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* Trim unnecessary #includes.Adam Borowski2010-01-131-1/+0
* Without Spellcasting skill, make L-click on book call read_book instead.Johanna Ploog2010-01-121-1/+2
* Also add wave tiles for deep water. The water masks still look wonky.Johanna Ploog2010-01-121-21/+63
* Experimentally always draw tile names in the inventory header line.Johanna Ploog2010-01-111-2/+3
* Rename transfor.{cc,h} to transform.{cc,h}.Adam Borowski2010-01-071-1/+1
* New minimap colour option for peaceful monsters, by default same as friendly.Johanna Ploog2010-01-071-1/+2
* Distinguish icons of neutral and good neutral monsters.Johanna Ploog2010-01-061-3/+8
* Removed shadowed/duplicated variable definition.Jude Brown2009-12-311-1/+0
* Add wave tiles to smoothen the transition between shallow water and floor.Johanna Ploog2009-12-301-0/+71
* Ignore obscured items in the UIStefan O'Rear2009-12-301-1/+1
* Replace uses of item_cursed with item_def::cursed.Vsevolod Kozlov2009-12-271-2/+2
* Customisable clouds!Jude Brown2009-12-281-6/+2
* tiles: only include tiledef-*.h in files where they're neededSteven Noonan2009-12-121-0/+3
* Add purge's tile for berserk monsters. Very neat, thanks!Johanna Ploog2009-12-071-1/+7
* Fix tiles compile (missing includes).Robert Vollmert2009-11-271-0/+1
* tiles: Make mod-L-click actions do-again-ableMatthew Cline2009-11-221-2/+14
* Fix typoMatthew Cline2009-11-221-1/+1
* Quite valgrind unitialized memory warning.Matthew Cline2009-11-221-0/+4
* tiles: spell_list() now shows spell tilesMatthew Cline2009-11-211-1/+1
* Add formatting fixes.David Lawrence Ramsey2009-11-211-2/+2
* Remove trailing whitespace.David Lawrence Ramsey2009-11-201-1/+1
* Fix Ctrl-L-Click closing doors.Matthew Cline2009-11-191-1/+10
* tiles: Don't zap empty wands.Matthew Cline2009-11-191-0/+10
* No Ctrl-L-Click for EvaporateMatthew Cline2009-11-191-12/+6
* tiles: spell cast tip, no walk with mod-keysMatthew Cline2009-11-181-5/+21
* Don't use reaching if you decided to fire/wand/etcMatthew Cline2009-11-181-16/+16
* Ctrl-L-Click to cast spellMatthew Cline2009-11-181-5/+113
* Alt-L-Click to zap wandMatthew Cline2009-11-181-5/+183
* macro_buf_add_cmd() to add commands to key bufferMatthew Cline2009-11-181-6/+6
* tiles: Ctrl-L-Click to fire quivered ammo.Matthew Cline2009-11-181-17/+46
* tiles: Handle weapons of reachingMatthew Cline2009-11-181-2/+55
* Oops, don't show cloud info for unseen cells.Matthew Cline2009-11-171-15/+20
* tiles: Include clouds in hover tip and descriptionMatthew Cline2009-11-171-3/+26
* Adding missing includes for tiles compilation.Enne Walker2009-11-171-1/+2
* Flatten header dependencies a bit.Robert Vollmert2009-11-171-1/+2
* Remove obsoleted los.h includes.Robert Vollmert2009-11-131-1/+0
* Replace observe_cell by you.see_cell.Robert Vollmert2009-11-131-2/+2
* tilereg.cc: quite Valgrind warningMatthew Cline2009-11-111-3/+2
* Remove a few obsolete includes.Robert Vollmert2009-11-101-4/+0
* Remove some obsolete view.h-includes.Robert Vollmert2009-11-101-1/+0
* Split shouting and stealth code from view.cc.Robert Vollmert2009-11-101-0/+1
* Split map knowledge and FPROPs.Robert Vollmert2009-11-081-1/+2
* Add a general halo interface to actor.Robert Vollmert2009-11-081-1/+1
* Replace global see_cell by observe_cell and disambiguate old uses.Robert Vollmert2009-11-061-3/+3
* Move checks for the berserk state into actor::berserk().David Lawrence Ramsey2009-11-061-1/+1
* Import showsymb.h in tiles files and fix some mismatched parensgunofdis2009-11-061-1/+2
* Move mons_is_friendly to monsters::friendly.Vsevolod Kozlov2009-11-061-1/+1
* Rename is_valid_item to item_def::is_valid.Vsevolod Kozlov2009-11-061-5/+5
* Make many checks for monster (non)existence on squares use monster_at().David Lawrence Ramsey2009-11-051-6/+4
* Combine player_knows_spell, player_has_spell into player::has_spell.Vsevolod Kozlov2009-11-051-5/+5