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* * Add stair repelling as a bad Xom effect.j-p-e-g2009-04-131-4/+4
* * Fix compilation.j-p-e-g2009-04-121-22/+36
* Remove references to unimplemented branches (Caverns, Pit, Inferno).j-p-e-g2009-03-141-6/+0
* Fixing compilation problem with std::min.ennewalker2009-02-171-2/+3
* Lots more cleanups. haranp2009-02-151-2/+2
* Various cleanups, mostly having to do with coord_def().haranp2009-02-151-20/+16
* More mgrd elimination and moving to coord_def().haranp2009-02-141-16/+15
* Call mons_clear_trapping_net() in monsters::moveto(), so it shouldn'tharanp2009-02-121-19/+18
* Fix level map, and travel, knowing too much about the level. Hopefullyharanp2009-02-091-2/+2
* Allow monsters that can't swim or drown (e.g. the Royal Jelly) whichharanp2009-02-081-3/+2
* Since DNGN_WATER_STUCK appears to only be used as a placeholder when dolorous2009-01-261-1/+3
* Really fix compilation.dolorous2009-01-261-1/+1
* Simplify checks for grids containing water.dolorous2009-01-261-11/+13
* Upcasting doesn't require a dynamic_cast<> (or in fact any cast.)haranp2009-01-211-4/+4
* [2495836] Show names for friendly uniques during arena mode. Also, add a til...ennewalker2009-01-101-1/+1
* Adding REVISION() macro to all source files.ennewalker2009-01-041-0/+2
* Added "The Stairs" card (not yet in any deck), eventually to be the card whichzelgadis2008-12-191-35/+281
* Generalize swapping two pieces of terrain in function swap_terrain().zelgadis2008-12-111-16/+160
* So many files? That's probably some debugging messages included,j-p-e-g2008-11-091-1/+1
* Change floor_property (blood, sanctuary) to flags, and add two newj-p-e-g2008-11-071-3/+4
* Fix 2063470: =f inscription preventing wielding of stonesj-p-e-g2008-10-041-1/+6
* Reworked traps: much much cleaner now. There might be bugs, though.haranp2008-10-011-2/+3
* In ouch(), use NON_MONSTER instead of 0 as the index for non-monster dolorous2008-09-251-4/+4
* Remove pre-Stone Soup change history from source files, and push it allj-p-e-g2008-09-141-4/+0
* Massive overhaul to move towards coord_def().haranp2008-07-301-23/+8
* [2021074] Tiles cursor improvements.ennewalker2008-07-261-1/+21
* Massive change from using x and y to using coord_defs(). Not quite tested,haranp2008-07-221-12/+12
* If a map marker has the property "connected_exclude" then it will bezelgadis2008-07-081-0/+26
* Improve performance by only checking whether there are lava or deepj-p-e-g2008-06-121-2/+2
* Include secret doors in door-clustering (gates) when opening doors.zelgadis2008-06-121-0/+15
* Bug 1990763: if a monster tries to unsubmerge while under the player,zelgadis2008-06-121-2/+11
* Changed dungeon_terrain_changed() so that it removes bloodstains whenzelgadis2008-06-051-2/+45
* Rename static methods in travel.cc and terrain.cc.j-p-e-g2008-05-201-31/+28
* Fixes to compile with Visual C++. Moved direct.cc and direct.h to directn.* t...dshaligram2008-04-191-2/+2
* Apply Horst von Brand's (first) patch 1887488: gcc-4.3 compile failures.j-p-e-g2008-04-141-1/+2
* A number of whitespace changes. Linux makes this soooo easy. :Pj-p-e-g2008-04-111-11/+12
* Prevent shafts from being created in corridors, at least untilj-p-e-g2008-03-291-12/+5
* Add fountains of blood (as suggested by Lemuel), and tidy up j-p-e-g2008-03-261-1/+1
* Changed door-open failure message to match the door-close message.pauldubois2008-03-151-14/+17
* Fix 1920778: mons_open_door() not respecting gatesj-p-e-g2008-03-101-0/+26
* Actually use the new rock habitat properly (oops).dolorous2008-01-041-1/+6
* "?/" can now be used to look up items. A side effect of this is thatzelgadis2007-12-061-0/+31
* Slight cleanup of randart autoinscription.haranp2007-12-051-1/+1
* M_AMPHIBIOUS now means both "land creature can swim through deep water"zelgadis2007-11-161-0/+9
* Better secret door hiding (Darshan)haranp2007-11-081-2/+2
* [1821098] Fixed bat transform not conferring flight. Fixed player_is_levitati...dshaligram2007-10-271-1/+1
* [1808631] PCs in statue-form should not be able to scramble out of deep water.dshaligram2007-10-071-1/+5
* Corrected grammar on a couple of Singing Sword messages, fixed crash when pla...dshaligram2007-10-051-1/+1
* Shaft traps (trap doors) [1792195] and level annotation [1769009]zelgadis2007-10-051-1/+1
* Another cleanup of dungeon features. Adding general markersj-p-e-g2007-10-041-4/+4