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* Fix swamp drakes not getting effective meph cloud in Swamp.Darshan Shaligram2010-01-171-2/+6
* Burning trees in Swamp produces shallow water. Fire clouds adjacent to watery...Darshan Shaligram2010-01-171-4/+26
* Trim unnecessary #includes.Adam Borowski2010-01-131-1/+0
* Add new killer_type KILL_MISCAST whose clouds don't autoexclude.Johanna Ploog2010-01-121-1/+2
* Make haloes interact sanely with gloom.Jude Brown2010-01-111-0/+4
* New type of cloud: thick gloom.Jude Brown2010-01-101-0/+27
* A new cloud type: magical condensation trails, used by IOOD.Adam Borowski2009-12-301-0/+7
* Use the old message for rain, "You are engulfed in the rain." is bad.Adam Borowski2009-12-271-1/+4
* Customisable clouds!Jude Brown2009-12-281-28/+82
* New (rakshasa) unique: Mara, Lord of Ilusions.Jude Brown2009-12-241-0/+6
* Tidy up bracket placement according to our coding conventions.Johanna Ploog2009-12-101-3/+2
* Fix reversed logic in is_damaging_cloud (bug #80).Jude Brown2009-11-281-1/+1
* Remove unnecessary header-header includes.Robert Vollmert2009-11-271-0/+1
* Re-add Purple Smoke cloud type (sorear).Jude Brown2009-11-281-16/+25
* Flatten header dependencies a bit.Robert Vollmert2009-11-171-0/+2
* Remove obsoleted los.h includes.Robert Vollmert2009-11-131-1/+0
* Replace observe_cell by you.see_cell.Robert Vollmert2009-11-131-1/+1
* cloud.cc: KC_OTHER -> KILL_MISCMatthew Cline2009-11-121-1/+1
* Remove a few obsolete includes.Robert Vollmert2009-11-101-2/+0
* Remove some obsolete view.h-includes.Robert Vollmert2009-11-101-1/+0
* Split shouting and stealth code from view.cc.Robert Vollmert2009-11-101-0/+1
* Fix broken steam cloud damage (Kyrris)Stefan O'Rear2009-11-091-2/+1
* Split map knowledge and FPROPs.Robert Vollmert2009-11-081-1/+2
* Replace uses of player_AC with player::armour_class.Vsevolod Kozlov2009-11-081-2/+2
* Rename purple smoke to clouds of translocational energyStefan O'Rear2009-11-061-10/+7
* Replace global see_cell by observe_cell and disambiguate old uses.Robert Vollmert2009-11-061-1/+1
* Move player_res_asphyx/rotting to player::res_asphyx/rotting.Vsevolod Kozlov2009-11-051-3/+3
* Split up view.cc.Robert Vollmert2009-11-041-0/+1
* Get rid of multiple-meaning "int object" in env.show.Robert Vollmert2009-11-041-0/+75
* Implement "Passive Freeze" mutation (DS)Stefan O'Rear2009-11-021-1/+7
* Splitting up stuff.cc.Robert Vollmert2009-10-301-0/+2
* versioning: remove SVN-specific revision data, add Git versioningSteven Noonan2009-10-181-1/+0
* Naming consistency.Robert Vollmert2009-10-171-2/+2
* Globally replace see_grid by see_cell.Robert Vollmert2009-10-171-1/+1
* Merge branch 'trees'.Adam Borowski2009-10-131-3/+41
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| * Merge branch 'master' into treesAdam Borowski2009-10-121-4/+70
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| * | Trees -- a new wall type, can be seen through (2nd square blocks LOS).Adam Borowski2009-10-091-3/+41
* | | Add whitespace fixes.David Lawrence Ramsey2009-10-121-1/+1
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* | kill some DEBUG/WIZARD compiler warnings about unused functionsSteven Noonan2009-10-101-0/+2
* | Patch 2873911 by Jude: add rain cloudsCharles Otto2009-10-101-2/+68
* | Remove a lot of unneccessary includes.Robert Vollmert2009-10-091-2/+0
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* Mutagenic fog. Comes from Evaporate and fog generators. (due)Adam Borowski2009-10-071-0/+22
* Comment on duration of mephitic cloud confusion.Robert Vollmert2009-10-061-0/+2
* Drop obsolete CVS last-committed headers ($Author$).Adam Borowski2009-10-061-2/+0
* Make miasma and miasma resistance more consistent. It no longer dependsDavid Lawrence Ramsey2009-09-291-10/+6
* As per FR 2795134, nerf damage reduction of elemental resistances.j-p-e-g2009-08-161-4/+15
* Bug 2820876: don't do a big cloud miscast in non-lethal mode if two playerzelgadis2009-07-201-1/+89
* Add spacing fixes.dolorous2009-04-301-6/+6
* For 2089989, reallow friendlies to walk into your damaging clouds inharanp2009-02-211-26/+13
* Code cleanups, mainly in clouds.haranp2009-01-311-70/+59