summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source
diff options
context:
space:
mode:
authorharanp <haranp@c06c8d41-db1a-0410-9941-cceddc491573>2009-02-17 10:26:02 +0000
committerharanp <haranp@c06c8d41-db1a-0410-9941-cceddc491573>2009-02-17 10:26:02 +0000
commita298a872647d9beb0d30d71472a0e08e83df1440 (patch)
treed2716e55876a3681c3a78aa7930576c1cd54d8d2 /crawl-ref/source
parent77e8bbcc1dd439c368a9deb653daed4a6fe82851 (diff)
downloadcrawl-ref-a298a872647d9beb0d30d71472a0e08e83df1440.tar.gz
crawl-ref-a298a872647d9beb0d30d71472a0e08e83df1440.zip
Change elemental type colour enum to use ETC_ prefix instead of EC_
prefix, which was conflicting with the Abyssal entry cause enum. Fixes [2605869]. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9110 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source')
-rw-r--r--crawl-ref/source/abyss.cc4
-rw-r--r--crawl-ref/source/beam.cc16
-rw-r--r--crawl-ref/source/initfile.cc4
-rw-r--r--crawl-ref/source/item_use.cc2
-rw-r--r--crawl-ref/source/makeitem.cc38
-rw-r--r--crawl-ref/source/mon-data.h8
-rw-r--r--crawl-ref/source/religion.cc2
-rw-r--r--crawl-ref/source/stuff.cc86
-rw-r--r--crawl-ref/source/view.cc46
-rw-r--r--crawl-ref/source/view.h80
10 files changed, 143 insertions, 143 deletions
diff --git a/crawl-ref/source/abyss.cc b/crawl-ref/source/abyss.cc
index 9c51074f42..81628ab889 100644
--- a/crawl-ref/source/abyss.cc
+++ b/crawl-ref/source/abyss.cc
@@ -936,7 +936,7 @@ bool lugonu_corrupt_level(int power)
mprf(MSGCH_GOD, "Lugonu's Hand of Corruption reaches out!");
- you.flash_colour = EC_MUTAGENIC;
+ you.flash_colour = ETC_MUTAGENIC;
viewwindow(true, false);
_initialise_level_corrupt_seeds(power);
@@ -957,7 +957,7 @@ bool lugonu_corrupt_level(int power)
_corrupt_level_features(*abyssal);
run_corruption_effects(300);
- you.flash_colour = EC_MUTAGENIC;
+ you.flash_colour = ETC_MUTAGENIC;
viewwindow(true, false);
// Allow extra time for the flash to linger.
delay(1000);
diff --git a/crawl-ref/source/beam.cc b/crawl-ref/source/beam.cc
index c8238fbe86..ce90cc914e 100644
--- a/crawl-ref/source/beam.cc
+++ b/crawl-ref/source/beam.cc
@@ -152,7 +152,7 @@ void zap_animation(int colour, const monsters *mon, bool force)
{
// Default to whatever colour magic is today.
if (colour == -1)
- colour = EC_MAGIC;
+ colour = ETC_MAGIC;
#ifdef USE_TILE
tiles.add_overlay(p, tileidx_zap(colour));
@@ -170,16 +170,16 @@ void zap_animation(int colour, const monsters *mon, bool force)
// Special front function for zap_animation to interpret enchantment flavours.
