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* Expand the setting of spell_type in mgen_data to include all dolorous2009-01-031-1/+1
* Add more minor cosmetic fixes.dolorous2009-01-031-2/+2
* Fix arena not placing water monsters correctly, remove monster habitat specia...dshaligram2009-01-021-7/+3
* Bug #2025033: To prevent a vault's rock walls from being changed to match thezelgadis2009-01-011-1/+4
* Add arena mode, activated on the command-line by 'crawl -arena "monster v mon...dshaligram2008-12-311-19/+43
* Restrict Polyphemus to the Shoals, and make sharks not appear in thej-p-e-g2008-12-301-2/+7
* Implement divination miscasts for orange statues, fix silver and orange statu...dshaligram2008-12-291-0/+7
* If detached monsters were caused during level generation then list maps inzelgadis2008-12-291-5/+20
* Some more attempts to prevent/catch/diagnose floating monster problems. Amongzelgadis2008-12-291-0/+7
* Apply a patch by castamir to fix a multitude of typos.j-p-e-g2008-12-281-1/+1
* Let e.set_random_mon_list() work, as well as dgn.set_random_mon_list()zelgadis2008-12-251-0/+6
* Possibly detect and work around bug #2455248: if a map for a specific placezelgadis2008-12-231-0/+16
* Breaks savefile compatibility.zelgadis2008-12-131-0/+23
* * Add sharks. They go into a battle frenzy if they smell blood.j-p-e-g2008-12-081-0/+6
* Fix broken sewer messaging (dpeg).dshaligram2008-12-021-1/+1
* [2054793] Partial implementation of the request to have COLOUR tags affect ti...ennewalker2008-12-011-0/+8
* * Repurpose program bug tile for chaos spawns (using error tile forj-p-e-g2008-11-301-0/+2
* Don't apply Swamp rock fixup inside vaults.dshaligram2008-11-271-1/+5
* * Add special tiles for the special runes (hells, demon lords).j-p-e-g2008-11-271-1/+2
* When entering a portal vault, don't prompt wizards for which map to usezelgadis2008-11-271-1/+1
* All special room code has been moved to dat/rooms.deszelgadis2008-11-271-309/+8
* Placeholders for the various types of special rooms now occur atzelgadis2008-11-261-43/+19
* Add blood and glass to labyrinths.j-p-e-g2008-11-261-0/+200
* Start of moving special room definitions (monster lairs and monster pits)zelgadis2008-11-261-124/+144
* Fixed ziggurat not generating acquirement-level items.dshaligram2008-11-251-11/+20
* Enable vault generation for non-LEVEL_DUNGEON levels, make ziggurat eligible ...dshaligram2008-11-251-3/+0
* Add pillars to ziggurat, more utility functions for Lua to handle maps.dshaligram2008-11-241-9/+12
* Oops, fixed rune_subst not being applied to branch entry vaults.dshaligram2008-11-241-0/+2
* Use map_def* instead of map indices.dshaligram2008-11-231-90/+89
* Removed redundant buffer used to go from map_def to env.grid and all the tedi...dshaligram2008-11-231-70/+61
* Discard more junk parameters from vault building routines.dshaligram2008-11-231-31/+27
* Clean up legacy cruft involved in placing vaults.dshaligram2008-11-231-91/+56
* More steps toward ziggurats.dshaligram2008-11-231-9/+10
* Allow place:X in MONS specifications to place random monsters suitable for pl...dshaligram2008-11-231-0/+38
* Allow .des files to place manuals with names as "manual of Fighting" or "rand...dshaligram2008-11-231-4/+11
* Spadework for ziggurats and other multilevel portal vaults.dshaligram2008-11-201-32/+49
* Remove labyrinth entry placement from dungeon.cc, added support for "luniq" a...dshaligram2008-11-191-44/+45
* Fixed process_disconnected_zones sometimes filling the whole level with solid...dshaligram2008-11-191-2/+3
* Separate CHANCE and WEIGHT. CHANCE is a probability, WEIGHT is a raw number u...dshaligram2008-11-191-14/+7
* Fixed crawl -mapstat segfaulting.dshaligram2008-11-181-5/+35
* Fix off-by-one error in StairConnectivity access (player_branch_depth() is 1-...dshaligram2008-11-181-2/+2
* Use the correct portal description in explore stop messages.dshaligram2008-11-181-1/+6
* Portal vault and labyrinth exits will return to the point on the dungeon leve...dshaligram2008-11-181-0/+17
* Fix entry vaults being rejected if they don't contain all three stone stairs ...dshaligram2008-11-171-5/+1
* Add spacing fixes.dolorous2008-11-121-1/+1
* Remove my debugging statements.j-p-e-g2008-11-081-16/+0
* Change floor_property (blood, sanctuary) to flags, and add two newj-p-e-g2008-11-071-0/+18
* Implement second part of labyrinth tweaks:j-p-e-g2008-11-041-6/+6
* Apply the first part of the labyrinth tweaks:j-p-e-g2008-11-041-0/+49
* Add whitespace fixes.dolorous2008-10-231-5/+5