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path: root/crawl-ref/source/enum.h
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* Split chaotic things into unclean and chaotic things.David Lawrence Ramsey2009-11-191-1/+2
* Move tutorial state out of Options.Robert Vollmert2009-11-161-8/+0
* Make Pikel's slaves actually slaves (new monster).Jude Brown2009-11-161-0/+1
* Fix a few whitespace errors.Adam Borowski2009-11-151-1/+1
* Restore Warper class, Arcane Marksman tweaks.johnny shelley2009-11-151-1/+2
* Merge Johnny Shelley's arcane marksman patchStefan O'Rear2009-11-151-33/+29
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| * Axe some broken and useless numeric values in comments.Adam Borowski2009-11-151-4/+3
| * Remove the Divinations school.Adam Borowski2009-11-151-27/+19
| * Rename 'blink * closer' to 'blink * close'.Robert Vollmert2009-11-141-4/+4
| * New enchantment beam flavour BEAM_BLINK_CLOSER.Robert Vollmert2009-11-141-0/+1
| * Add new monster blink variants to spell_type.Robert Vollmert2009-11-141-0/+4
* | Warper Overhaul - Renamed to Arcane Marksmanjohnny shelley2009-11-141-5/+15
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* Oops, missed some Michael stuff.Jude Brown2009-11-141-1/+1
* New monster vault flags: name_descriptor, name_definite.Jude Brown2009-11-141-1/+8
* New monster spell: Sleep. Give sleep to Aizul.Jude Brown2009-11-131-4/+7
* Implement monster swiftness, and give it to GastronokStefan O'Rear2009-11-121-0/+1
* Further tweaks to Dowan/Duvessa death effects.Jude Brown2009-11-121-1/+3
* Add summoner and non_actor_summoner to mgen_dataStefan O'Rear2009-11-121-1/+2
* Add wiz-mode arbitrary radius exclude command.Robert Vollmert2009-11-121-0/+1
* Rename SPELL_BACKLIGHT -> SPELL_CORONA, and relevant ZAP/BEAM/DUR.Jude Brown2009-11-121-5/+5
* Rename SPELL_MASS_SLEEP -> SPELL_ENGLACIATION.Jude Brown2009-11-121-1/+1
* Rename SPELL_SLEEP -> SPELL_HIBERNATE, and relevant ZAP/BEAM.Jude Brown2009-11-121-3/+3
* Rename monspeak/monplace/monstuff to mon-speak/place/stuff.Jude Brown2009-11-121-1/+1
* tutorial: plant/fungus and toadstool eventsMatthew Cline2009-11-101-23/+25
* Make Crazy Yiuf an actual unique, combining aspects of the Mad Roy FR.Jude Brown2009-11-101-0/+1
* Rename FeawnCharles Otto2009-11-081-10/+10
* Split map knowledge and FPROPs.Robert Vollmert2009-11-081-14/+0
* Remove unused SPELL_DISRUPT and ZAP_DISRUPTION.Vsevolod Kozlov2009-11-081-2/+0
* Remove // <number> comments from the spells enum.Vsevolod Kozlov2009-11-081-40/+40
* Split up level_design.txt into smaller files.David Ploog2009-11-081-1/+1
* New unique: Pikel, the big kobold slaver.Jude Brown2009-11-081-0/+1
* New unique: Aizul, disgraced guardian naga turned naga warrior.Jude Brown2009-11-071-1/+3
* Rename purple smoke to clouds of translocational energyStefan O'Rear2009-11-061-3/+2
* Full set of (monster) summon elemental spells (Mu).Jude Brown2009-11-061-1/+4
* Monster name flags fixupsMatthew Cline2009-11-061-1/+1
* Increase the value of MST_TEST_SPAWNER to not conflict withDavid Lawrence Ramsey2009-11-061-2/+2
* Give Dissolution "Summon Eyeballs" spell (dpeg).Jude Brown2009-11-061-0/+1
* Add haste other as a monster spellCharles Otto2009-11-061-1/+2
* Rename the hellion spell list from MST_BURNING_DEVIL to MST_HELLION.David Lawrence Ramsey2009-11-051-1/+1
* Clean up flight status checks for monsters.David Lawrence Ramsey2009-11-051-1/+0
* New monster spell: Summon Eyeballs.Jude Brown2009-11-051-3/+4
* New monsters: golden eyes.Jude Brown2009-11-051-1/+4
* Remove a few placeholders from enum.hStefan O'Rear2009-11-041-33/+27
* [ and ] respect dungeon topology (by)Stefan O'Rear2009-11-041-1/+0
* Get rid of multiple-meaning "int object" in env.show.Robert Vollmert2009-11-041-32/+1
* Allow vaults to override monster spells with spells:<xyz>Darshan Shaligram2009-11-041-1/+9
* Disintegration can be very messy.Stefan O'Rear2009-11-041-1/+2
* Fixed MONS_NO_MONSTER == NUM_MONSTERS + 1Matthew Cline2009-11-031-3/+6
* Make Chain Lightning a monster spell, add an user of it (Nikola).Adam Borowski2009-11-031-0/+2
* Remove +Tele as a randart propertyStefan O'Rear2009-11-031-1/+1