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Commit message (
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Author
Age
Files
Lines
*
Make 100% of Cocytus fish undead. (dshaligram)
Stefan O'Rear
2009-12-31
1
-3
/
+1
*
Kraken and jellyfish are invertibrates
Stefan O'Rear
2009-12-31
1
-1
/
+2
*
Zombie fish in Cocytus <3
Stefan O'Rear
2009-12-30
1
-3
/
+29
*
[Mantis 286] Fix broken level connectivity sanity checks when a layout is cho...
Darshan Shaligram
2009-12-30
1
-4
/
+4
*
More sanity checks for Shoals vault and stair connectivity (due).
Darshan Shaligram
2009-12-30
1
-9
/
+34
*
Remove shoal decoy huts. The rune huts are now also used as decoys, with the ...
Darshan Shaligram
2009-12-30
1
-4
/
+11
*
Fix warnings for double->int implicit conversion (Napkin).
Darshan Shaligram
2009-12-29
1
-2
/
+3
*
Merfolk (water/ice) elementalists join the Shoals guard.
Darshan Shaligram
2009-12-29
1
-0
/
+41
*
Place clumps of plants on Shoals levels.
Darshan Shaligram
2009-12-28
1
-12
/
+12
*
Postprocess shoals levels to fix heightmap for vaults on the level so that th...
Darshan Shaligram
2009-12-28
1
-0
/
+12
*
Mark spec'd items for summoned monsters as summoned.
Jude Brown
2009-12-28
1
-0
/
+5
*
Fix map masks not being checked correctly for collisions.
Darshan Shaligram
2009-12-28
1
-1
/
+1
*
Make _build_vaults check for collisions by default, should fix minivaults app...
Darshan Shaligram
2009-12-28
1
-2
/
+12
*
dungeon.cc: Kill a small piece of code duplication in special room handling.
Vsevolod Kozlov
2009-12-27
1
-5
/
+4
*
Save Shoals heightmap in level tag, increment tag minor version.
Darshan Shaligram
2009-12-27
1
-0
/
+1
*
Add rock outcrops at the highest points of the Shoal islands. Also fix Shoal:...
Darshan Shaligram
2009-12-26
1
-1
/
+1
*
Move Shoals code out into its own file.
Darshan Shaligram
2009-12-26
1
-309
/
+61
*
Adjust number of islands per Shoal level.
Darshan Shaligram
2009-12-26
1
-1
/
+1
*
Tweak placement of rune hut on Shoal:$.
Darshan Shaligram
2009-12-26
1
-1
/
+25
*
Experimental changes to Shoals level generation.
Darshan Shaligram
2009-12-26
1
-245
/
+149
*
Adjust unique placement levels (dpeg).
Jude Brown
2009-12-25
1
-1
/
+1
*
Replace long debug message calls with dprf(), except for cases where a dumb c...
Adam Borowski
2009-12-20
1
-33
/
+10
*
If we explicitely give mon a ranged weapon, pre-wield it.
Adam Borowski
2009-12-11
1
-0
/
+4
*
Tidy up bracket placement according to our coding conventions.
Johanna Ploog
2009-12-10
1
-1
/
+3
*
Overriding monster tiles in vault definitions.
Jude Brown
2009-12-10
1
-0
/
+3
*
Allow vaults to create specifically themed randart books.
Jude Brown
2009-12-08
1
-0
/
+15
*
Let uniques spawn in Orc. (dpeg)
Jude Brown
2009-12-07
1
-1
/
+1
*
Fix another possible instance of NUM_TRAPS.
Jude Brown
2009-12-07
1
-2
/
+3
*
Keep trying until we get a valid trap.
Jude Brown
2009-12-07
1
-1
/
+3
*
Actually fix compilation.
Jude Brown
2009-12-07
1
-1
/
+1
*
Fix compilation.
Jude Brown
2009-12-07
1
-1
/
+1
*
Fix unique placement code (doy).
Jude Brown
2009-12-07
1
-6
/
+1
*
Switch to dpeg's new unique placement system.
Jude Brown
2009-12-07
1
-1
/
+20
*
Fixing custom tile settings for portal vaults.
Enne Walker
2009-12-05
1
-1
/
+0
*
Do "post_activate_remove" in dgn_place_map()
Matthew Cline
2009-12-05
1
-0
/
+7
*
Fix uniques spawning multiple times (bug #123, Kyrris).
Jude Brown
2009-12-05
1
-5
/
+5
*
Apply extra_monster_flags earlier to fix "comes into view" errors.
Jude Brown
2009-12-05
1
-1
/
+6
*
New monster spec tags for marking monsters summoned.
Jude Brown
2009-12-05
1
-0
/
+5
*
Fix floor tiles being blank after &L.
Enne Walker
2009-11-29
1
-0
/
+1
*
Reduce dependency on travel.h
Matthew Cline
2009-11-29
1
-0
/
+1
*
Place uniques before connectivity checks.
Jude Brown
2009-11-29
1
-2
/
+5
*
Reset uniques and unrands when a level is vetoed.
Jude Brown
2009-11-29
1
-0
/
+11
*
Simplify the multiple chances for unique maps to be placed.
David Lawrence Ramsey
2009-11-28
1
-1
/
+1
*
Subvaults.
Enne Walker
2009-11-28
1
-54
/
+68
*
Give unique maps a second and third chance to place.
Jude Brown
2009-11-28
1
-1
/
+10
*
Place uniques with noclobber=false.
Robert Vollmert
2009-11-28
1
-1
/
+1
*
Make '8' and '9' obey random monster list in portal vaults.
Jude Brown
2009-11-28
1
-6
/
+8
*
Remove redundant 1-level branch check.
Robert Vollmert
2009-11-27
1
-14
/
+1
*
Give shafts in corridor ends a good chance of being preknown.
Robert Vollmert
2009-11-27
1
-7
/
+4
*
Remove header includes from mon-place.h.
Robert Vollmert
2009-11-27
1
-0
/
+2
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