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* Add fountains of blood (as suggested by Lemuel), and tidy up j-p-e-g2008-03-261-12/+9
* Fixed tile compile. (I was being a bit overzealous in my cleanup.)j-p-e-g2008-03-251-0/+4
* Applying static method conventions to acr.cc and items.cc - this resultedj-p-e-g2008-03-251-46/+19
* Another huge code clean-up for tiles. At this rate, soon no linej-p-e-g2008-03-251-751/+818
* Fixed [1921145] [Tiles] closed gate tiles not updated.ennewalker2008-03-251-3/+1
* Fix 1923913: blood spattering into fountainsj-p-e-g2008-03-241-3/+0
* Refix tiles monster brands to show the heart for friendlies.j-p-e-g2008-03-231-285/+278
* Introduce a temporary neutral brand for tiles because it was driving me nutsj-p-e-g2008-03-231-1/+4
* Overhauled potions of blood and vampires.j-p-e-g2008-03-131-2/+3
* Fix new firing interface to also apply when selecting items via tile inventory.j-p-e-g2008-03-121-4/+6
* Another batch of msvc compile fixes.pauldubois2008-03-101-2/+1
* [Bug 1907221] Add "Modified for Crawl Reference" statement and author to aj-p-e-g2008-03-081-0/+7
* Implement a few of Lemuel's unrandart suggestions of FR 1861906.j-p-e-g2008-03-031-2/+9
* Adding more staff and rod art for when players equip those items.ennewalker2008-03-031-5/+15
* Adding different art for staves and rods so that they no longer look identical.ennewalker2008-02-291-6/+16
* Trap art update to have different graphics for each kind of trap.ennewalker2008-02-291-7/+40
* Tile support for (horizontal) gates.ennewalker2008-02-221-1/+36
* Fixing "unknown stair" tiles issues where stairs that should be known weren't...ennewalker2008-02-111-15/+7
* Adding icons (from Denzi) for identified staves and rods, now that identical ...ennewalker2008-02-101-4/+5
* Rework staves/rods to match the ID behaviour of wands etc., i.e.j-p-e-g2008-02-101-1/+14
* Adding "unknown stair" marker for tiles.ennewalker2008-02-091-0/+7
* Implement unrandart "Wyrmbane":j-p-e-g2008-02-091-0/+3
* [1885302] Use commonwealth "defence" instead of "defense".dshaligram2008-02-031-2/+2
* Add shaft tile. Yay!j-p-e-g2008-01-271-1/+1
* Some comment indentation, and really minor tile fix.j-p-e-g2008-01-241-0/+2
* Fixing tile caching bug (resulting in temporarily disappearing items/monsters.)ennewalker2008-01-201-7/+10
* Added rock worm and transparent wall tiles from Denzi.ennewalker2008-01-201-81/+126
* Fix non-tile compile of tutorial.cc (whoops!)j-p-e-g2008-01-191-4/+4
* Tile support to show travel exclusions.ennewalker2008-01-191-10/+22
* Some more improvements for (you guessed it) the tiles. j-p-e-g2008-01-181-6/+10
* 'DD' is now an alias for 'Dy'.haranp2008-01-161-1/+1
* FR 1836617: Add item brand for plants (and mimics) in Tiles.j-p-e-g2008-01-161-0/+20
* Updating tiles bazaar logic to reflect DNGN_FLOOR_SPECIAL removal.ennewalker2008-01-151-17/+52
* Fix 1871029: really lose beogh_water_walk() upon penancej-p-e-g2008-01-141-2/+1
* Mixed commit of small additions/changes.j-p-e-g2008-01-131-3/+20
* Tile changes. *waves to Enne*j-p-e-g2008-01-121-1/+4
* Adding merfolk monster tiles.ennewalker2008-01-111-18/+18
* Fixing compilation issues from ghost changes.ennewalker2008-01-101-0/+4
* Adding TODO placeholder logic for tiles that haven't been drawn yet.ennewalker2008-01-081-389/+729
* Adding naga and centaur barding tiles to replace bad placeholder art.ennewalker2008-01-081-80/+126
* Adding lua bindings to X11 makefile by default. Removing more unused iso-mod...ennewalker2008-01-061-96/+27
* Adding deck type and subtype icons.ennewalker2008-01-051-94/+131
* Fixing Pan assertion.ennewalker2008-01-051-0/+7
* Tiles!ennewalker2008-01-051-0/+3813