static void _ench_animation( int flavour, const monsters *mon, bool force )
{
- const int elem = (flavour == BEAM_HEALING) ? EC_HEAL :
- (flavour == BEAM_PAIN) ? EC_UNHOLY :
- (flavour == BEAM_DISPEL_UNDEAD) ? EC_HOLY :
- (flavour == BEAM_POLYMORPH) ? EC_MUTAGENIC :
+ const int elem = (flavour == BEAM_HEALING) ? ETC_HEAL :
+ (flavour == BEAM_PAIN) ? ETC_UNHOLY :
+ (flavour == BEAM_DISPEL_UNDEAD) ? ETC_HOLY :
+ (flavour == BEAM_POLYMORPH) ? ETC_MUTAGENIC :
(flavour == BEAM_CHAOS
- || flavour == BEAM_RANDOM) ? EC_RANDOM :
+ || flavour == BEAM_RANDOM) ? ETC_RANDOM :
(flavour == BEAM_TELEPORT
|| flavour == BEAM_BANISH
- || flavour == BEAM_BLINK) ? EC_WARP
- : EC_ENCHANT;
+ || flavour == BEAM_BLINK) ? ETC_WARP
+ : ETC_ENCHANT;
zap_animation(element_colour(elem), mon, force);
}
diff --git a/crawl-ref/source/initfile.cc b/crawl-ref/source/initfile.cc
index 0ce6da8a26..a65b50e635 100644
--- a/crawl-ref/source/initfile.cc
+++ b/crawl-ref/source/initfile.cc
@@ -139,7 +139,7 @@ int str_to_colour( const std::string &str, int default_colour,
"iron", "bone", "random"
};
- ASSERT(ARRAYSZ(element_cols) == (EC_RANDOM - EC_FIRE) + 1);
+ ASSERT(ARRAYSZ(element_cols) == (ETC_RANDOM - ETC_FIRE) + 1);
for (ret = 0; ret < 16; ++ret)
{
@@ -165,7 +165,7 @@ int str_to_colour( const std::string &str, int default_colour,
if (str == element_cols[i])
{
// Ugh.
- ret = element_type(EC_FIRE + i);
+ ret = element_type(ETC_FIRE + i);
break;
}
}
diff --git a/crawl-ref/source/item_use.cc b/crawl-ref/source/item_use.cc
index 8e3e804e98..c2d8273be1 100644
--- a/crawl-ref/source/item_use.cc
+++ b/crawl-ref/source/item_use.cc
@@ -2033,7 +2033,7 @@ void setup_missile_beam(const actor *agent, bolt &beam, item_def &item,
beam.flavour = BEAM_CHAOS;
beam.name = "chaos";
- beam.colour = EC_RANDOM;
+ beam.colour = ETC_RANDOM;
ammo.special = SPMSL_CHAOS;
}
diff --git a/crawl-ref/source/makeitem.cc b/crawl-ref/source/makeitem.cc
index 213a380388..90ac8de89c 100644
--- a/crawl-ref/source/makeitem.cc
+++ b/crawl-ref/source/makeitem.cc
@@ -675,7 +675,7 @@ void item_colour( item_def &item )
break;
case OBJ_ORBS:
- item.colour = EC_MUTAGENIC;
+ item.colour = ETC_MUTAGENIC;
break;
case OBJ_MISCELLANY:
@@ -711,43 +711,43 @@ void item_colour( item_def &item )
switch (item.plus)
{
case RUNE_DIS: // iron
- item.colour = EC_IRON;
+ item.colour = ETC_IRON;
break;
case RUNE_COCYTUS: // icy
- item.colour = EC_ICE;
+ item.colour = ETC_ICE;
break;
case RUNE_TARTARUS: // bone
- item.colour = EC_BONE;
+ item.colour = ETC_BONE;
break;
case RUNE_SLIME_PITS: // slimy
- item.colour = EC_SLIME;
+ item.colour = ETC_SLIME;
break;
case RUNE_SNAKE_PIT: // serpentine
- item.colour = EC_POISON;
+ item.colour = ETC_POISON;
break;
case RUNE_ELVEN_HALLS: // elven
- item.colour = EC_ELVEN;
+ item.colour = ETC_ELVEN;
break;
case RUNE_VAULTS: // silver
- item.colour = EC_SILVER;
+ item.colour = ETC_SILVER;
break;
case RUNE_TOMB: // golden
- item.colour = EC_GOLD;
+ item.colour = ETC_GOLD;
break;
