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author | Adam Borowski <kilobyte@angband.pl> | 2009-10-22 21:21:44 +0200 |
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committer | Adam Borowski <kilobyte@angband.pl> | 2009-10-22 21:21:44 +0200 |
commit | bba95ae0e560c88a764ff7feecd0b43402c15f0c (patch) | |
tree | 232a677b95f6721c10f7e35aed02722603f8c5ac /crawl-ref/source/godabil.cc | |
parent | 32f2d30ad375969351679af10ac522fc6e75c66e (diff) | |
download | crawl-ref-bba95ae0e560c88a764ff7feecd0b43402c15f0c.tar.gz crawl-ref-bba95ae0e560c88a764ff7feecd0b43402c15f0c.zip |
Make the Ruinous Time damage random (dpeg).
Diffstat (limited to 'crawl-ref/source/godabil.cc')
-rw-r--r-- | crawl-ref/source/godabil.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/godabil.cc b/crawl-ref/source/godabil.cc index 4cde222c2b..a6218eedc1 100644 --- a/crawl-ref/source/godabil.cc +++ b/crawl-ref/source/godabil.cc @@ -491,7 +491,7 @@ static int _slouch_monsters(coord_def where, int pow, int, actor* agent) return (0); int dmg = (mon->speed - 1000/player_movement_speed()/player_speed()); - dmg = (dmg > 0 ? dmg * 4 : 0); + dmg = (dmg > 0 ? roll_dice(dmg*4, 3)/2 : 0); mon->hurt(agent, dmg, BEAM_MMISSILE, true); return (1); |