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* Document how to override (vi) keys with CMD_NO_CMD_DEFAULT.Johanna Ploog2010-01-161-0/+4
| | | | | no_vi_command_keys.txt doesn't handle targeting or movement on the level map. Should it?
* Dvorak keybindings for use with vi keys.Eino Keskitalo2010-01-151-3/+4
| | | | Signed-off-by: Eino Keskitalo <evktalo@users.sourceforge.net>
* Include all monsters containing the word "statue" in the autoexclude list.Johanna Ploog2009-12-261-2/+1
| | | | | This is better than listing all the names used for vault modified statue names. Granite statues are no monsters, so that isn't an issue, either.
* Don't let "You are standing in the rain" interrupt resting.Johanna Ploog2009-12-131-0/+1
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* Reduce minimum message window height to 5.Robert Vollmert2009-12-031-0/+1
| | | | | | | | | | This is FR 2814313. This required adding a new option msg_min_height defaulting to 6 to keep the same default layout. I don't believe anything requires a message window of more than 5 lines (acquirement is fine with that).
* Optionally display message window at top of terminal.Robert Vollmert2009-11-291-0/+1
| | | | | | | | | | | | Set messages_at_top=true to use. This is not quite aesthetically pleasing since character name and title which form a kind of heading for the screen are now in the middle. It might be better to display them in an extra line across the top. Also, the layout should really be moved out to lua and made completely user configurable.
* Add an option to draw the player cursor manually.Robert Vollmert2009-11-281-0/+1
| | | | | | | | | | | | | Set use_fake_player_cursor = true to use this. This allows defaulting the cursor to off, which means less cursor blinking say when travelling. This patch also moves the cursor control closer to where it's used, so that the cursor is only turned on for actual input prompts. I've definitely missed some prompts here: almost anything that prompts for a single character and reads it using getch() will not have a cursor with use_fake_player_cursor set at the moment.
* Default delay_message_clear to true (dpeg).Robert Vollmert2009-11-241-2/+2
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* Remove options target_oos and target_los_first.Robert Vollmert2009-11-241-2/+0
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* Remove option target_zero_exp.Robert Vollmert2009-11-241-1/+0
| | | | | | The same effect can now be achieved by overriding ch_target_monster. If anyone wants this, I'm happy to provide lua code.
* explore_stop: greedy_pickup_smart, pickup_ignoreMatthew Cline2009-11-191-0/+2
| | | | | | | | | | | | | | | | | | | * Added the explore_stop option "greedy_pickup_smart", which is like greedy_pickup, but only stops for thrown items and items different than any in your inventory (and for fruit if you worship Fedhas). * Added the option explore_stop_pickup_ignore. Any items matching any of the regexes in the list will *not* cause "explore_stop = greedy_pickup" (or greedy_pickup_smart) to stop auto-explore. * "explore_stop = greedy_pickup" no longer stops when picking up gold. * "explore_stop = greedy_pickup" (or greedy_pickup_smart) now stops auto-explore after auto-pickup has happened, rather than right before it happens. * Removed obsolete ES_PICKUP.
* Fix CRLF line ends in the config files.Adam Borowski2009-11-151-409/+409
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* Let Feawn worshipers travel/run through plants they can pass through.Charles Otto2009-11-051-408/+409
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* New option explore_delay, which lets you make the delay between auto-exploreMatthew Cline2009-10-131-0/+1
| | | | | | moves be different than the delay between the moves of other types of travel. By default (explore_delay == -1) the auto-explore delay is the same as travel_delay, preserving the old behaviour.
* Option doc fixes (Maciej Lapinski).David Ploog2009-10-051-4/+2
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* Apply caotto's patches in [2868303]: Put toadstool spawning/dyingDavid Lawrence Ramsey2009-09-281-0/+2
| | | | | messages in runrest_ignore, and mark evil items in the player's inventory as disliked by Feawn.