case RUNE_SWAMP: // decaying
- item.colour = EC_DECAY;
+ item.colour = ETC_DECAY;
break;
case RUNE_SHOALS: // barnacled
- item.colour = EC_WATER;
+ item.colour = ETC_WATER;
break;
// This one is hardly unique, but colour isn't used for
@@ -755,34 +755,34 @@ void item_colour( item_def &item )
case RUNE_DEMONIC: // random pandemonium demonlords
{
element_type types[] =
- {EC_EARTH, EC_ELECTRICITY, EC_ENCHANT, EC_HEAL,
- EC_BLOOD, EC_DEATH, EC_UNHOLY, EC_VEHUMET, EC_BEOGH,
- EC_CRYSTAL, EC_SMOKE, EC_DWARVEN, EC_ORCISH, EC_GILA};
+ {ETC_EARTH, ETC_ELECTRICITY, ETC_ENCHANT, ETC_HEAL,
+ ETC_BLOOD, ETC_DEATH, ETC_UNHOLY, ETC_VEHUMET, ETC_BEOGH,
+ ETC_CRYSTAL, ETC_SMOKE, ETC_DWARVEN, ETC_ORCISH, ETC_GILA};
item.colour = RANDOM_ELEMENT(types);
break;
}
case RUNE_ABYSSAL: // random in abyss
- item.colour = EC_RANDOM;
+ item.colour = ETC_RANDOM;
break;
case RUNE_MNOLEG: // glowing
- item.colour = EC_MUTAGENIC;
+ item.colour = ETC_MUTAGENIC;
break;
case RUNE_LOM_LOBON: // magical
- item.colour = EC_MAGIC;
+ item.colour = ETC_MAGIC;
break;
case RUNE_CEREBOV: // fiery
- item.colour = EC_FIRE;
+ item.colour = ETC_FIRE;
break;
case RUNE_GEHENNA: // obsidian
case RUNE_GLOORX_VLOQ: // dark
default:
- item.colour = EC_DARK;
+ item.colour = ETC_DARK;
break;
}
break;
diff --git a/crawl-ref/source/mon-data.h b/crawl-ref/source/mon-data.h
index b9799ac515..aadc8b2944 100644
--- a/crawl-ref/source/mon-data.h
+++ b/crawl-ref/source/mon-data.h
@@ -1603,7 +1603,7 @@ static monsterentry mondata[] = {
},
{
- MONS_SIMULACRUM_SMALL, 'z', EC_ICE, "small simulacrum",
+ MONS_SIMULACRUM_SMALL, 'z', ETC_ICE, "small simulacrum",
M_EVIL | M_NO_REGEN,
MR_RES_POISON | MR_VUL_FIRE | mrd(MR_RES_COLD, 3),
0, 6, MONS_SIMULACRUM_SMALL, MONS_SIMULACRUM_SMALL, MH_UNDEAD, -1,
@@ -2917,7 +2917,7 @@ static monsterentry mondata[] = {
},
{
- MONS_SIMULACRUM_LARGE, 'Z', EC_ICE, "large simulacrum",
+ MONS_SIMULACRUM_LARGE, 'Z', ETC_ICE, "large simulacrum",
M_EVIL | M_NO_REGEN,
MR_RES_POISON | MR_VUL_FIRE | mrd(MR_RES_COLD, 3),
0, 6, MONS_SIMULACRUM_SMALL, MONS_SIMULACRUM_LARGE, MH_UNDEAD, -1,
@@ -3363,7 +3363,7 @@ static monsterentry mondata[] = {
// middle demons ('3')
{
- MONS_HELLION, '3', EC_FIRE, "hellion",
+ MONS_HELLION, '3', ETC_FIRE, "hellion",
M_SPELLCASTER | M_EVIL | M_GLOWS,
MR_RES_POISON | MR_RES_HELLFIRE | MR_VUL_COLD,
0, 11, MONS_HELLION, MONS_HELLION, MH_DEMONIC, -7,
@@ -3474,7 +3474,7 @@ static monsterentry mondata[] = {
},
{
- MONS_CHAOS_SPAWN, '3', EC_RANDOM, "chaos spawn",
+ MONS_CHAOS_SPAWN, '3', ETC_RANDOM, "chaos spawn",
M_SEE_INVIS | M_EVIL | M_INSUBSTANTIAL,
MR_RES_STICKY_FLAME,
0, 12, MONS_CHAOS_SPAWN, MONS_CHAOS_SPAWN, MH_DEMONIC, -7,
diff --git a/crawl-ref/source/religion.cc b/crawl-ref/source/religion.cc
index a907542e8b..f3bc4bd600 100644
--- a/crawl-ref/source/religion.cc
+++ b/crawl-ref/source/religion.cc
@@ -5702,7 +5702,7 @@ void yred_make_enslaved_soul(monsters *mon, bool force_hostile,
// Recreate the monster as an abomination or spectral thing.
