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path: root/crawl-ref/source/traps.h
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* Only place natural and magical traps in Slime.Jude Brown2009-12-071-0/+2
* Reduce dependency on travel.hMatthew Cline2009-11-291-1/+1
* Give shafts in corridor ends a good chance of being preknown.Robert Vollmert2009-11-271-0/+1
* Move trap_def from externs.h to trap_def.h.Robert Vollmert2009-11-271-0/+1
* Shaft trap behavior modified. They now are one-time use and pre-knowledge of ...Alex MacDonald2009-11-181-1/+1
* Created generic interface for detecting traps within a radius.Alex MacDonald2009-11-181-0/+1
* Remove "called from:" comments.Vsevolod Kozlov2009-11-031-8/+0
* Drop obsolete CVS last-committed headers ($Author$).Adam Borowski2009-10-061-2/+0
* A KFEAT specified trap can start out known to the player by adding "known"zelgadis2009-08-191-0/+2
* * Fix Xom's interest wrapping around from 0 to 255. (!!!)j-p-e-g2009-03-261-1/+1
* Clearing trapping nets moved into player::moveto() and level change.haranp2009-02-121-2/+2
* Reworked traps: much much cleaner now. There might be bugs, though.haranp2008-10-011-10/+4
* Remove pre-Stone Soup change history from source files, and push it allj-p-e-g2008-09-141-4/+0
* Massive change from using x and y to using coord_defs(). Not quite tested,haranp2008-07-221-6/+6
* Fix 1996770: shafts being capable of disarming.j-p-e-g2008-06-181-0/+1
* Added Water card. Might need some rebalancing.haranp2008-04-081-17/+1
* Items can now fall through shaft traps (trap doors). The code is ratherzelgadis2007-12-031-1/+3
* The number of traps randomly generated on a level, and which types ofzelgadis2007-11-131-0/+19
* Fix bug 1814617: teleport/banish not clearing being trapped in netj-p-e-g2007-10-261-0/+1
* Make mechanical traps in Orcish Mines and Elven Halls ofj-p-e-g2007-10-091-1/+1
* Overhaul trapping net escape functions.j-p-e-g2007-10-011-1/+1
* Didn't have svn autoprops set properly for the new files that I addedzelgadis2007-09-161-1/+1
* Split off portions of externs.h and enum.h into other files. Thezelgadis2007-09-151-0/+65