* Add a check for whether a monster with water habitat can reach thej-p-e-g2009-09-171-7/+0
| | | | | | | | | player and only consider such monster unsafe if there is a path. Replace the old runrest_ignore_monster checks for aquatic monsters with this one, which has the side effect of being nicer to Merfolk. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10701 c06c8d41-db1a-0410-9941-cceddc491573
* Add the most recent version of Adam's kraken patch into trunk.j-p-e-g2009-09-171-1/+6
| | | | | | | | | Might still need some tweaks but overall looks great! And... we need more tiles (kraken head + tentacles). git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10691 c06c8d41-db1a-0410-9941-cceddc491573
* In init.txt, on as default: force_more_message = You fall through a shaftevktalo2009-08-211-0/+1
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10588 c06c8d41-db1a-0410-9941-cceddc491573
* Forward-port some applicable parts of 0.5 r10419 to trunk.dolorous2009-07-261-1/+1
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10420 c06c8d41-db1a-0410-9941-cceddc491573
* Change part of the z/Z handling:j-p-e-g2009-07-181-0/+1
| | | | | | | | * added option darken_beyond_range (defaults to true) * Z doesn't show the spell list anymore git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10278 c06c8d41-db1a-0410-9941-cceddc491573
* Use MOUSE_MODE_MORE during the ring swap prompt, so mouse clicks arej-p-e-g2009-07-051-1/+1
| | | | | | | ignored instead of taking zero turn actions or crashing the game. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10102 c06c8d41-db1a-0410-9941-cceddc491573
* * Fix centaur/naga tiles not being displayed correctly in the characterj-p-e-g2009-07-031-7/+7
| | | | | | | | | | | | | | | | | selection menu. * Add dolls_data to player_save_info struct, to make it easier to read in per-character doll information once we get around to that. Including the tiledef files in externs.h is probably overkill, though, so we might want to move player_save_info into another header file. * Fix Xom's repel stair effect moving shops. * Fix decks granting permanent summons at low power (and only at low power). * Make default settings of the brand options consistent between init.txt and initfile.cc. * Update FAQ. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10086 c06c8d41-db1a-0410-9941-cceddc491573
* Since fixed artefacts are going to be folded into unrandarts, and unrandartszelgadis2009-06-081-1/+1
| | | | | | | | | | | have already become almost identical to randarts, change "randart" to "artefact" everywhere except for things that deal exclusively with randarts. Artefact related files will be renamed later. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9921 c06c8d41-db1a-0410-9941-cceddc491573
* * Tweak Xom's ideas about what makes a funny or boring death.j-p-e-g2009-04-221-4/+5
| | | | | | | | | * Add another option (*sigh*) covering whether W=T and P=R. (Defaults to false.) * Various spacing and comment fixes. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9675 c06c8d41-db1a-0410-9941-cceddc491573
* Fixing typo in init.txt.ennewalker2009-04-191-1/+1
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9661 c06c8d41-db1a-0410-9941-cceddc491573
* * Properly print (non-spoily) resists descriptions for ghosts/pandemoniumj-p-e-g2009-04-191-3/+4
| | | | | | | | | | | | lords, using mons_class_resists (currently only poison) instead of mons_resists(). * Add option note_xom_effects (defaults to true) that causes note-taking for all Xom effects, hopefully spoiler free. * Autoinscribe hides from unique monsters' corpses with the monster name, as suggested on rgrm. Currently only applies to Snorg and Tiamat. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9652 c06c8d41-db1a-0410-9941-cceddc491573
* * Fix Xom's piety wrapping around from 0 -> 255.j-p-e-g2009-04-181-1/+1
| | | | | | | | | | | | | | | | * Fix Xom piety 100 (initial state) favouring bad effects. * Limit tension bonus for good effects to 199. * Add penalty for tension 0, so bad effects become more likely without tension. * Revert order of Xom's amusement to actually match the amusement gain. (Was getting "roars with laughter" for gain of 2, etc.) * Add damage shaving to Deep Dwarf ghosts. * Add 'o' to pickup list commands -> stop prompting, start autoexplore. * Default menu_colour_item_class to true in initfile.cc. * Allow autopickup of chunks in Lich form. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9634 c06c8d41-db1a-0410-9941-cceddc491573
* Add a sample wand entry for init.txt, since we need one for artificers.dolorous2009-04-171-1/+2
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9604 c06c8d41-db1a-0410-9941-cceddc491573
* * Tweak FAQ and change log some more.j-p-e-g2009-04-051-1/+1