define_monster(*mon);
- mon->colour = EC_UNHOLY;
+ mon->colour = ETC_UNHOLY;
mon->flags |= MF_ENSLAVED_SOUL;
mon->flags |= MF_CREATED_FRIENDLY;
diff --git a/crawl-ref/source/stuff.cc b/crawl-ref/source/stuff.cc
index 97a910bed6..02c4b2ff57 100644
--- a/crawl-ref/source/stuff.cc
+++ b/crawl-ref/source/stuff.cc
@@ -1315,17 +1315,17 @@ unsigned char random_uncommon_colour()
// returns if a colour is one of the special element colours (ie not regular)
bool is_element_colour( int col )
{
- // striping any COLFLAGS (just in case)
- return ((col & 0x007f) >= EC_FIRE);
+ // stripping any COLFLAGS (just in case)
+ return ((col & 0x007f) >= ETC_FIRE);
}
int element_colour( int element, bool no_random )
{
// Doing this so that we don't have to do recursion here at all
// (these were the only cases which had possible double evaluation):
- if (element == EC_FLOOR)
+ if (element == ETC_FLOOR)
element = env.floor_colour;
- else if (element == EC_ROCK)
+ else if (element == ETC_ROCK)
element = env.rock_colour;
// pass regular colours through for safety.
@@ -1341,112 +1341,112 @@ int element_colour( int element, bool no_random )
switch (element & 0x007f) // strip COLFLAGs just in case
{
- case EC_FIRE:
+ case ETC_FIRE:
ret = (tmp_rand < 40) ? RED :
(tmp_rand < 80) ? YELLOW
: LIGHTRED;
break;
- case EC_ICE:
+ case ETC_ICE:
ret = (tmp_rand < 40) ? LIGHTBLUE :
(tmp_rand < 80) ? BLUE
: WHITE;
break;
- case EC_EARTH:
+ case ETC_EARTH:
ret = (tmp_rand < 60) ? BROWN : LIGHTRED;
break;
- case EC_AIR:
+ case ETC_AIR:
ret = (tmp_rand < 60) ? LIGHTGREY : WHITE;
break;
- case EC_ELECTRICITY:
+ case ETC_ELECTRICITY:
ret = (tmp_rand < 40) ? LIGHTCYAN :
(tmp_rand < 80) ? LIGHTBLUE
: CYAN;
break;
- case EC_POISON:
+ case ETC_POISON:
ret = (tmp_rand < 60) ? LIGHTGREEN : GREEN;
break;
- case EC_WATER:
+ case ETC_WATER:
ret = (tmp_rand < 60) ? BLUE : CYAN;
break;
- case EC_MAGIC:
+ case ETC_MAGIC:
ret = (tmp_rand < 30) ? LIGHTMAGENTA :
(tmp_rand < 60) ? LIGHTBLUE :
(tmp_rand < 90) ? MAGENTA
: BLUE;
break;
- case EC_MUTAGENIC:
- case EC_WARP:
+ case ETC_MUTAGENIC:
+ case ETC_WARP:
ret = (tmp_rand < 60) ? LIGHTMAGENTA : MAGENTA;
break;
- case EC_ENCHANT:
+ case ETC_ENCHANT:
ret = (tmp_rand < 60) ? LIGHTBLUE : BLUE;
break;
- case EC_HEAL:
+ case ETC_HEAL:
ret = (tmp_rand < 60) ? LIGHTBLUE : YELLOW;
break;
- case EC_BLOOD:
+ case ETC_BLOOD:
ret = (tmp_rand < 60) ? RED : DARKGREY;
break;
- case EC_DEATH: // assassin
- case EC_NECRO: // necromancer
+ case ETC_DEATH: // assassin
+ case ETC_NECRO: // necromancer
