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* Merge Firing and Aim lines, per dcss:messagespam.Haran Pilpel2010-01-151-3/+0
* Merfolk (water/ice) elementalists join the Shoals guard.Darshan Shaligram2009-12-291-0/+2
* Customisable clouds!Jude Brown2009-12-281-7/+12
* Make passwall use standard targetting system.Robert Vollmert2009-12-011-6/+1
* Remove unnecessary header-header includes.Robert Vollmert2009-11-271-0/+1
* zap_type_to_spell(): get spell which causes zapMatthew Cline2009-11-181-0/+48
* Rename acr.cc to main.cc.Robert Vollmert2009-11-151-1/+1
* Remove the Divinations school.Adam Borowski2009-11-151-28/+1
* Remove #include <conio.h> from all over the place. Convert COLORS to an enum.Adam Borowski2009-11-141-4/+0
* Remove duplicated #include from spl-util.cc.Vsevolod Kozlov2009-11-141-1/+0
* Remove a few obsolete includes.Robert Vollmert2009-11-101-2/+1
* Move see_cell_no_trans into player.Robert Vollmert2009-11-081-1/+1
* Replace uses of spelltype_name with spelltype_long_name.Vsevolod Kozlov2009-11-081-35/+0
* Combine player_knows_spell, player_has_spell into player::has_spell.Vsevolod Kozlov2009-11-051-2/+2
* Split up monstuff.ccMatthew Cline2009-11-011-0/+1
* Splitting up stuff.cc.Robert Vollmert2009-10-301-0/+1
* Yank some god invocations from religion.cc into godabil.ccAdam Borowski2009-10-221-0/+1
* versioning: remove SVN-specific revision data, add Git versioningSteven Noonan2009-10-181-1/+0
* Naming consistency.Robert Vollmert2009-10-171-1/+1
* Globally replace see_grid by see_cell.Robert Vollmert2009-10-171-1/+1
* fix 'DEBUG' macro usage consistencySteven Noonan2009-10-131-1/+1
* project-wide: implement use of platform.h detection macrosSteven Noonan2009-10-101-1/+1
* Remove a lot of unneccessary includes.Robert Vollmert2009-10-091-3/+0
* Remove unnecessary includes of view.h.Robert Vollmert2009-10-091-1/+0
* Split LOS code from view.cc.Robert Vollmert2009-10-081-0/+1
* Drop obsolete CVS last-committed headers ($Author$).Adam Borowski2009-10-061-2/+0
* Don't let Vehumet increase range for spells with no range (-1).Robert Vollmert2009-10-061-0/+4
* Add minor cosmetic fixes.David Lawrence Ramsey2009-09-301-6/+6
* Added Sandblast to the list of Vehumet-boosted spells. Tweaked int spell_rang...evktalo2009-09-301-17/+8
* Clean up includes a bit.David Lawrence Ramsey2009-09-301-7/+7
* Generalize the check for Vehumet supported spells. Add Shatter and Lee's Rapi...evktalo2009-09-301-2/+2
* Vehumet modifications. Remove the warding effect, replace it with extended ra...Charles Otto2009-09-301-3/+26
* Add more spelling fixes.David Lawrence Ramsey2009-09-241-3/+3
* Apply kotk's minor fixes patch in [2827129], with minor tweaks.dolorous2009-07-251-1/+1
* Fix 2815574: Venom card not waking monsters.j-p-e-g2009-07-041-3/+2
* Add new unique gnoll Grum, courtesy of Eino's patch. Thanks!j-p-e-g2009-06-281-1/+1
* Run some sanity checks when loading ghosts. If anything seems fishyj-p-e-g2009-05-261-1/+0
* * Fix wizmode targetting commands not flushing messages correctly.j-p-e-g2009-03-071-1/+3
* Change Transmutation -> Transmutations for consistency withj-p-e-g2009-02-221-2/+2
* Overhaul book acquirement.j-p-e-g2009-02-151-2/+6
* Remove a great many cases where mgrd is accessed directly in favourharanp2009-02-131-1/+1
* Take range information from the beam if applicable in spell_direction().haranp2009-02-041-0/+3
* Expand effect applicator functions to take an actor parameter, and use dolorous2009-01-191-24/+29
* Rename Transmigration -> Transmutation.j-p-e-g2009-01-111-7/+7
* Adding REVISION() macro to all source files.ennewalker2009-01-041-0/+2
* Sandblast now has a range of 1 when not wielding rocks, and a range of 1-2haranp2009-01-011-0/+18
* If a beam has range == -1 then set it to LOS_RADIUS and, in debug builds,zelgadis2008-12-271-1/+28
* Change the spell_type enumerations so that SPELL_NO_SPELL is 0 and the firstzelgadis2008-12-211-5/+6
* Remove spells from randart books that don't fit at least one of primaryj-p-e-g2008-12-181-1/+1
* First draft of the spell noisyness system: spells cast by the player and byzelgadis2008-12-131-0/+44