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* Add in-game Lua interpreter to Wizard commands list (Zaba).Jude Brown2009-11-141-0/+1
* command.cc: "&:" help updateMatthew Cline2009-11-121-1/+2
* Remove a few obsolete includes.Robert Vollmert2009-11-101-2/+0
* Split shouting and stealth code from view.cc.Robert Vollmert2009-11-101-0/+1
* Remove option draw_it from viewwindow.Robert Vollmert2009-11-091-3/+3
* Replace uses of spelltype_name with spelltype_long_name.Vsevolod Kozlov2009-11-081-1/+1
* Remove SPFLAG_DEVEL and the only spell that had it set, Disrupt.Vsevolod Kozlov2009-11-081-9/+3
* Move get_show_symbol to showsymb.cc.Robert Vollmert2009-11-061-0/+1
* Rename is_valid_item to item_def::is_valid.Vsevolod Kozlov2009-11-061-3/+3
* Split up view.cc.Robert Vollmert2009-11-041-0/+1
* Get rid of multiple-meaning "int object" in env.show.Robert Vollmert2009-11-041-3/+3
* Split game_options from externs.h into options.h.Robert Vollmert2009-11-041-0/+1
* Splitting up stuff.cc.Robert Vollmert2009-10-301-1/+2
* (MONS_PROGRAM_BUG || -1) --> MONS_NO_MONSTERMatthew Cline2009-10-271-2/+2
* Roll demonspawn mutations at the start of the game.Stefan O'Rear2009-10-241-1/+0
* Moving data out of newgame.cc.Robert Vollmert2009-10-231-0/+1
* versioning: remove SVN-specific revision data, add Git versioningSteven Noonan2009-10-181-6/+1
* remove unnecessary "version.h" includes, AppHdr.h does it alreadySteven Noonan2009-10-181-1/+0
* Apply jpeg's patches in [2876380] (automate Xom testing) and [2876688]David Lawrence Ramsey2009-10-111-1/+2
* project-wide: implement use of platform.h detection macrosSteven Noonan2009-10-101-2/+2
* Remove a lot of unneccessary includes.Robert Vollmert2009-10-091-1/+0
* Drop obsolete CVS last-committed headers ($Author$).Adam Borowski2009-10-061-2/+0
* Add more spelling fixes.David Lawrence Ramsey2009-09-241-12/+12
* Add spelling fixes.David Lawrence Ramsey2009-09-231-1/+1
* * Also allow Maurice to steal the occasional spellbook or piece ofj-p-e-g2009-09-241-1/+2
* Simplify further.dolorous2009-09-171-5/+4
* Add still more minor cosmetic fixes.dolorous2009-09-171-2/+2
* Add an inventory-like region for the Tiles version to make spellsj-p-e-g2009-09-101-0/+1
* Make fish on dry land (due to Feawn's Sunlight power) flop about andj-p-e-g2009-07-211-2/+2
* Forward-port the renaming of changes.stone_soup to changelog.txt from dolorous2009-07-171-3/+3
* Another (final?) update of the doll selection prompt. Things now work exactly j-p-e-g2009-06-201-0/+5
* * More steps on the path to reintroducing player doll customization.j-p-e-g2009-06-171-4/+4
* Forward-port applicable fixes from 0.5 r9896 to trunk.dolorous2009-06-051-1/+2
* FR 2722830 and related changes:zelgadis2009-06-021-0/+8
* Apply r9873 to trunk.j-p-e-g2009-06-011-1/+1
* Run some sanity checks when loading ghosts. If anything seems fishyj-p-e-g2009-05-261-0/+1
* Modify ?v to read in the list of changed command keys.j-p-e-g2009-05-141-5/+2
* Add whitespace fix.dolorous2009-05-081-1/+1
* Add minor cosmetic fixes.dolorous2009-05-081-31/+29
* A few more updates for the ?? screen.dploog2009-05-041-10/+10
* Some spellcasting modifications, as discussed on c-r-d.j-p-e-g2009-05-031-6/+6
* Add new command for evoking non-wielded items, placed on 'V'.j-p-e-g2009-05-021-0/+1
* Fix capitalization.dolorous2009-05-011-1/+1
* * Fix _place_monster_aux() not interrupting autoexplore.j-p-e-g2009-04-261-4/+5
* * Fix database search crashing on pandemonium demons/player ghost.j-p-e-g2009-04-201-1/+6
* [2721962] Fixing database lookup issues for tiles where a non-guarded mpr was...ennewalker2009-04-181-2/+3
* * Tweak FAQ and change log some more.j-p-e-g2009-04-051-1/+1
* * Allow fleeing monster to push past higher ranked monsters of the samej-p-e-g2009-04-031-1/+0
* Add some checks to Xom making you cast spells, so you don't attempt toj-p-e-g2009-03-311-0/+1
* * Merfolk may wear heavy armour while swimming, though their armourj-p-e-g2009-03-291-1/+1