ret = (tmp_rand < 80) ? DARKGREY : MAGENTA;
break;
- case EC_UNHOLY: // ie demonology
+ case ETC_UNHOLY: // ie demonology
ret = (tmp_rand < 80) ? DARKGREY : RED;
break;
- case EC_DARK:
+ case ETC_DARK:
ret = (tmp_rand < 80) ? DARKGREY : LIGHTGREY;
break;
- case EC_HOLY:
+ case ETC_HOLY:
ret = (tmp_rand < 60) ? YELLOW : WHITE;
break;
- case EC_VEHUMET:
+ case ETC_VEHUMET:
ret = (tmp_rand < 40) ? LIGHTRED :
(tmp_rand < 80) ? LIGHTMAGENTA
: LIGHTBLUE;
break;
- case EC_BEOGH:
+ case ETC_BEOGH:
ret = (tmp_rand < 60) ? LIGHTRED // plain Orc colour
: BROWN; // Orcish mines wall/idol colour
break;
- case EC_CRYSTAL:
+ case ETC_CRYSTAL:
ret = (tmp_rand < 40) ? LIGHTGREY :
(tmp_rand < 80) ? GREEN
: LIGHTRED;
break;
- case EC_SLIME:
+ case ETC_SLIME:
ret = (tmp_rand < 40) ? GREEN :
(tmp_rand < 80) ? BROWN
: LIGHTGREEN;
break;
- case EC_SMOKE:
+ case ETC_SMOKE:
ret = (tmp_rand < 30) ? LIGHTGREY :
(tmp_rand < 60) ? DARKGREY :
(tmp_rand < 90) ? LIGHTBLUE
: MAGENTA;
break;
- case EC_JEWEL:
+ case ETC_JEWEL:
ret = (tmp_rand < 12) ? WHITE :
(tmp_rand < 24) ? YELLOW :
(tmp_rand < 36) ? LIGHTMAGENTA :
@@ -1459,28 +1459,28 @@ int element_colour( int element, bool no_random )
: BLUE;
break;
- case EC_ELVEN:
+ case ETC_ELVEN:
ret = (tmp_rand < 40) ? LIGHTGREEN :
(tmp_rand < 80) ? GREEN :
(tmp_rand < 100) ? LIGHTBLUE
: BLUE;
break;
- case EC_DWARVEN:
+ case ETC_DWARVEN:
ret = (tmp_rand < 40) ? BROWN :
(tmp_rand < 80) ? LIGHTRED :
(tmp_rand < 100) ? LIGHTGREY
: CYAN;
break;
- case EC_ORCISH:
+ case ETC_ORCISH:
ret = (tmp_rand < 40) ? DARKGREY :
(tmp_rand < 80) ? RED :
(tmp_rand < 100) ? BROWN
: MAGENTA;
break;
- case EC_GILA:
+ case ETC_GILA:
ret = (tmp_rand < 30) ? LIGHTMAGENTA :
(tmp_rand < 60) ? MAGENTA :
(tmp_rand < 90) ? YELLOW :
@@ -1488,49 +1488,49 @@ int element_colour( int element, bool no_random )
: RED;
break;
- case EC_STONE:
+ case ETC_STONE:
if (player_in_branch( BRANCH_HALL_OF_ZOT ))
ret = env.rock_colour;
else
ret = LIGHTGREY;
break;
- case EC_MIST:
+ case ETC_MIST:
ret = tmp_rand < 100? CYAN : BLUE;
break;
- case EC_SHIMMER_BLUE:
+ case ETC_SHIMMER_BLUE:
ret = random_choose_weighted(80, BLUE, 20, LIGHTBLUE, 5, CYAN, 0);
break;
- case EC_DECAY:
+ case ETC_DECAY:
ret = (tmp_rand < 60) ? BROWN : GREEN;
break;
- case EC_SILVER:
+ case ETC_SILVER:
ret = (tmp_rand < 90) ? LIGHTGREY : WHITE;
break;
- case EC_GOLD:
+ case ETC_GOLD:
ret = (tmp_rand < 60) ? YELLOW : BROWN;
break;
- case EC_IRON:
+ case ETC_IRON:
ret = (tmp_rand < 40) ? CYAN :
(tmp_rand < 80) ? LIGHTGREY :
DARKGREY;
break;
- case EC_BONE:
+ case ETC_BONE:
