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author | Adam Borowski <kilobyte@angband.pl> | 2009-12-22 13:54:56 +0100 |
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committer | Adam Borowski <kilobyte@angband.pl> | 2009-12-22 13:54:56 +0100 |
commit | 86fe0e02db7ee289be861dcd572be84576de1bd1 (patch) | |
tree | 3782708ea13a9107538b9f22a85af2f3163d7be0 /crawl-ref/source/godabil.cc | |
parent | e4920e5fdf6a8d2ac33b463de967b1190b9353cc (diff) | |
download | crawl-ref-86fe0e02db7ee289be861dcd572be84576de1bd1.tar.gz crawl-ref-86fe0e02db7ee289be861dcd572be84576de1bd1.zip |
Make petrified and sleeping monsters not "fast" wrt Che piety gain and slouch.
Diffstat (limited to 'crawl-ref/source/godabil.cc')
-rw-r--r-- | crawl-ref/source/godabil.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/godabil.cc b/crawl-ref/source/godabil.cc index edb1b723fb..f8b6ce9960 100644 --- a/crawl-ref/source/godabil.cc +++ b/crawl-ref/source/godabil.cc @@ -1256,7 +1256,7 @@ bool ponderousify_armour() static int _slouch_monsters(coord_def where, int pow, int, actor* agent) { monsters* mon = monster_at(where); - if (mon == NULL || mons_is_stationary(mon)) + if (mon == NULL || mons_is_stationary(mon) || mon->cannot_move()) return (0); int dmg = (mon->speed - 1000/player_movement_speed()/player_speed()); |