| | | | | | | | | | * Default use_fake_cursor to true since it appears to be a common enough problem that we regularly get bug reports about the cursor disappearing in X mode. * Add altars to the list of features displayed in V. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9585 c06c8d41-db1a-0410-9941-cceddc491573
* * Allow viewing of card descriptions from Triple Draw and Stack Deck.j-p-e-g2009-03-231-2/+1
| | | | | | | | | | * Sort items in 'V' screen according to pickup menu sort order. * Name Xom's randart book gifts more randomly. * Colour items seen by 'x' with message colour tags and same for pickup messages. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9541 c06c8d41-db1a-0410-9941-cceddc491573
* * Fix 2687930: Shorten the spell menu more, and don't call update_title() j-p-e-g2009-03-161-3/+3
| | | | | | | | at '?' as apparently all it does is hide the first spell line. * Uncomment the autoinscription of weapons of distortion in init.txt. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9511 c06c8d41-db1a-0410-9941-cceddc491573
* Various documentation tweaks. Among others, replace all references toj-p-e-g2009-03-121-3/+3
| | | | | | | | "class" with "job", and "race" with "species" because that comes much closer to what they actually are. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9425 c06c8d41-db1a-0410-9941-cceddc491573
* * Don't count chunks as "useless" (even if inedible) if the player knowsj-p-e-g2009-03-091-2/+3
| | | | | | | | | Sublimation of Blood or Simulacrum. * Fix missing message flush when memorising spells. (This should probably be handled globally in prompt_invent_item().) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9398 c06c8d41-db1a-0410-9941-cceddc491573
* FR 2533562: Move the CRAWL_PIZZA / -pizza options into the init filenlanza2009-02-271-0/+2
| | | | | | | so that they're more easily accessible in hosted games. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9250 c06c8d41-db1a-0410-9941-cceddc491573
* * Tweak spell number of randart books some more.j-p-e-g2009-02-211-1/+2
| | | | | | | | | | | | * Loosen restrictions on spell levels of unknown spells for normal books, so there are more matches even for untrained schools. * Add a new option dump_book_spells that, if set to true (default), will dump the spells even for non-randart book. Useful if you don't know the books' contents by heart and want to know spells at your disposal without checking some spoilers. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9143 c06c8d41-db1a-0410-9941-cceddc491573
* Added options easy_eat_gourmand and easy_eat_contaminated.zelgadis2009-01-261-0/+2
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8769 c06c8d41-db1a-0410-9941-cceddc491573
* * Move eating logic from lua to C again, so as to handle more than j-p-e-g2009-01-251-17/+16
| | | | | | | | boolean responses (eat, skip, cancel). * Remove the now deprecated eat.lua. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8746 c06c8d41-db1a-0410-9941-cceddc491573
* Make verbose_monster_pane default to true, and for TSO-ites colour monster panezelgadis2009-01-151-1/+1
| | | | | | | entries magenta if attacking that monster would be unchivalric. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8458 c06c8d41-db1a-0410-9941-cceddc491573
* Greatly improve eating interface, as suggested in FRs 1923273 and 2018733.j-p-e-g2009-01-061-1/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | When you now press 'e' the following takes place: 1) If you can eat chunks, the game builds a list out of all chunks on the floor and in your inventory, sorted by age [1], and prompts you to eat them [2]. 2) If none are found, or you decline all of them you get prompted for non-chunk food items on the floor. 3) Prompt for non-chunk food in your inventory. 4) Open up the food menu of your inventory. Because of the way lua works, there's currently a problem that in the early stages (1-3) "q" (now also accepts Escape) will cause to skip ahead to the next stage rather than leaving the process entirely, which is of course less than optimal. I also added two new options [1] prefer_safe_chunks (defaults to true) which will offer clean chunks before contaminated ones, even if the latter happens to be older [2] easy_eat_chunks (defaults to false) which causes the prompting to be skipped for safe (i.e. clean) chunks, so you will automatically eat the oldest chunk that applies. This is ignored for undead characters. I also got rid of the outdated safechnk.lua and chnkdata.lua seeing how chunk effects are no longer spoily information. Added a new wizmode command: Ctrl-H, which allows you to set your character's hunger state. (Hopefully this will make Vampire testing easier.) Also fix 2488374: "Controlled Flight being named upon levitation even if its type is already known. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8282 c06c8d41-db1a-0410-9941-cceddc491573
