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* Burning trees in Swamp produces shallow water. Fire clouds adjacent to watery...Darshan Shaligram2010-01-171-0/+7
* Experimental level builder changes for Swamp.Darshan Shaligram2010-01-161-41/+37
* Remove accidentally committed test weights on layout selection.Jude Brown2010-01-141-4/+4
* Trim unnecessary #includes.Adam Borowski2010-01-131-1/+0
* Move island-building code from dgn-shoals.cc->dgn-height.cc.Darshan Shaligram2010-01-131-0/+6
* Convert _city_level to Lua.Jude Brown2010-01-131-74/+8
* Make boss merfolk and sirens rarer (rob).Darshan Shaligram2010-01-121-3/+1
* don't ruin special room wallsJesse Luehrs2010-01-101-6/+6
* more lair tweakingJesse Luehrs2010-01-101-64/+63
* typo fixJesse Luehrs2010-01-101-1/+1
* tweak the parameters a bit moreJesse Luehrs2010-01-101-2/+2
* parameterize add_plant_clumpsJesse Luehrs2010-01-101-5/+8
* parameterize ruin_levelJesse Luehrs2010-01-101-52/+68
* try to avoid crashes due to reallocation betterJesse Luehrs2010-01-101-2/+3
* remove free standing doorsJesse Luehrs2010-01-101-0/+17
* allow bushes to be placed as well, at low chanceJesse Luehrs2010-01-101-4/+7
* better plant clumping algorithmJesse Luehrs2010-01-101-9/+53
* give doors a smaller chance to be removedJesse Luehrs2010-01-101-4/+7
* ruin lair levels after doors are placedJesse Luehrs2010-01-101-6/+6
* place clumps of plants/fungi in lair levels tooJesse Luehrs2010-01-101-0/+25
* actually place the plants in the place that the wall was removed fromJesse Luehrs2010-01-101-1/+4
* implement 'ruined level' idea for lair layoutsJesse Luehrs2010-01-091-3/+50
* Change stair placement on Shoal:$ so it no longer groups all stairs together.Darshan Shaligram2010-01-091-0/+85
* Fix Shoal:$ generation bugs: stairs could be surrounded by deep water, hut en...Darshan Shaligram2010-01-051-0/+10
* Make 100% of Cocytus fish undead. (dshaligram)Stefan O'Rear2009-12-311-3/+1
* Kraken and jellyfish are invertibratesStefan O'Rear2009-12-311-1/+2
* Zombie fish in Cocytus <3Stefan O'Rear2009-12-301-3/+29
* [Mantis 286] Fix broken level connectivity sanity checks when a layout is cho...Darshan Shaligram2009-12-301-4/+4
* More sanity checks for Shoals vault and stair connectivity (due).Darshan Shaligram2009-12-301-9/+34
* Remove shoal decoy huts. The rune huts are now also used as decoys, with the ...Darshan Shaligram2009-12-301-4/+11
* Fix warnings for double->int implicit conversion (Napkin).Darshan Shaligram2009-12-291-2/+3
* Merfolk (water/ice) elementalists join the Shoals guard.Darshan Shaligram2009-12-291-0/+41
* Place clumps of plants on Shoals levels.Darshan Shaligram2009-12-281-12/+12
* Postprocess shoals levels to fix heightmap for vaults on the level so that th...Darshan Shaligram2009-12-281-0/+12
* Mark spec'd items for summoned monsters as summoned.Jude Brown2009-12-281-0/+5
* Fix map masks not being checked correctly for collisions.Darshan Shaligram2009-12-281-1/+1
* Make _build_vaults check for collisions by default, should fix minivaults app...Darshan Shaligram2009-12-281-2/+12
* dungeon.cc: Kill a small piece of code duplication in special room handling.Vsevolod Kozlov2009-12-271-5/+4
* Save Shoals heightmap in level tag, increment tag minor version.Darshan Shaligram2009-12-271-0/+1
* Add rock outcrops at the highest points of the Shoal islands. Also fix Shoal:...Darshan Shaligram2009-12-261-1/+1
* Move Shoals code out into its own file.Darshan Shaligram2009-12-261-309/+61
* Adjust number of islands per Shoal level.Darshan Shaligram2009-12-261-1/+1
* Tweak placement of rune hut on Shoal:$.Darshan Shaligram2009-12-261-1/+25
* Experimental changes to Shoals level generation.Darshan Shaligram2009-12-261-245/+149
* Adjust unique placement levels (dpeg).Jude Brown2009-12-251-1/+1
* Replace long debug message calls with dprf(), except for cases where a dumb c...Adam Borowski2009-12-201-33/+10
* If we explicitely give mon a ranged weapon, pre-wield it.Adam Borowski2009-12-111-0/+4
* Tidy up bracket placement according to our coding conventions.Johanna Ploog2009-12-101-1/+3
* Overriding monster tiles in vault definitions.Jude Brown2009-12-101-0/+3
* Allow vaults to create specifically themed randart books.Jude Brown2009-12-081-0/+15