index
:
crawl-ref
master
travis
Dungeon Crawl Stone Soup
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
crawl-ref
/
source
/
dungeon.cc
Commit message (
Expand
)
Author
Age
Files
Lines
*
Remove accidentally committed test weights on layout selection.
Jude Brown
2010-01-14
1
-4
/
+4
*
Trim unnecessary #includes.
Adam Borowski
2010-01-13
1
-1
/
+0
*
Move island-building code from dgn-shoals.cc->dgn-height.cc.
Darshan Shaligram
2010-01-13
1
-0
/
+6
*
Convert _city_level to Lua.
Jude Brown
2010-01-13
1
-74
/
+8
*
Make boss merfolk and sirens rarer (rob).
Darshan Shaligram
2010-01-12
1
-3
/
+1
*
don't ruin special room walls
Jesse Luehrs
2010-01-10
1
-6
/
+6
*
more lair tweaking
Jesse Luehrs
2010-01-10
1
-64
/
+63
*
typo fix
Jesse Luehrs
2010-01-10
1
-1
/
+1
*
tweak the parameters a bit more
Jesse Luehrs
2010-01-10
1
-2
/
+2
*
parameterize add_plant_clumps
Jesse Luehrs
2010-01-10
1
-5
/
+8
*
parameterize ruin_level
Jesse Luehrs
2010-01-10
1
-52
/
+68
*
try to avoid crashes due to reallocation better
Jesse Luehrs
2010-01-10
1
-2
/
+3
*
remove free standing doors
Jesse Luehrs
2010-01-10
1
-0
/
+17
*
allow bushes to be placed as well, at low chance
Jesse Luehrs
2010-01-10
1
-4
/
+7
*
better plant clumping algorithm
Jesse Luehrs
2010-01-10
1
-9
/
+53
*
give doors a smaller chance to be removed
Jesse Luehrs
2010-01-10
1
-4
/
+7
*
ruin lair levels after doors are placed
Jesse Luehrs
2010-01-10
1
-6
/
+6
*
place clumps of plants/fungi in lair levels too
Jesse Luehrs
2010-01-10
1
-0
/
+25
*
actually place the plants in the place that the wall was removed from
Jesse Luehrs
2010-01-10
1
-1
/
+4
*
implement 'ruined level' idea for lair layouts
Jesse Luehrs
2010-01-09
1
-3
/
+50
*
Change stair placement on Shoal:$ so it no longer groups all stairs together.
Darshan Shaligram
2010-01-09
1
-0
/
+85
*
Fix Shoal:$ generation bugs: stairs could be surrounded by deep water, hut en...
Darshan Shaligram
2010-01-05
1
-0
/
+10
*
Make 100% of Cocytus fish undead. (dshaligram)
Stefan O'Rear
2009-12-31
1
-3
/
+1
*
Kraken and jellyfish are invertibrates
Stefan O'Rear
2009-12-31
1
-1
/
+2
*
Zombie fish in Cocytus <3
Stefan O'Rear
2009-12-30
1
-3
/
+29
*
[Mantis 286] Fix broken level connectivity sanity checks when a layout is cho...
Darshan Shaligram
2009-12-30
1
-4
/
+4
*
More sanity checks for Shoals vault and stair connectivity (due).
Darshan Shaligram
2009-12-30
1
-9
/
+34
*
Remove shoal decoy huts. The rune huts are now also used as decoys, with the ...
Darshan Shaligram
2009-12-30
1
-4
/
+11
*
Fix warnings for double->int implicit conversion (Napkin).
Darshan Shaligram
2009-12-29
1
-2
/
+3
*
Merfolk (water/ice) elementalists join the Shoals guard.
Darshan Shaligram
2009-12-29
1
-0
/
+41
*
Place clumps of plants on Shoals levels.
Darshan Shaligram
2009-12-28
1
-12
/
+12
*
Postprocess shoals levels to fix heightmap for vaults on the level so that th...
Darshan Shaligram
2009-12-28
1
-0
/
+12
*
Mark spec'd items for summoned monsters as summoned.
Jude Brown
2009-12-28
1
-0
/
+5
*
Fix map masks not being checked correctly for collisions.
Darshan Shaligram
2009-12-28
1
-1
/
+1
*
Make _build_vaults check for collisions by default, should fix minivaults app...
Darshan Shaligram
2009-12-28
1
-2
/
+12
*
dungeon.cc: Kill a small piece of code duplication in special room handling.
Vsevolod Kozlov
2009-12-27
1
-5
/
+4
*
Save Shoals heightmap in level tag, increment tag minor version.
Darshan Shaligram
2009-12-27
1
-0
/
+1
*
Add rock outcrops at the highest points of the Shoal islands. Also fix Shoal:...
Darshan Shaligram
2009-12-26
1
-1
/
+1
*
Move Shoals code out into its own file.
Darshan Shaligram
2009-12-26
1
-309
/
+61
*
Adjust number of islands per Shoal level.
Darshan Shaligram
2009-12-26
1
-1
/
+1
*
Tweak placement of rune hut on Shoal:$.
Darshan Shaligram
2009-12-26
1
-1
/
+25
*
Experimental changes to Shoals level generation.
Darshan Shaligram
2009-12-26
1
-245
/
+149
*
Adjust unique placement levels (dpeg).
Jude Brown
2009-12-25
1
-1
/
+1
*
Replace long debug message calls with dprf(), except for cases where a dumb c...
Adam Borowski
2009-12-20
1
-33
/
+10
*
If we explicitely give mon a ranged weapon, pre-wield it.
Adam Borowski
2009-12-11
1
-0
/
+4
*
Tidy up bracket placement according to our coding conventions.
Johanna Ploog
2009-12-10
1
-1
/
+3
*
Overriding monster tiles in vault definitions.
Jude Brown
2009-12-10
1
-0
/
+3
*
Allow vaults to create specifically themed randart books.
Jude Brown
2009-12-08
1
-0
/
+15
*
Let uniques spawn in Orc. (dpeg)
Jude Brown
2009-12-07
1
-1
/
+1
*
Fix another possible instance of NUM_TRAPS.
Jude Brown
2009-12-07
1
-2
/
+3
[next]