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* Add Summon Swarm to the ghost spells, too.David Lawrence Ramsey2009-11-181-1/+2
* Add Chain Lightning to the ghost spells.David Lawrence Ramsey2009-11-181-2/+3
* Move mtransit to mon-transit.Vsevolod Kozlov2009-11-141-1/+1
* Implement monster swiftness, and give it to GastronokStefan O'Rear2009-11-121-0/+1
* Rename SPELL_BACKLIGHT -> SPELL_CORONA, and relevant ZAP/BEAM/DUR.Jude Brown2009-11-121-2/+2
* Rename SPELL_SLEEP -> SPELL_HIBERNATE, and relevant ZAP/BEAM.Jude Brown2009-11-121-1/+1
* Convert another 45 monster loops to monster_iterator.Robert Vollmert2009-11-111-7/+5
* Reformat comments for modified Tukima spell.David Ploog2009-11-111-18/+19
* Fix a few more ghost_demon struct issues with dancing weapons.David Lawrence Ramsey2009-11-081-1/+4
* Remove redundant setting of ghost parameters for dancing weapons.David Lawrence Ramsey2009-11-081-2/+0
* Replace uses of player_AC with player::armour_class.Vsevolod Kozlov2009-11-081-1/+1
* Remove an unnecessary header env.h include.Robert Vollmert2009-11-081-0/+1
* Reduce Tukima power requirementStefan O'Rear2009-11-061-8/+8
* Combine player_knows_spell, player_has_spell into player::has_spell.Vsevolod Kozlov2009-11-051-7/+7
* New monster spell: Summon Eyeballs.Jude Brown2009-11-051-0/+2
* Rebalance dancing weapon statsStefan O'Rear2009-11-041-15/+55
* Allow each dancing weapon to have its own statsStefan O'Rear2009-11-041-0/+29
* Rename "Fling Icicle" to "Throw Icicle".David Ploog2009-11-031-1/+1
* Implement [2889948]: In the console version, make (very) ugly thingDavid Lawrence Ramsey2009-10-311-10/+1
* Splitting up stuff.cc.Robert Vollmert2009-10-301-1/+3
* Bolt of Iron->Iron Shot, Ice Bolt->Fling Icicleabrahamwl2009-10-291-2/+2
* Add more minor cosmetic fixes.David Lawrence Ramsey2009-10-241-31/+30
* Simplify.David Lawrence Ramsey2009-10-241-9/+2
* Move opening_screen and name reading routines to ng-input.cc.Robert Vollmert2009-10-241-1/+1
* Convert player::your_name to std::string.Robert Vollmert2009-10-241-1/+1
* Renumber species_type starting from 0.Robert Vollmert2009-10-231-1/+1
* Move player_see_invis into player class.Robert Vollmert2009-10-221-1/+1
* versioning: remove SVN-specific revision data, add Git versioningSteven Noonan2009-10-181-1/+0
* Revert radiance and refrigeration patches for the moment.Robert Vollmert2009-10-161-3/+1
* ghost.cc: typo fix for spell enumerationMatthew Cline2009-10-161-1/+1
* Make Toxic Radiance and Refrigeration monster castable.Jude Brown2009-10-161-1/+3
* Rename Summon Wraiths to Haunt everywhere, for consistency, and adjustDavid Lawrence Ramsey2009-10-131-1/+1
* Remove unnecessary includes of view.h.Robert Vollmert2009-10-091-1/+0
* Reorganize (very) ugly things' colors again so that red is the firstDavid Lawrence Ramsey2009-10-081-27/+27
* List (very) ugly thing colors in the proper order.David Lawrence Ramsey2009-10-081-17/+17
* Fix resistances for very ugly things created from leveled-up ugly thingsDavid Lawrence Ramsey2009-10-061-3/+6
* Rename very ugly things' attack flavor upgrade function to make its useDavid Lawrence Ramsey2009-10-061-2/+2
* Simplify and display resistances for (very) ugly things.David Lawrence Ramsey2009-10-061-69/+48
* Make sure that all (very) ugly things in a band start with the sameDavid Lawrence Ramsey2009-10-061-6/+19
* Drop obsolete CVS last-committed headers ($Author$).Adam Borowski2009-10-061-2/+0
* Give green ugly things AF_POISON_NASTY instead of AF_POISON, as it'sDavid Lawrence Ramsey2009-09-291-2/+2
* Simplify several random array selections by using RANDOM_ELEMENT().David Lawrence Ramsey2009-09-291-2/+2
* For flavor, add "peck" and "headbutt" attack types. The former is nowDavid Lawrence Ramsey2009-09-241-2/+2
* Add another sanity check for player ghosts.David Lawrence Ramsey2009-09-241-0/+5
* Add spelling fixes.David Lawrence Ramsey2009-09-231-2/+2
* Let player ghosts and random Pandemonium demons cast Airstrike.dolorous2009-09-221-2/+3
* Remove guaranteed acid resistance for acid-flavored (very) ugly things, dolorous2009-09-201-30/+49
* After some thought, put (very) ugly things' healing from mutation back dolorous2009-09-191-1/+1
* Make (very) ugly things no longer heal all damage when they mutate.dolorous2009-09-191-7/+12
* Ensure that mutated very ugly things always get a different color from dolorous2009-09-181-1/+2