ret = (tmp_rand < 90) ? WHITE : LIGHTGREY;
break;
- case EC_RANDOM:
+ case ETC_RANDOM:
ret = 1 + random2(15); // always random
break;
- case EC_FLOOR: // should already be handled
- case EC_ROCK: // should already be handled
+ case ETC_FLOOR: // should already be handled
+ case ETC_ROCK: // should already be handled
default:
break;
}
diff --git a/crawl-ref/source/view.cc b/crawl-ref/source/view.cc
index b9d40322d1..5bda2008f4 100644
--- a/crawl-ref/source/view.cc
+++ b/crawl-ref/source/view.cc
@@ -1569,11 +1569,11 @@ inline static void _update_cloud_grid(int cloudno)
break;
case CLOUD_MIST:
- which_colour = EC_MIST;
+ which_colour = ETC_MIST;
break;
case CLOUD_CHAOS:
- which_colour = EC_RANDOM;
+ which_colour = ETC_RANDOM;
break;
default:
@@ -4160,14 +4160,14 @@ void init_feature_table( void )
case DNGN_ROCK_WALL:
case DNGN_PERMAROCK_WALL:
Feature[i].dchar = DCHAR_WALL;
- Feature[i].colour = EC_ROCK;
+ Feature[i].colour = ETC_ROCK;
Feature[i].magic_symbol = Options.char_table[ DCHAR_WALL_MAGIC ];
Feature[i].minimap = MF_WALL;
break;
case DNGN_STONE_WALL:
Feature[i].dchar = DCHAR_WALL;
- Feature[i].colour = EC_STONE;
+ Feature[i].colour = ETC_STONE;
Feature[i].magic_symbol = Options.char_table[ DCHAR_WALL_MAGIC ];
Feature[i].minimap = MF_WALL;
break;
@@ -4204,7 +4204,7 @@ void init_feature_table( void )
case DNGN_SECRET_DOOR:
// Note: get_secret_door_appearance means this probably isn't used.
Feature[i].dchar = DCHAR_WALL;
- Feature[i].colour = EC_ROCK;
+ Feature[i].colour = ETC_ROCK;
Feature[i].magic_symbol = Options.char_table[ DCHAR_WALL_MAGIC ];
Feature[i].minimap = MF_WALL;
break;
@@ -4255,7 +4255,7 @@ void init_feature_table( void )
case DNGN_FLOOR:
Feature[i].dchar = DCHAR_FLOOR;
- Feature[i].colour = EC_FLOOR;
+ Feature[i].colour = ETC_FLOOR;
Feature[i].magic_symbol = Options.char_table[ DCHAR_FLOOR_MAGIC ];
Feature[i].minimap = MF_FLOOR;
break;
@@ -4307,7 +4307,7 @@ void init_feature_table( void )
case DNGN_UNDISCOVERED_TRAP:
Feature[i].dchar = DCHAR_FLOOR;
- Feature[i].colour = EC_FLOOR;
+ Feature[i].colour = ETC_FLOOR;
Feature[i].magic_symbol = Options.char_table[ DCHAR_FLOOR_MAGIC ];
Feature[i].minimap = MF_FLOOR;
break;
@@ -4343,9 +4343,9 @@ void init_feature_table( void )
case DNGN_EXIT_PORTAL_VAULT:
Feature[i].dchar = DCHAR_ARCH;
- Feature[i].colour = EC_SHIMMER_BLUE;
+ Feature[i].colour = ETC_SHIMMER_BLUE;
Feature[i].map_colour = LIGHTGREY;
- Feature[i].seen_colour = EC_SHIMMER_BLUE;
+ Feature[i].seen_colour = ETC_SHIMMER_BLUE;
Feature[i].minimap = MF_STAIR_BRANCH;
break;
