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* s/cannot_move/cannot_act/ for clarity.dshaligram2007-10-081-4/+4
* Ghosts can use ensorcelled hibernation. Breaks saves, needs some work on PC s...dshaligram2007-10-081-7/+10
* Increased max monsters to 350, breaks saves, may be buggy. Incremented save m...dshaligram2007-10-071-1/+1
* First steps toward removing the need for 6-deep rock-wall padding around dung...dshaligram2007-10-061-7/+7
* Remove trap-door-like logic from shaft traps, since shafts are justzelgadis2007-10-051-26/+19
* Shaft traps (trap doors) [1792195] and level annotation [1769009]zelgadis2007-10-051-2/+32
* Wizard commands should never use up a turn.zelgadis2007-10-041-2/+3
* Moved all of the bazaar specific logic/code to dat/bazaar (or turned thezelgadis2007-10-041-10/+21
* Fixed bad species name (eg: deep elves with the bows title) in dump because o...dshaligram2007-10-011-1/+2
* Overhaul trapping net escape functions.j-p-e-g2007-10-011-4/+2
* This commit breaks save file compatability.zelgadis2007-09-301-1/+30
* crawl_state now keeps track of whether or not the current code is beingzelgadis2007-09-281-0/+6
* remember_name was broken, fixed.dshaligram2007-09-271-4/+4
* * Fixed Vault:8 level being generated with no rune (cbus).dshaligram2007-09-251-1/+11
* Added DGL_STARTUP_PREFS_BY_NAME to store new character options by usernamedshaligram2007-09-241-0/+4
* Added additional optional parameter to item_def::name(), ignore_flags,zelgadis2007-09-221-1/+1
* If there are multiple matches to the "?/" describe command, thenzelgadis2007-09-221-4/+5
* Was clearing the list of remembered get_input_line() lines at thezelgadis2007-09-201-5/+1
* A number of "gain mutation" debug command improvements:zelgadis2007-09-201-3/+5
* This change moves the logic for when a level or branch prohibitszelgadis2007-09-191-0/+13
* Introduces three new wall types, translucent versions of the normalzelgadis2007-09-191-1/+3
* If wizard mode is on when going through a portal to a bazaar, Crawl willzelgadis2007-09-191-0/+22
* Added new commands "re-do previous command" (bound to `) and "repeatzelgadis2007-09-191-5/+599
* Nemelexites never autopray; this fixes the problem of autoprayingzelgadis2007-09-171-1/+7
* Battlelust rage effect changed to 'building rage': you will go berserkharanp2007-09-161-2/+6
* Get &| (make unrand/fixed artefacts wiz command) to make the Horn of Geryonzelgadis2007-09-161-2/+31
* Add dump sections for branch/area details for turns andzelgadis2007-09-161-1/+63
* Split off portions of externs.h and enum.h into other files. Thezelgadis2007-09-151-0/+3
* Fixed a bug that made silence last forever. This also meantj-p-e-g2007-09-151-4/+8
* Another round of patches, namely:j-p-e-g2007-09-141-1/+10
* Cleaning up magic mapping. Patch by dolorous.j-p-e-g2007-09-131-1/+1
* Identification overhaul part II. Okay, not really. ;)j-p-e-g2007-09-101-0/+27
* More general stuff.j-p-e-g2007-09-041-2/+2
* Another variety of changes.j-p-e-g2007-09-031-4/+23
* Implementing patch 1783079 (improved inscriptions) byj-p-e-g2007-09-021-0/+6
* Implemented patch 1773718 (improved wizard commands) andj-p-e-g2007-09-021-10/+41
* Several bugfixes.j-p-e-g2007-08-301-9/+12
* A few minor changes.j-p-e-g2007-08-251-1/+2
* Finally fixed pickup.lua to work as intended (I hope).j-p-e-g2007-08-241-2/+1
* s/CAUGHT/HELD/j-p-e-g2007-08-221-6/+6
* A few additions to throwing nets.j-p-e-g2007-08-221-4/+4
* Throwing nets again.j-p-e-g2007-08-201-0/+22
* Added throwing nets. These still need work, and thusj-p-e-g2007-08-201-0/+32
* Fixed map marker crashes.dshaligram2007-08-171-1/+1
* Yet another tutorial updatej-p-e-g2007-08-161-1/+7
* Improved tutorial with extensive information on itemsj-p-e-g2007-08-141-3/+8
* Silenced some valgrind warning noises.dshaligram2007-08-131-0/+2
* Accelerate monster generation in the Vestibule after the player spends enoughdshaligram2007-08-131-34/+1
* Item class name is now "jewellery", not "jewelry" for consistency (David).dshaligram2007-08-091-10/+7
* Finally added vampiric bite attack. Thanks to Jarmoj-p-e-g2007-08-041-8/+8