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* In arena mode always announce when a monster submerges or surfaces, makezelgadis2009-01-031-2/+3
* Expand the setting of spell_type in mgen_data to include all dolorous2009-01-031-1/+1
* Add arena_force_ai option (also settable as "force_ai" or "no_force_ai" in th...dshaligram2009-01-031-3/+2
* When drawing a damaging card, set the beam range to LOS_RADIUS.zelgadis2009-01-031-7/+1
* Comment fix.dolorous2009-01-011-1/+1
* Add arena mode, activated on the command-line by 'crawl -arena "monster v mon...dshaligram2008-12-311-2/+4
* Implement divination miscasts for orange statues, fix silver and orange statu...dshaligram2008-12-291-3/+3
* Vampires may no longer draw blood from summoned monsters.j-p-e-g2008-12-291-0/+3
* Apply a patch by castamir to fix a multitude of typos.j-p-e-g2008-12-281-1/+1
* Complete rewrite of the beam code, making it considerably saner.haranp2008-12-251-11/+2
* Comment fix.dolorous2008-12-241-2/+2
* Treat polymorphs from chaos weapons that aren't the result of turning dolorous2008-12-241-1/+1
* Add whitespace fixes.dolorous2008-12-221-1/+1
* You can now request that a spell miscast effect not directly kill the playerzelgadis2008-12-211-1/+1
* Added "The Stairs" card (not yet in any deck), eventually to be the card whichzelgadis2008-12-191-109/+2
* Some updates to the chaos brand based on discussions:zelgadis2008-12-141-20/+15
* Generalize swapping two pieces of terrain in function swap_terrain().zelgadis2008-12-111-101/+112
* Changed weights of the brands a chaos weapon might simulate and the weight ofzelgadis2008-12-101-27/+578
* Oops, somehow when I moved the monster cloning code to mstuff2 I didn'tzelgadis2008-12-081-117/+13
* Remove a debugging statement.j-p-e-g2008-12-061-2/+0
* Try harder to make rock worms stay in rock until you actually lure themj-p-e-g2008-12-061-4/+8
* Fixed some melee_attack::chaos_affects_defender() bugs.zelgadis2008-12-041-5/+5
* Implement harpyes. They ...j-p-e-g2008-12-031-5/+21
* Changed interrupted butchering behaviour as per Johanna'szelgadis2008-12-021-2/+10
* Slightly improve melee_attack::chaos_affects_defender()'s use of fire_beam().zelgadis2008-12-011-3/+11
* Add some chaos attacks/weapons. Missiles and launchers of chaos fire a bolt ofzelgadis2008-12-011-18/+415
* * Fixed a few issues with transformations.j-p-e-g2008-11-281-1/+2
* Make zombified orcs vulnerable to weapons of orc slaying, too.dolorous2008-11-241-1/+1
* Put skeletal dragons back in the dragon genus, and treat all dolorous2008-11-241-4/+1
* Turn kenkus' hardcoded pecking attack and inability to wear helmets into dolorous2008-11-191-2/+2
* Add more consistency fixes for staves.dolorous2008-11-191-4/+4
* Add yet more minor cosmetic fixes.dolorous2008-11-171-7/+7
* Add the attack types AT_PUNCH and AT_KICK, and make draconian monks use dolorous2008-11-171-0/+2
* And remove now-unused variable.dolorous2008-11-161-1/+0
* Simplify again.dolorous2008-11-161-2/+1
* Add a few more poison-related cleanups.dolorous2008-11-161-2/+2
* Clean up sticky flame handling.dolorous2008-11-071-22/+26
* Comment fixes.dolorous2008-11-071-2/+2
* Add poison-related cleanups.dolorous2008-11-071-10/+7
* Simplify.dolorous2008-10-301-2/+2
* Remove holy beings' automatically repelling undead. Since the "Repel dolorous2008-10-171-15/+0
* Add minor cosmetic fix.dolorous2008-10-141-1/+1
* Fix [2165081]: Make the AF_NAPALM attack properly take sticky flame dolorous2008-10-141-0/+3
* Comment fix.dolorous2008-10-141-1/+1
* Tweak the AF_NAPALM flavored attack a bit, to match AF_ROT.dolorous2008-10-131-1/+1
* Properly enable spectral things' draining attacks again.dolorous2008-10-121-3/+0
* General code improvements.haranp2008-10-121-10/+7
* Fix 2041934: auto-swapping rings and amulets was taking twice as longharanp2008-10-111-5/+3
* Adjust monster habitats again. Remove the M_AMPHIBIOUS flag, and dolorous2008-10-051-1/+1
* Removed unneeded casts.haranp2008-10-051-2/+1