@@ -4422,18 +4422,18 @@ void init_feature_table( void )
break;
case DNGN_ENTER_ABYSS:
- Feature[i].colour = EC_RANDOM;
+ Feature[i].colour = ETC_RANDOM;
Feature[i].dchar = DCHAR_ARCH;
Feature[i].flags |= FFT_NOTABLE;
Feature[i].map_colour = LIGHTGREY;
- Feature[i].seen_colour = EC_RANDOM;
+ Feature[i].seen_colour = ETC_RANDOM;
Feature[i].minimap = MF_STAIR_BRANCH;
break;
case DNGN_EXIT_ABYSS:
- Feature[i].colour = EC_RANDOM;
+ Feature[i].colour = ETC_RANDOM;
Feature[i].dchar = DCHAR_ARCH;
- Feature[i].map_colour = EC_RANDOM;
+ Feature[i].map_colour = ETC_RANDOM;
Feature[i].minimap = MF_STAIR_BRANCH;
break;
@@ -4562,29 +4562,29 @@ void init_feature_table( void )
break;
case DNGN_ALTAR_YREDELEMNUL:
- Feature[i].colour = EC_UNHOLY;
+ Feature[i].colour = ETC_UNHOLY;
Feature[i].dchar = DCHAR_ALTAR;
Feature[i].flags |= FFT_NOTABLE;
Feature[i].map_colour = DARKGREY;
- Feature[i].seen_colour = EC_UNHOLY;
+ Feature[i].seen_colour = ETC_UNHOLY;
Feature[i].minimap = MF_FEATURE;
break;
case DNGN_ALTAR_XOM:
- Feature[i].colour = EC_RANDOM;
+ Feature[i].colour = ETC_RANDOM;
Feature[i].dchar = DCHAR_ALTAR;
Feature[i].flags |= FFT_NOTABLE;
Feature[i].map_colour = DARKGREY;
- Feature[i].seen_colour = EC_RANDOM;
+ Feature[i].seen_colour = ETC_RANDOM;
Feature[i].minimap = MF_FEATURE;
break;
case DNGN_ALTAR_VEHUMET:
- Feature[i].colour = EC_VEHUMET;
+ Feature[i].colour = ETC_VEHUMET;
Feature[i].dchar = DCHAR_ALTAR;
Feature[i].flags |= FFT_NOTABLE;
Feature[i].map_colour = DARKGREY;
- Feature[i].seen_colour = EC_VEHUMET;
+ Feature[i].seen_colour = ETC_VEHUMET;
Feature[i].minimap = MF_FEATURE;
break;
@@ -4598,11 +4598,11 @@ void init_feature_table( void )
break;
case DNGN_ALTAR_MAKHLEB:
- Feature[i].colour = EC_FIRE;
+ Feature[i].colour = ETC_FIRE;
Feature[i].dchar = DCHAR_ALTAR;
Feature[i].flags |= FFT_NOTABLE;
Feature[i].map_colour = DARKGREY;
- Feature[i].seen_colour = EC_FIRE;
+ Feature[i].seen_colour = ETC_FIRE;
Feature[i].minimap = MF_FEATURE;
break;
@@ -4652,11 +4652,11 @@ void init_feature_table( void )
break;
case DNGN_ALTAR_BEOGH:
- Feature[i].colour = EC_BEOGH;
+ Feature[i].colour = ETC_BEOGH;
Feature[i].dchar = DCHAR_ALTAR;
Feature[i].flags |= FFT_NOTABLE;
Feature[i].map_colour = DARKGREY;
- Feature[i].seen_colour = EC_BEOGH;
+ Feature[i].seen_colour = ETC_BEOGH;
Feature[i].minimap = MF_FEATURE;
break;
diff --git a/crawl-ref/source/view.h b/crawl-ref/source/view.h
index ed18a4536c..4f6f78d4f5 100644
--- a/crawl-ref/source/view.h
+++ b/crawl-ref/source/view.h
@@ -18,45 +18,45 @@
// initfile.cc (str_to_colour)!
