blink away" and "blink range" to spl-data.h.Robert Vollmert2009-11-141-1/+27
| * Implement "blink other closer" as a monster spell.Robert Vollmert2009-11-141-0/+13
* | Warper Overhaul - Renamed to Arcane Marksmanjohnny shelley2009-11-141-0/+91
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* New monster spell: Sleep. Give sleep to Aizul.Jude Brown2009-11-131-0/+13
* Rename SPELL_BACKLIGHT -> SPELL_CORONA, and relevant ZAP/BEAM/DUR.Jude Brown2009-11-121-1/+1
* Rename SPELL_MASS_SLEEP -> SPELL_ENGLACIATION.Jude Brown2009-11-121-1/+1
* Rename SPELL_SLEEP -> SPELL_HIBERNATE, and relevant ZAP/BEAM.Jude Brown2009-11-121-1/+1
* Fix inconsistencies with regard to chaotic spells.David Lawrence Ramsey2009-11-101-1/+1
* Tweak spell flags a bit.David Lawrence Ramsey2009-11-101-2/+2
* Add spell flag SPFLAG_HASTY, and mark hasty spells with it.David Lawrence Ramsey2009-11-091-5/+5
* Add spell flag SPFLAG_CHAOTIC, and mark all chaotic spells with it.David Lawrence Ramsey2009-11-091-7/+7
* Mark Summon Drakes as unholy, since it can summon (evil) shadow dragons.David Lawrence Ramsey2009-11-091-1/+1
* Add an is_holy() function to the actor interface.David Lawrence Ramsey2009-11-091-2/+2
* Miasma is no longer tied to negative energy; don't mark it necromantic.David Lawrence Ramsey2009-11-081-1/+1
* Remove SPFLAG_DEVEL and the only spell that had it set, Disrupt.Vsevolod Kozlov2009-11-081-13/+0
* Simplify and nerf Summon Small MammalsStefan O'Rear2009-11-061-1/+1
* Properly mark Tukima as a 150 max power spellStefan O'Rear2009-11-061-1/+1
* Full set of (monster) summon elemental spells (Mu).Jude Brown2009-11-061-0/+39
* spl-data.h: Move all monster-only spells to endMatthew Cline2009-11-051-53/+53
* Add haste other as a monster spellCharles Otto2009-11-061-0/+13
* New monster spell: Summon Eyeballs.Jude Brown2009-11-051-0/+13
* Moved historical notes in spl-data.h to their own file.Jude Brown2009-11-031-119/+4