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* Some vault tweaks (Mu).Jude Brown2009-12-311-1/+1
* Provide another pillar for dancing in the forest entry vault.Eino Keskitalo2009-12-161-2/+2
* Fix a few more "grey snake" -> "anaconda" references.David Lawrence Ramsey2009-12-161-1/+1
* Split a KMASK line into two; why this helps remains an issue.Adam Borowski2009-12-031-1/+2
* Replace door force_exclude in david_entry_070 with door marker.Robert Vollmert2009-12-021-1/+5
* Remove obsolete force_excludes.Robert Vollmert2009-12-021-1/+0
* Rename "firedrake" to "fire drake".Jude Brown2009-12-021-1/+1
* dat/entry.des: elemental_entry excludes/warningsMatthew Cline2009-11-121-3/+5
* Un-hyphenate ogre-mage, for consistency with other mage types.David Lawrence Ramsey2009-11-061-1/+1
* Lua builder funcs act on map_lines, not grd.Enne Walker2009-11-021-2/+2
* Allow assignment to multiple glyphs at once.Enne Walker2009-10-291-10/+6
* entry.des: Don't auto-open door to caged monstersMatthew Cline2009-10-251-0/+2
* Tweaks to vaults with harmful clouds.David Ploog2009-10-251-1/+1
* Tweaks to vaults with harmful clouds.David Ploog2009-10-251-49/+59
* beh, KMASK doesn't support multiple glyphs per lineAdam Borowski2009-10-231-1/+2
* No eels in entry vaults, please.Adam Borowski2009-10-231-1/+2
* Make autoexplore not blunder into the flame in oz_shiori.Adam Borowski2009-10-211-0/+2
* Lua map improvements.Enne Walker2009-10-181-8/+42
* Make forest vaults use grassy FTILE.Adam Borowski2009-10-151-0/+3
* Forest entry vault: provide a pillar to dance around.Adam Borowski2009-10-141-2/+2
* A foresty entry vault.Adam Borowski2009-10-141-0/+36
* A few vault tweaks.dploog2009-08-301-7/+8
* Use KMASK on entry vault fountains to get rid of unfortunate fish.evktalo2009-08-011-11/+26
* Replace the non-functional shaft trap in whats_in_store_for_you with a telepo...evktalo2009-08-011-1/+1
* Added the no_monster_gen TAG to all entry vaults which might possibly dploog2009-08-011-12/+12
* Fix typo in previous commit.evktalo2009-07-281-1/+1
* Fix david_entry_009 mixed with teleport resulting in awkward stuckiness.evktalo2009-07-281-1/+2
* Reduce chances to spot the secret doors into the dangerous chambersdploog2009-07-151-3/+3
* Applying Eino's patches renaming snakes and eels.j-p-e-g2009-06-281-1/+1
* Added some missing no_monster_gen to entry vaults.dploog2009-06-231-6/+6
* New entry vault (Lordsloth).dploog2009-06-181-0/+38
* Add wording fix.dolorous2009-06-101-2/+2
* Reviewed all entry vaults; apart from minor improvements, made some entriesdploog2009-06-101-71/+123
* * Add Shock/Lightning Bolt to list of spells that don't abort for 'z' ifj-p-e-g2009-05-201-104/+104
* Fix 2792807: Autoexplore attempting to open doors in bat form.j-p-e-g2009-05-171-108/+108
* [2473043] Adding a rock tile setting for the green crystal/brown wall entry v...ennewalker2009-04-201-0/+1
* Repair unbalanced entry vault.dploog2009-03-141-3/+0
* Restored the original idea of Onia's zoo entry vault.dploog2009-03-011-2/+29
* Adding some rock and floor tile settings to entry vaults, especially where CO...ennewalker2009-02-141-5/+16
* Remove debugging weight from entry vault. (Another oops!)j-p-e-g2009-01-171-1/+0
* * Tweak FAQ as suggested in FR 2472030.j-p-e-g2009-01-171-0/+1
* New entry vaults (Eino).dploog2008-12-151-0/+57
* Update CREDITS. Some entry vault cleanup.dploog2008-12-121-68/+83
* General vault improvement (Eino):dploog2008-12-111-112/+88
* Fix FR 2354344: entry vaults with many fountains.dploog2008-11-281-0/+5
* Separate CHANCE and WEIGHT. CHANCE is a probability, WEIGHT is a raw number u...dshaligram2008-11-191-86/+86
* Added vaults (Eino).dploog2008-11-171-1/+18
* Applying Darshan's new linebreak \ command across the board.dploog2008-10-201-722/+676
* No more floor inside the hellion island.dploog2008-09-111-1/+2
* And removing CHANCE: 10000 again. One of these years I'll get it.dploog2008-08-181-1/+0