enum element_type
{
- EC_FIRE = 32, // fiery colours (must be first and > highest colour)
- EC_ICE, // icy colours
- EC_EARTH, // earthy colours
- EC_ELECTRICITY, // electrical side of air
- EC_AIR, // non-electric and general air magic
- EC_POISON, // used only for venom mage and stalker stuff
- EC_WATER, // used only for the elemental
- EC_MAGIC, // general magical effect
- EC_MUTAGENIC, // transmute, poly, radiation effects
- EC_WARP, // teleportation and anything similar
- EC_ENCHANT, // magical enhancements
- EC_HEAL, // holy healing (not necromantic stuff)
- EC_HOLY, // general "good" god effects
- EC_DARK, // darkness
- EC_DEATH, // currently only assassin (and equal to EC_NECRO)
- EC_NECRO, // necromancy stuff
- EC_UNHOLY, // demonology stuff
- EC_VEHUMET, // vehumet's odd-ball colours
- EC_BEOGH, // Beogh altar colours
- EC_CRYSTAL, // colours of crystal
- EC_BLOOD, // colours of blood
- EC_SMOKE, // colours of smoke
- EC_SLIME, // colours of slime
- EC_JEWEL, // colourful
- EC_ELVEN, // used for colouring elf fabric items
- EC_DWARVEN, // used for colouring dwarf fabric items
- EC_ORCISH, // used for colouring orc fabric items
- EC_GILA, // gila monster colours
- EC_FLOOR, // colour of the area's floor
- EC_ROCK, // colour of the area's rock
- EC_STONE, // colour of the area's stone
- EC_MIST, // colour of mist
- EC_SHIMMER_BLUE, // shimmering colours of blue.
- EC_DECAY, // colour of decay/swamp
- EC_SILVER, // colour of silver
- EC_GOLD, // colour of gold
- EC_IRON, // colour of iron
- EC_BONE, // colour of bone
- EC_RANDOM // any colour (except BLACK)
+ ETC_FIRE = 32, // fiery colours (must be first and > highest colour)
+ ETC_ICE, // icy colours
+ ETC_EARTH, // earthy colours
+ ETC_ELECTRICITY, // electrical side of air
+ ETC_AIR, // non-electric and general air magic
+ ETC_POISON, // used only for venom mage and stalker stuff
+ ETC_WATER, // used only for the elemental
+ ETC_MAGIC, // general magical effect
+ ETC_MUTAGENIC, // transmute, poly, radiation effects
+ ETC_WARP, // teleportation and anything similar
+ ETC_ENCHANT, // magical enhancements
+ ETC_HEAL, // holy healing (not necromantic stuff)
+ ETC_HOLY, // general "good" god effects
+ ETC_DARK, // darkness
+ ETC_DEATH, // currently only assassin (and equal to ETC_NECRO)
+ ETC_NECRO, // necromancy stuff
+ ETC_UNHOLY, // demonology stuff
+ ETC_VEHUMET, // vehumet's oddball colours
+ ETC_BEOGH, // Beogh altar colours
+ ETC_CRYSTAL, // colours of crystal
+ ETC_BLOOD, // colours of blood
+ ETC_SMOKE, // colours of smoke
+ ETC_SLIME, // colours of slime
+ ETC_JEWEL, // colourful
+ ETC_ELVEN, // used for colouring elf fabric items
+ ETC_DWARVEN, // used for colouring dwarf fabric items
+ ETC_ORCISH, // used for colouring orc fabric items
+ ETC_GILA, // gila monster colours
+ ETC_FLOOR, // colour of the area's floor
+ ETC_ROCK, // colour of the area's rock
+ ETC_STONE, // colour of the area's stone
+ ETC_MIST, // colour of mist
+ ETC_SHIMMER_BLUE, // shimmering colours of blue.
+ ETC_DECAY, // colour of decay/swamp
+ ETC_SILVER, // colour of silver
+ ETC_GOLD, // colour of gold
+ ETC_IRON, // colour of iron
+ ETC_BONE, // colour of bone
+ ETC_RANDOM // any colour (except BLACK)
};
void init_char_table(char_set_type set);
@@ -101,7 +101,7 @@ int multibyte_strlen(const std::string &s);
void get_item_symbol(unsigned int object, unsigned *ch,
unsigned short *colour);
-// Applies EC_ colour substitutions and brands.
+// Applies ETC_ colour substitutions and brands.
unsigned real_colour(unsigned raw_colour);
int get_mons_colour(const monsters *mons);