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* Various cleanups, mostly having to do with coord_def().haranp2009-02-151-1/+1
* More mgrd elimination and moving to coord_def().haranp2009-02-141-5/+2
* Store level generation information in env.properties, so that it can bezelgadis2009-01-301-39/+91
* Since DNGN_WATER_STUCK appears to only be used as a placeholder when dolorous2009-01-261-5/+5
* Simplify checks for grids containing water.dolorous2009-01-261-9/+6
* Commit patch by castamir:j-p-e-g2009-01-221-0/+4
* Remove some unneeded externs.haranp2009-01-211-2/+8
* Adding FTILE/RTILE vault commands for setting per-glyph floor and rock tiles....ennewalker2009-01-201-3/+0
* Fixing warnings.ennewalker2009-01-201-1/+1
* Fixing &L vaults not having their tile flavor initialized properly. In parti...ennewalker2009-01-171-0/+3
* * Fix 2477235: Use inscription check when switching back from butcheringj-p-e-g2009-01-141-3/+3
* * Fix non-tile compilation as suggested by Enne.j-p-e-g2009-01-121-0/+1
* Add yet another unique courtesy of castamir: Dissolution, sentientj-p-e-g2009-01-101-6/+16
* Make Nessos more dangerous (and thus, more interesting). Still needsj-p-e-g2009-01-081-3/+3
* Make the position of monster held items (-2, -2) rather than (0, 0), so thatzelgadis2009-01-081-5/+8
* Add two more uniques: Nessos and the Lernaean hydra, also implemented byj-p-e-g2009-01-071-1/+2
* Adding REVISION() macro to all source files.ennewalker2009-01-041-1/+3
* Introduce a number of new uniques taken from a patch by castamir.j-p-e-g2009-01-041-16/+26
* In preparation of the new uniques, decouple unique generation from theirj-p-e-g2009-01-041-11/+58
* [2484833] Fix being unable to generate multiple random monsters for arena.dshaligram2009-01-041-3/+5
* Fix &L being unable to place encompass vaults (oops).dshaligram2009-01-031-5/+5
* [2468791] Reduce distinction between minivaults and floating vaults. All vaul...dshaligram2009-01-031-213/+40
* Try to place monsters in a wider radius around the chosen square, fixes arena...dshaligram2009-01-031-1/+1
* Expand the setting of spell_type in mgen_data to include all dolorous2009-01-031-1/+1
* Add more minor cosmetic fixes.dolorous2009-01-031-2/+2
* Fix arena not placing water monsters correctly, remove monster habitat specia...dshaligram2009-01-021-7/+3
* Bug #2025033: To prevent a vault's rock walls from being changed to match thezelgadis2009-01-011-1/+4
* Add arena mode, activated on the command-line by 'crawl -arena "monster v mon...dshaligram2008-12-311-19/+43
* Restrict Polyphemus to the Shoals, and make sharks not appear in thej-p-e-g2008-12-301-2/+7
* Implement divination miscasts for orange statues, fix silver and orange statu...dshaligram2008-12-291-0/+7
* If detached monsters were caused during level generation then list maps inzelgadis2008-12-291-5/+20
* Some more attempts to prevent/catch/diagnose floating monster problems. Amongzelgadis2008-12-291-0/+7
* Apply a patch by castamir to fix a multitude of typos.j-p-e-g2008-12-281-1/+1
* Let e.set_random_mon_list() work, as well as dgn.set_random_mon_list()zelgadis2008-12-251-0/+6
* Possibly detect and work around bug #2455248: if a map for a specific placezelgadis2008-12-231-0/+16
* Breaks savefile compatibility.zelgadis2008-12-131-0/+23
* * Add sharks. They go into a battle frenzy if they smell blood.j-p-e-g2008-12-081-0/+6
* Fix broken sewer messaging (dpeg).dshaligram2008-12-021-1/+1
* [2054793] Partial implementation of the request to have COLOUR tags affect ti...ennewalker2008-12-011-0/+8
* * Repurpose program bug tile for chaos spawns (using error tile forj-p-e-g2008-11-301-0/+2
* Don't apply Swamp rock fixup inside vaults.dshaligram2008-11-271-1/+5
* * Add special tiles for the special runes (hells, demon lords).j-p-e-g2008-11-271-1/+2
* When entering a portal vault, don't prompt wizards for which map to usezelgadis2008-11-271-1/+1
* All special room code has been moved to dat/rooms.deszelgadis2008-11-271-309/+8
* Placeholders for the various types of special rooms now occur atzelgadis2008-11-261-43/+19
* Add blood and glass to labyrinths.j-p-e-g2008-11-261-0/+200
* Start of moving special room definitions (monster lairs and monster pits)zelgadis2008-11-261-124/+144
* Fixed ziggurat not generating acquirement-level items.dshaligram2008-11-251-11/+20
* Enable vault generation for non-LEVEL_DUNGEON levels, make ziggurat eligible ...dshaligram2008-11-251-3/+0
* Add pillars to ziggurat, more utility functions for Lua to handle maps.dshaligram2008-11-241-9/+12