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* Amulet of stasis, first cut.Darshan Shaligram2010-01-111-0/+4
* Remove resist slowing, increment tag major version.Darshan Shaligram2010-01-101-4/+1
* Fix rare hang attempting to generate item with spec "acquire:the_shining_one ...Darshan Shaligram2010-01-071-2/+3
* New (ranged) weapon brand: evasion.Jude Brown2010-01-031-4/+4
* Adjust launcher generation brands.Jude Brown2010-01-011-5/+15
* Remove hand crossbows.Jude Brown2009-12-311-4/+1
* Make item_is_mundane a method of item_def.Vsevolod Kozlov2009-12-271-1/+1
* Remove code duplication by making artifacts use SPARM_SPIRIT_SHIELD.Adam Borowski2009-12-151-1/+1
* Fix all branded unrandarts being created cursed.Johanna Ploog2009-12-151-4/+3
* Remove header includes from mon-place.h.Robert Vollmert2009-11-271-0/+1
* Add formatting fixes.David Lawrence Ramsey2009-11-211-2/+2
* Move silenced(pos) to areas.cc.Robert Vollmert2009-11-211-0/+1
* Flatten header dependencies a bit.Robert Vollmert2009-11-171-0/+1
* Give giant spiked clubs a nonzero acquirement weightStefan O'Rear2009-11-131-2/+2
* Crossbows of shocking, for everyone. Launchers of holy wrath, for dpeg's ang...Adam Borowski2009-11-121-0/+6
* Split shouting and stealth code from view.cc.Robert Vollmert2009-11-101-0/+1
* Rename FeawnCharles Otto2009-11-081-1/+1
* Simplify by reusing commin brand vetoing code.Adam Borowski2009-11-041-23/+5
* Allow specifying "any weapon ego:XXX", "... missile", "... armour".Adam Borowski2009-11-041-0/+2
* Split game_options from externs.h into options.h.Robert Vollmert2009-11-041-0/+1
* Remove +Tele as a randart propertyStefan O'Rear2009-11-031-12/+1
* Remove mapping abilities from the gameStefan O'Rear2009-11-021-7/+0
* And do the same for Feawn.David Lawrence Ramsey2009-10-311-1/+2
* For consistency, make the previous check generic to the good gods, sinceDavid Lawrence Ramsey2009-10-311-4/+2
* Ensure that Zin's name never goes on artefact weapons with the chaosDavid Lawrence Ramsey2009-10-311-1/+4
* Add whitespace fixes.David Lawrence Ramsey2009-10-311-1/+1
* Adjust the chance for randarts based on mundane items again.David Lawrence Ramsey2009-10-311-1/+1
* After some thought, allow mundane items to be artefacts again, but moreDavid Lawrence Ramsey2009-10-311-5/+5
* Splitting up stuff.cc.Robert Vollmert2009-10-301-1/+3
* Blessed Blades created the round before shouldn't be "ancient artifacts".Adam Borowski2009-10-301-43/+0
* SPWPN_SHADOW -> SPWPN_REAPING (my bad)Eino Keskitalo2009-10-301-3/+3
* Rename shadows brand into reaping for unique name.Eino Keskitalo2009-10-301-1/+1
* Disallow artefacts with the shadow brand for necromancy-hating gods.David Lawrence Ramsey2009-10-291-18/+20
* Add proper checks for artefacts that Cheibriados doesn't like.David Lawrence Ramsey2009-10-251-0/+28
* Add the 0.6 launcher brands to the randart listStefan O'Rear2009-10-241-2/+4
* Force all randart weapons to have some brand.Stefan O'Rear2009-10-241-0/+4
* Moving data out of newgame.cc.Robert Vollmert2009-10-231-0/+1
* gods: added "Chronos", the slow godSteven Noonan2009-10-201-7/+0
* versioning: remove SVN-specific revision data, add Git versioningSteven Noonan2009-10-181-1/+0
* artefact.cc: eliminate "array subscript is above array bounds" warningsSteven Noonan2009-10-131-1/+1
* fix compile errors on Intel C++ Compiler v10.1Steven Noonan2009-10-121-5/+5
* Comment fixes.David Lawrence Ramsey2009-10-121-2/+2
* Fix infinite recursion when Sif attempts to gift high level fixed-level randa...Charles Otto2009-10-121-1/+2
* Add minor cosmetic fix.David Lawrence Ramsey2009-10-111-2/+0
* Drop obsolete CVS last-committed headers ($Author$).Adam Borowski2009-10-061-2/+0
* Amulet of guardian spirit, it comes as an amulet or a cap.Adam Borowski2009-10-051-0/+7
* Add spelling fixes.David Lawrence Ramsey2009-09-231-1/+1
* FR 2823234: Note getting the Blessed Blade right awayj-p-e-g2009-08-121-0/+7
* Fix the weird beam tiles for unknown beam types.j-p-e-g2009-08-091-11/+12
* More artefact/acquirement modifications:j-p-e-g2009-08-081-76/+118