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* Add FPROP_NO_TIDE to tell the tide not to touch certain squares.Darshan Shaligram2010-01-175-14/+40
* Code to alter/check feature properties in Lua.Jude Brown2010-01-175-17/+76
* All secondary vaults in the Swamp get an implicit water_ok tag, since they'll...Darshan Shaligram2010-01-171-1/+2
* Burning trees in Swamp produces shallow water. Fire clouds adjacent to watery...Darshan Shaligram2010-01-174-5/+36
* Convert Swamp ending vaults to work with new Swamp layout.Jude Brown2010-01-171-66/+68
* Split lair.des into swamp.des, snake.des, slime.des and lair.des.Jude Brown2010-01-174-572/+580
* Discard Swamp heightmap after building level so it doesn't get saved and wast...Darshan Shaligram2010-01-171-0/+1
* Make loot always accessible in bailey_polearm_2.David Ploog2010-01-171-2/+1
* Re-add accidentally removed outlines from a number of monster tiles.Johanna Ploog2010-01-171-1/+0
* Add purge's tiles for Dowan and Duvessa, yay! :DJohanna Ploog2010-01-174-2/+6
* Add the old angel tile to UNUSED/monsters.Johanna Ploog2010-01-171-0/+0
* Add Porkchop's improved angel tile, slightly tweaked.Johanna Ploog2010-01-172-1/+0
* Remove my debugging lines.Johanna Ploog2010-01-172-5/+1
* Add a tile for sixfirhy, drawn by Porkchop and slightly tweaked by me.Johanna Ploog2010-01-173-2/+8
* Specialcase mimics and dancing weapons in tilenum initialisation.Johanna Ploog2010-01-161-6/+5
* Fix pan lords being silenceable (Mu).Darshan Shaligram2010-01-161-0/+2
* Experimental level builder changes for Swamp.Darshan Shaligram2010-01-1610-98/+194
* Re-enable Swamp, randomly disable one of the Swamp, Snake Pit, or Shoals inst...Darshan Shaligram2010-01-163-33/+30
* Replace the bush tile with a brighter version, also by purge.Johanna Ploog2010-01-161-0/+0
* Also use key bindings in the tutorial help screen.Johanna Ploog2010-01-161-45/+81
* In cmd-keys.h move vi keys further down, so they get listed in the help.Johanna Ploog2010-01-161-10/+15
* More dynamic command display in the command help, including vi movement.Johanna Ploog2010-01-161-24/+54
* Give Ilsuiw a better tide peak for Call Tide.Darshan Shaligram2010-01-161-1/+1
* Fix name sorting in columnise-credits.Darshan Shaligram2010-01-162-29/+31
* Provide "waste of time" checks for Mislead, fake Mara summon, player ghost.Jude Brown2010-01-164-32/+48
* Fix 440: beam path display improperly initialized in Tiles.Haran Pilpel2010-01-161-1/+7
* Fix for bug 438: when drawing Dance, and probably creating dancing weaponsHaran Pilpel2010-01-161-0/+5
* Unlike other dummy monsters, disallow polymorph into dwarves.Adam Borowski2010-01-162-1/+3
* Don't ask confirmation when using an identified Tome of Destruction.Adam Borowski2010-01-161-3/+6
* Document how to override (vi) keys with CMD_NO_CMD_DEFAULT.Johanna Ploog2010-01-163-1/+7
* Add a keybindings document for overriding the vi keys.Johanna Ploog2010-01-161-0/+28
* Add pseudocommand CMD_NO_CMD_DEFAULT for overriding the vi keys.Johanna Ploog2010-01-164-4/+6
* Add tiles for bush and sleeping brand, both courtesy of purge. Thanks!Johanna Ploog2010-01-166-0/+8
* More dynamic command key listings on the help screen.Johanna Ploog2010-01-161-51/+174
* Remove more of those commented out lines.Johanna Ploog2010-01-161-35/+0
* Replace more hardcoded command keys with dynamic ones on the help screen.Johanna Ploog2010-01-161-27/+83
* Remove comments about old command/key information on the help screen.Johanna Ploog2010-01-161-61/+1
* An attempt to equalise bailey loot.David Ploog2010-01-161-13/+19
* Add Janne Lahdenperä to CREDITS.David Ploog2010-01-161-28/+29
* Sort potions alphabetically.Eino Keskitalo2010-01-161-10/+10
* Use the dynamic command key names for some commands on the help screen.Johanna Ploog2010-01-154-17/+107
* New method _command_to_string() returning human-readable key names.Johanna Ploog2010-01-154-1/+93
* Recolour Dissolution again to increase the difference to the jelly tile.Johanna Ploog2010-01-151-0/+0
* Add new props value "tile_num" and use it for randomized monster tiles.Johanna Ploog2010-01-152-10/+31
* Fix tiles compilation.Johanna Ploog2010-01-151-3/+3
* Add purge's toadstool tiles.Johanna Ploog2010-01-153-1/+2
* Remove M_INSUBSTANTIAL from fake rakshasas again. It made them identifable by...Eino Keskitalo2010-01-151-1/+1
* Add tiles for the new merfolk monsters.Johanna Ploog2010-01-1514-11/+35
* Dvorak keybindings for use with vi keys.Eino Keskitalo2010-01-152-3/+115
* Make Wayne a dwarf once again.Adam Borowski2010-01-153-5/+17