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* Remove the Divinations school.Adam Borowski2009-11-151-2/+2
* Move player_can_smell to player::can_smell.Vsevolod Kozlov2009-11-141-3/+3
* Give giant spiked clubs a nonzero acquirement weightStefan O'Rear2009-11-131-0/+9
* Restrict torment and holy word to LOS.Robert Vollmert2009-11-131-3/+14
* Convert a bunch of coordinate loops to new radius_iterator.Robert Vollmert2009-11-131-1/+1
* Remove obsoleted los.h includes.Robert Vollmert2009-11-131-1/+0
* Replace observe_cell by you.see_cell.Robert Vollmert2009-11-131-4/+4
* Replace monster_index with monsters::mindex.Vsevolod Kozlov2009-11-131-2/+2
* Add summoner and non_actor_summoner to mgen_dataStefan O'Rear2009-11-121-3/+6
* Rename monspeak/monplace/monstuff to mon-speak/place/stuff.Jude Brown2009-11-121-2/+2
* Convert another 45 monster loops to monster_iterator.Robert Vollmert2009-11-111-44/+31
* Replace actor::is_unholy() with actor::undead_or_demonic().David Lawrence Ramsey2009-11-101-2/+2
* Make actor::heal return bool; move heal_monster to monsters::heal.Vsevolod Kozlov2009-11-101-3/+2
* Add conditional bloodifying function and use it in some places.Robert Vollmert2009-11-101-10/+4
* Split shouting and stealth code from view.cc.Robert Vollmert2009-11-101-0/+1
* Allied giant spore behavior tweaksCharles Otto2009-11-091-2/+2
* Replace mons_is_pacified with monsters::pacified.Vsevolod Kozlov2009-11-091-1/+1
* Reorder the parameters in mgen_data::hostile_at() to be closer to theDavid Lawrence Ramsey2009-11-081-1/+1
* Move see_cell_no_trans into player.Robert Vollmert2009-11-081-5/+4
* Split map knowledge and FPROPs.Robert Vollmert2009-11-081-14/+15
* Replace global see_cell by observe_cell and disambiguate old uses.Robert Vollmert2009-11-061-4/+4
* Move checks for the berserk state into actor::berserk().David Lawrence Ramsey2009-11-061-11/+8
* Move mons_is_friendly to monsters::friendly.Vsevolod Kozlov2009-11-061-2/+2
* Make some passed references const.Robert Vollmert2009-11-061-7/+7
* Remove mons_friendly_real and mons_wont_attack_real.Vsevolod Kozlov2009-11-061-2/+2
* Rename is_valid_item to item_def::is_valid.Vsevolod Kozlov2009-11-061-4/+4
* Replace mons_is_caught with monsters::caught.Vsevolod Kozlov2009-11-051-1/+1
* Replace mons_is_paralysed with monsters::paralysed.Vsevolod Kozlov2009-11-051-1/+1
* Clean up random coordinate usage a bit.David Lawrence Ramsey2009-11-051-4/+1
* Split up view.cc.Robert Vollmert2009-11-041-0/+2
* Split game_options from externs.h into options.h.Robert Vollmert2009-11-041-0/+1
* Some tweaks to decompositionCharles Otto2009-11-021-5/+9
* Split up monstuff.ccMatthew Cline2009-11-011-1/+2
* Merge mons_holiness() into monster::holiness(), and add an is_unholy()David Lawrence Ramsey2009-10-311-3/+3
* Combine mons_res_foo(monsters *m) into monsters::res_foo()abrahamwl2009-10-311-1/+1
* Add more minor cosmetic fixes.David Lawrence Ramsey2009-10-311-6/+6
* After some thought, allow mundane items to be artefacts again, but moreDavid Lawrence Ramsey2009-10-311-7/+7
* Combine mons_is_sleeping(monsters *m) into monsters::asleep()abrahamwl2009-10-301-1/+1
* Splitting up stuff.cc.Robert Vollmert2009-10-301-0/+1
* Add minor cosmetic fixes.David Lawrence Ramsey2009-10-301-6/+8
* Beams can be assigned custom hit verbs nowabrahamwl2009-10-281-4/+3
* Electrocution discharge in water ala FR 1637214abrahamwl2009-10-281-0/+59
* (MONS_PROGRAM_BUG || -1) --> MONS_NO_MONSTERMatthew Cline2009-10-271-3/+3
* Add stochastic torment resistance per dpegStefan O'Rear2009-10-261-3/+2
* Factor the shields skill while determining handedness during weapon acquireme...Adam Borowski2009-10-251-1/+13
* Make it possible for demigods to get the hard books [BR 2883646] (sorear)Adam Borowski2009-10-241-3/+8
* Extract newgame character restrictions from newgame.cc.Robert Vollmert2009-10-241-1/+1
* Make Cb's Slow Biology and Time Bend available one piety breakpoint earlier.Adam Borowski2009-10-231-1/+1
* Sync Cb's Slow Biology effects with announcements.Adam Borowski2009-10-231-1/+1
* Rename Chronos to Cheibriados. (Jude Brown)David Ploog2009-10-231-2/+2