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authorAdam Borowski <kilobyte@angband.pl>2009-10-22 21:21:44 +0200
committerAdam Borowski <kilobyte@angband.pl>2009-10-22 21:21:44 +0200
commitbba95ae0e560c88a764ff7feecd0b43402c15f0c (patch)
tree232a677b95f6721c10f7e35aed02722603f8c5ac /crawl-ref/source/godabil.cc
parent32f2d30ad375969351679af10ac522fc6e75c66e (diff)
downloadcrawl-ref-bba95ae0e560c88a764ff7feecd0b43402c15f0c.tar.gz
crawl-ref-bba95ae0e560c88a764ff7feecd0b43402c15f0c.zip
Make the Ruinous Time damage random (dpeg).
Diffstat (limited to 'crawl-ref/source/godabil.cc')
-rw-r--r--crawl-ref/source/godabil.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/godabil.cc b/crawl-ref/source/godabil.cc
index 4cde222c2b..a6218eedc1 100644
--- a/crawl-ref/source/godabil.cc
+++ b/crawl-ref/source/godabil.cc
@@ -491,7 +491,7 @@ static int _slouch_monsters(coord_def where, int pow, int, actor* agent)
return (0);
int dmg = (mon->speed - 1000/player_movement_speed()/player_speed());
- dmg = (dmg > 0 ? dmg * 4 : 0);
+ dmg = (dmg > 0 ? roll_dice(dmg*4, 3)/2 : 0);
mon->hurt(agent, dmg, BEAM_MMISSILE, true);
return (1);