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* Don't ask confirmation when using an identified Tome of Destruction.Adam Borowski2010-01-161-3/+6
* Document how to override (vi) keys with CMD_NO_CMD_DEFAULT.Johanna Ploog2010-01-163-1/+7
* Add a keybindings document for overriding the vi keys.Johanna Ploog2010-01-161-0/+28
* Add pseudocommand CMD_NO_CMD_DEFAULT for overriding the vi keys.Johanna Ploog2010-01-164-4/+6
* Add tiles for bush and sleeping brand, both courtesy of purge. Thanks!Johanna Ploog2010-01-166-0/+8
* More dynamic command key listings on the help screen.Johanna Ploog2010-01-161-51/+174
* Remove more of those commented out lines.Johanna Ploog2010-01-161-35/+0
* Replace more hardcoded command keys with dynamic ones on the help screen.Johanna Ploog2010-01-161-27/+83
* Remove comments about old command/key information on the help screen.Johanna Ploog2010-01-161-61/+1
* An attempt to equalise bailey loot.David Ploog2010-01-161-13/+19
* Add Janne Lahdenperä to CREDITS.David Ploog2010-01-161-28/+29
* Sort potions alphabetically.Eino Keskitalo2010-01-161-10/+10
* Use the dynamic command key names for some commands on the help screen.Johanna Ploog2010-01-154-17/+107
* New method _command_to_string() returning human-readable key names.Johanna Ploog2010-01-154-1/+93
* Recolour Dissolution again to increase the difference to the jelly tile.Johanna Ploog2010-01-151-0/+0
* Add new props value "tile_num" and use it for randomized monster tiles.Johanna Ploog2010-01-152-10/+31
* Fix tiles compilation.Johanna Ploog2010-01-151-3/+3
* Add purge's toadstool tiles.Johanna Ploog2010-01-153-1/+2
* Remove M_INSUBSTANTIAL from fake rakshasas again. It made them identifable by...Eino Keskitalo2010-01-151-1/+1
* Add tiles for the new merfolk monsters.Johanna Ploog2010-01-1514-11/+35
* Dvorak keybindings for use with vi keys.Eino Keskitalo2010-01-152-3/+115
* Make Wayne a dwarf once again.Adam Borowski2010-01-153-5/+17
* Add an include guard. (felirx)Eino Keskitalo2010-01-151-0/+5
* Fix inverted logic with berserk + harmful clouds.Jude Brown2010-01-151-1/+1
* Replace Pikel's black "markings" with darkgreen ones.Johanna Ploog2010-01-151-0/+0
* Fix tiles compilation.Johanna Ploog2010-01-151-1/+1
* Make alligator snapping turtles rarer.Darshan Shaligram2010-01-152-2/+7
* Tweak Aizul's spells and placement slightly.Jude Brown2010-01-152-4/+4
* Fix bugs involving branded ammunition and their messages.Jude Brown2010-01-151-24/+22
* Merge Firing and Aim lines, per dcss:messagespam.Haran Pilpel2010-01-156-142/+166
* Mark several befitting monsters as insubstantial, remove the flag from two.Eino Keskitalo2010-01-151-9/+9
* New change log section: Ranged combat.Johanna Ploog2010-01-141-19/+21
* Update change log.Johanna Ploog2010-01-141-5/+12
* Add some spikes to the alligator snapping turtle's tile.Johanna Ploog2010-01-141-0/+0
* Recolour player hog tile to increase difference from monster hog.Johanna Ploog2010-01-141-0/+0
* Replace bland human tile with a nicer one.Johanna Ploog2010-01-142-0/+0
* Small code cleanup.Johanna Ploog2010-01-141-3/+3
* Tweak elf bailey (Jesse, Vsevolod).David Ploog2010-01-141-1/+2
* Remove the last references to god_hates_butchery().David Lawrence Ramsey2010-01-142-4/+0
* Remove some dedicated butchery conduct code.Eino Keskitalo2010-01-143-27/+1
* Replace the contaminated chunk icon with a less intrusive one.Johanna Ploog2010-01-142-0/+0
* Use the old rslow tile for "stasis and add a preliminary one for "faith.Johanna Ploog2010-01-143-1/+2
* Use purge's Pikel tile.Johanna Ploog2010-01-142-1/+0
* Also handle alligator snapping turtle's corpse tile.Johanna Ploog2010-01-142-3/+5
* When the slave monster is placed, sometimes make it use the new tile.Johanna Ploog2010-01-141-3/+16
* Tweak slave tile and add a smaller alternative one.Johanna Ploog2010-01-143-0/+1
* Remove the message from Call Canine Familiar.Eino Keskitalo2010-01-141-2/+0
* Add no_monster_gen tag to the generic overflow altar vault. It could produce ...Eino Keskitalo2010-01-141-1/+1
* Code cleanups.Haran Pilpel2010-01-141-57/+51
* Add a comment.Eino Keskitalo2010-01-141-0/+1