/*
* File: cloud.h
* Summary: Functions related to clouds.
* Written by: Brent Ross
*/
#ifndef CLOUD_H
#define CLOUD_H
#include "externs.h"
enum fog_machine_type
{
FM_GEYSER,
FM_SPREAD,
FM_BROWNIAN,
NUM_FOG_MACHINE_TYPES
};
struct fog_machine_data
{
fog_machine_type fm_type;
cloud_type cl_type;
int size;
int power;
};
cloud_type random_smoke_type();
cloud_type cloud_type_at(const coord_def &pos);
void delete_cloud( int cloud );
void move_cloud( int cloud, const coord_def& newpos );
void check_place_cloud( cloud_type cl_type, const coord_def& p, int lifetime,
kill_category whose, int spread_rate = -1,
int colour = -1, std::string name = "",
std::string tile = "");
void check_place_cloud( cloud_type cl_type, const coord_def& p, int lifetime,
killer_type killer, int spread_rate = -1,
int colour = -1, std::string name = "",
std::string tile = "");
void check_place_cloud( cloud_type cl_type, const coord_def& p, int lifetime,
kill_category whose, killer_type killer,
int spread_rate = -1,
int colour = -1, std::string name = "",
std::string tile = "");
void place_cloud( cloud_type cl_type, const coord_def& ctarget,
int cl_range, kill_category whose, int spread_rate = -1,
int colour = -1, std::string name = "",
std::string tile = "");
void place_cloud( cloud_type cl_type, const coord_def& ctarget,
int cl_range, killer_type killer, int spread_rate = -1,
int colour = -1, std::string name = "",
std::string tile = "");
void place_cloud( cloud_type cl_type, const coord_def& ctarget,
int cl_range, kill_category whose, killer_type killer,
int spread_rate = -1, int colour = -1, std::string name = "",
std::string tile = "");
void manage_clouds(void);
bool is_opaque_cloud(unsigned char cloud_idx);
int steam_cloud_damage(const cloud_struct &cloud);
int steam_cloud_damage(int decay);
cloud_type beam2cloud(beam_type flavour);
beam_type cloud2beam(cloud_type flavour);
int resist_fraction(int resist, int bonus_res = 0);
int max_cloud_damage(cloud_type cl_type, int power = -1);
void in_a_cloud(void);
std::string cloud_name(int cloudno);
std::string cloud_name(cloud_type type);
int get_cloud_colour(int cloudno);
bool is_damaging_cloud(cloud_type type, bool temp = false);
bool is_harmless_cloud(cloud_type type);
bool in_what_cloud (cloud_type type);
cloud_type in_what_cloud ();
// fog generator
void place_fog_machine(fog_machine_type fm_type, cloud_type cl_type,
int x, int y, int size, int power);
void place_fog_machine(fog_machine_data data, int x, int y);
bool valid_fog_machine_data(fog_machine_data data);
int num_fogs_for_place(int level_number = -1,
const level_id &place = level_id::current());
fog_machine_data random_fog_for_place(int level_number = -1,
const level_id &place = level_id::current());
int fogs_pan_number(int level_number = -1);
fog_machine_data fogs_pan_type(int level_number = -1);
int fogs_abyss_number(int level_number = -1);
fog_machine_data fogs_abyss_type(int level_number = -1);
int fogs_lab_number(int level_number = -1);
fog_machine_data fogs_lab_type(int level_number = -1);
#endif