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authordshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2007-07-11 17:52:58 +0000
committerdshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2007-07-11 17:52:58 +0000
commit577e34735a390f0fc1d7fe810550df2e1cbdf4d6 (patch)
tree64c6dda5462d156f5eabcb39976e2137a8701100 /crawl-ref/source/dat/float.des
parent55c63a79493e8ace5f2707a89fa59e13919bd162 (diff)
downloadcrawl-ref-577e34735a390f0fc1d7fe810550df2e1cbdf4d6.tar.gz
crawl-ref-577e34735a390f0fc1d7fe810550df2e1cbdf4d6.zip
Adjusted depths for various vaults.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1841 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/dat/float.des')
-rw-r--r--crawl-ref/source/dat/float.des22
1 files changed, 11 insertions, 11 deletions
diff --git a/crawl-ref/source/dat/float.des b/crawl-ref/source/dat/float.des
index 1ab7a8fd9c..a005f98e84 100644
--- a/crawl-ref/source/dat/float.des
+++ b/crawl-ref/source/dat/float.des
@@ -12,7 +12,7 @@
# Set the default depth for vaults. Be sure to adapt the DEPTH of particulary
# easy or tough vaults. Also, exlucde unthemely branches with !Lair etc.
-default-depth: 12-26
+default-depth: D:12-26
##############################################################################
# Dummy probability balancer vault for depths 1-11.
@@ -22,7 +22,7 @@ default-depth: 12-26
# we use this dummy vault.
#
NAME: dummy_balancer
-DEPTH: 1-11
+DEPTH: D:1-11
# Vaults tagged "dummy" are no-ops when the dungeon builder is looking for maps
# by depth.
TAGS: dummy
@@ -38,7 +38,7 @@ ENDMAP
NAME: erik_1
ORIENT: float
TAGS: no_monster_gen
-DEPTH: 7-11
+DEPTH: D:7-11, Lair
#
SHUFFLE: rR/sS/uU/vV/wW/yY/zZ, uU/nN
SUBST: r=n, R=N, s=n, S=N
@@ -79,7 +79,7 @@ ENDMAP
# Moved deeper and minor changes.
#
NAME: erik_ogre
-DEPTH: 6-10
+DEPTH: D:6-10
ORIENT: float
SHUFFLE: 1X / 1X / 2l / 3Y
SUBST: X=x, Y:x.
@@ -117,7 +117,7 @@ ENDMAP
# but since they are normal speed with no range attacks, they can be escaped
#
NAME: slime_lemuel
-DEPTH: 6-16, Lair
+DEPTH: D:6-16, Lair
ORIENT: float
MONS: w:20 ooze/jelly/fungus, slime creature/giant amoeba/oklob plant
MAP
@@ -165,7 +165,7 @@ ENDMAP
#
NAME: MiniTomb
ORIENT: float
-DEPTH: 20-26
+DEPTH: D:15-26
MONS: large zombie / nothing, mummy, guardian mummy, greater mummy, large zombie
MONS: mummy / nothing
SHUFFLE: 2F, cbv
@@ -191,7 +191,7 @@ ENDMAP
NAME: insect_pit
FLAGS: no_rotate
ORIENT: float
-DEPTH: 5-12
+DEPTH: D:5-12, Elf
SUBST: 1 = 1:70 2:60 3:25
MONS: giant beetle w:20 / giant cockroach w:30 / butterfly w:20
MONS: bumblebee / giant centipede / giant mite w:30 / giant mosquito
@@ -216,7 +216,7 @@ ENDMAP
# possibility to script the trolls guard the bridge would be great here -evk
#
NAME: troll_bridge
-DEPTH: 7-15
+DEPTH: D:7-15
ORIENT: float
TAGS: no_pool_fixup
MONS: troll w:50 / rock troll / iron troll w:5
@@ -273,7 +273,7 @@ ENDMAP
# Oklob gauntlet
#
NAME: oklob_2
-DEPTH: 18-27
+DEPTH: D:18-27, Lair, Elf
MONS: plant, oklob plant
ORIENT: float
SHUFFLE: ]})yY / defzZ
@@ -297,7 +297,7 @@ ENDMAP
# Oklob shooting range
#
NAME: oklob_3
-DEPTH: 21-27
+DEPTH: D:21-27, Lair, Elf
ORIENT: float
SHUFFLE: ab" / AB'
SUBST: a=[, b=(, A=., B=., "=., ':>', '=>.
@@ -342,7 +342,7 @@ KMONS: E = w:2 slime creature / swamp worm / giant blowfly / w:2 giant mosquito
KMONS: F = w:2 slime creature / swamp worm / giant blowfly / w:2 giant mosquito / w:2 electrical eel / w:1000 nothing
KMONS: H = swamp drake / swamp dragon / hydra / w:20 nothing
KITEM: H = any good_item / any potion / w:20 nothing / gold
-DEPTH: 16-20, Lair: 3-10, Swamp, Snake, Slime
+DEPTH: D:16-20, Lair:3-10, Swamp, Snake, Slime
MAP
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