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* Trim unnecessary #includes.Adam Borowski2010-01-131-1/+0
* Amulet of stasis, first cut.Darshan Shaligram2010-01-111-3/+2
* Make unknown potions of rage override clarity. Drugs > being focused > anger.Adam Borowski2010-01-071-1/+1
* Rename transfor.{cc,h} to transform.{cc,h}.Adam Borowski2010-01-071-1/+1
* New (ranged) weapon brand: evasion.Jude Brown2010-01-031-0/+6
* Fix MP+X property in unrands (Mantis #294, Vandal).Jude Brown2010-01-021-7/+6
* New (rakshasa) unique: Mara, Lord of Ilusions.Jude Brown2009-12-241-0/+1
* Remove further header-include. env.h now always directly included.Robert Vollmert2009-11-271-0/+1
* Replace uses of disease_player with player::sicken.Vsevolod Kozlov2009-11-221-1/+1
* Stop Deep Dwarf MP from regenerating with spirit shield.Jude Brown2009-11-221-0/+4
* Delay adjustment for death's doorCharles Otto2009-11-151-1/+2
* Delay changes for corona, berserk, lev, and cflyCharles Otto2009-11-151-6/+4
* Delay adjustment for might, brilliance and agilityCharles Otto2009-11-151-14/+4
* On second thought abstract increasing/setting durations a little.Charles Otto2009-11-151-12/+6
* Use correct symbol in it_use2 (oops)Charles Otto2009-11-151-4/+4
* Delay adjustments for invisibility and the shadow cardCharles Otto2009-11-151-4/+4
* Convert some sources of temporary insulation to delaysCharles Otto2009-11-151-4/+8
* Chei Fluff: * Ruininous Time -> Slouch * Better player titles Mechanics: * Po...Brendan Hickey2009-11-161-1/+0
* Rename SPELL_BACKLIGHT -> SPELL_CORONA, and relevant ZAP/BEAM/DUR.Jude Brown2009-11-121-2/+2
* Quaffing an unided potion of berserk rage is "unintentional" berserk -- it ma...Adam Borowski2009-11-111-1/+1
* Add major cosmetic fixesStefan O'Rear2009-11-071-4/+7
* Vampiricism tweaks per FR#2892713Stefan O'Rear2009-11-071-2/+8
* Move checks for the berserk state into actor::berserk().David Lawrence Ramsey2009-11-061-1/+1
* Replace uses of player_is_airborne with you.airborne.Vsevolod Kozlov2009-11-051-3/+3
* Move rot_player() to player::rot() (Zaba)Adam Borowski2009-11-051-1/+1
* Bracers of archery: 5,3 slaying for ranged combat, -1,-1 for melee.Adam Borowski2009-11-031-0/+4
* Add minor cosmetic fixes.David Lawrence Ramsey2009-11-021-8/+10
* Give +Invis the same treatment as +LevStefan O'Rear2009-11-021-0/+3
* Removing +Lev items cancels levitationStefan O'Rear2009-11-021-0/+4
* Extend potions of resistance to same duration as might. [FR 2885026]Adam Borowski2009-10-251-4/+4
* Do nothing if unwielding a non-weapon artefactMatthew Cline2009-10-241-2/+4
* Don't use invisibility items when pointlessMatthew Cline2009-10-241-4/+25
* Move player_see_invis into player class.Robert Vollmert2009-10-221-1/+1
* Clean up some unused #includesAdam Borowski2009-10-221-1/+0
* Add missing Chronos conducts for hasting yourself, casting swiftness,Adam Borowski2009-10-211-0/+1
* versioning: remove SVN-specific revision data, add Git versioningSteven Noonan2009-10-181-1/+0
* Make default LOS configurable.Robert Vollmert2009-10-171-1/+2
* Naming consistency.Robert Vollmert2009-10-171-1/+1
* Add minor cosmetic fixes.David Lawrence Ramsey2009-10-161-4/+4
* Fix bug [2874791], Merfolk stat change issuesCharles Otto2009-10-161-0/+9
* it_use2.cc: remove bad 'const' qualifier on variable declarationSteven Noonan2009-10-151-3/+4
* Drop obsolete CVS last-committed headers ($Author$).Adam Borowski2009-10-061-2/+0
* Amulet of guardian spirit, it comes as an amulet or a cap.Adam Borowski2009-10-051-0/+16
* A bug fix commit! (I didn't do one of these in a while...)j-p-e-g2009-09-131-1/+2
* Commit several patches:j-p-e-g2009-09-131-0/+44
* Fix 2822832: temporary brands not being removed when thrown with LRET_FUMBLEDj-p-e-g2009-07-201-1/+1
* * Moved most hard-coded non-standard unrandart behaviour to art-func.h,zelgadis2009-06-271-35/+22
* Replace "is_random_artefact()" with "is_artefact()" in a few places wherezelgadis2009-06-251-3/+3
* Remove "#define SPWPN_FOOBAR UNRAND_FOOBAR" backwards compatibility forzelgadis2009-06-251-5/+4
* First part of the merger of fixed artefacts into unrandom artefactszelgadis2009-06-251-4/+4