* Setting temporary tiles for new uniques (and adding a real tile for Prince ↵ennewalker2009-01-051-1/+1
| | | | | | Ribbit.) Also, auto-excluding Roxanne. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8222 c06c8d41-db1a-0410-9941-cceddc491573
* Added option "verbose_monster_pane", which when set to true makes the monsterzelgadis2009-01-031-0/+2
| | | | | | | | | | pane give more detailed information than just "resting" or "distracted". I probably put the option in the wrong section in options_guide.txt and init.txt, but I couldn't figure out the right section for it. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8158 c06c8d41-db1a-0410-9941-cceddc491573
* Add standard colour variables for message highlighting: $danger, $warning,zelgadis2008-12-311-0/+7
| | | | | | | $boring and $item_dmg. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8044 c06c8d41-db1a-0410-9941-cceddc491573
* drop_filter can now match against the same keywords as menu_colour, minus thezelgadis2008-12-311-0/+2
| | | | | | | | | | | | | | identification status and chunk/corpse information. drop_filter now defaults to useless_item You can prevent an init file variable from being changed by turning it into a constant. Clear variables and aliases when resetting the game options. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8043 c06c8d41-db1a-0410-9941-cceddc491573
* * Fix charge/enchantment description leaking information aboutj-p-e-g2008-12-301-1/+1
| | | | | | | | | | | | | | | | unidentified items. * Add two new inscriptions: {fully charged} and {tried on item} * Add freshness to default sort_menus (sorting chunks by age) One question: Is it guaranteed that artefacts (of any type) will have different descriptions than ego items? If so, we should probably display the "This is an ancient artefact. It cannot be modified by any means. It may have hidden properties" text for unidentified ones. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8030 c06c8d41-db1a-0410-9941-cceddc491573
* Fix 2471146: equipment being melded due to mutations.j-p-e-g2008-12-281-0/+1
| | | | | | | | | | | | | | | | | | | | | Fix 2426301: melding not working properly for Merfolk transformation. Colour melded equipment darkgrey on the % screen. Disallow Merfolk slipping out of their boots if doing so would kill the player due to stat loss. (Falling into water when flying will still kill them.) When this is the case, deep water is regarded as unsafe for travel. TODO: Ending a transformation should likewise be impossible if doing so would cause stat loss due to unmelding of items. Add a stat_colour option to highlight the stats when they're below a given threshold. By default, lightred at 1, red at 2-3. You could argue for setting the default to 7 but that would mean colouring almost all stats for each beginning character. (FR 2022232) Tidy up the stat colouring methods. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8004 c06c8d41-db1a-0410-9941-cceddc491573
* The stash_filter option can now accept strings (full item names, notzelgadis2008-12-271-2/+11
| | | | | | | regexes). init.txt filters out the useless scrolls and jewelry. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7989 c06c8d41-db1a-0410-9941-cceddc491573
* * Nerf harpies a bit: they are now slower and have no bite attack j-p-e-g2008-12-111-2/+3
| | | | | | | | (which didn't make sense anyway). * Also list player god in the saved game selection menu. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7808 c06c8d41-db1a-0410-9941-cceddc491573
* Add sort_menus=inv:true:equipped to init.txt, making all worn geardploog2008-12-071-4/+5
| | | | | | | | appear on top of the listings for PTWR commands. Fixes 2013121. If this works well, we should make this a true default in initfille.cc. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7774 c06c8d41-db1a-0410-9941-cceddc491573
* Changed interrupted butchering behaviour as per Johanna'szelgadis2008-12-021-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | suggestions/observations: 1) Get rid of option swap_when_safe and its behaviour. 2) If auto-swap butchery is interrupted by teleportation or chagning levels (banishment) then auto-swap back if there's no monsters nearby. 2b) Do the same if butchery is interrupted and then later a large position change happens. 3) If auto-swap butchery is interrupted by something like poison damage, if the butchery is resumed and finished then swap back. 4) If auto-swap butchery is interrupted by a monster, then if the new option prompt_for_swap is set the game will ask if you wish to swap back from your butchering tool. 4b) Do the same if butchery is interrupted and then later a large position change lands you near some hostile monsters. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7717 c06c8d41-db1a-0410-9941-cceddc491573