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path: root/crawl-ref/source/itemname.h
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* Autoinscribe armour brands.Adam Borowski2009-12-151-0/+1
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* Corpse names for unusally named monstersMatthew Cline2009-11-101-2/+4
| | | | | Fix corpse names (and zombie names) for monsters which are named with name_adjective, name_suffix or name_replace.
* Remove "called from:" comments.Vsevolod Kozlov2009-11-031-3/+0
| | | | | | These were of questionable use and freshness. Signed-off-by: Robert Vollmert <rvollmert@gmx.net>
* Drop obsolete CVS last-committed headers ($Author$).Adam Borowski2009-10-061-2/+0
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* Tiles: Save per-character equipment setting and use it in the characterj-p-e-g2009-07-071-1/+2
| | | | | | | | | | | | | | | | selection menu. TODO: Use this instead of dolls.txt for initialising dolls, falling back on dolls.txt if name.tdl cannot be found and for new characters. I've tried displaying floor type but found it resulted in an information overload, and also distracts from the main information (species, equipment), esp. since it's mostly floor and most of the tile is covered anyway. I left it in (though commented out), so it's in the repository, but will remove it afterwards. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10122 c06c8d41-db1a-0410-9941-cceddc491573
* * Allow viewing known items from "Use on what item?" scroll prompt.j-p-e-g2009-04-111-1/+1
| | | | | | | | * Default use_fake_cursor to true on Unix, else false. * Tweak some descriptions. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9594 c06c8d41-db1a-0410-9941-cceddc491573
* Fix [2644366]: place a space between prefixes and the item name.haranp2009-02-281-15/+7
| | | | | | | | Also, fix the documentation which used to say that the prefixes are comma-separated (they're not.) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9294 c06c8d41-db1a-0410-9941-cceddc491573
* [2577409]: minor improvements to the shopping interface.haranp2009-02-081-12/+1
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8979 c06c8d41-db1a-0410-9941-cceddc491573
* Allow for the creation of named zombies and spectral things from namedzelgadis2009-01-111-0/+5
| | | | | | | | | | | non-unique monsters (including polymorphed uniques, so you can get things like "A rat shaped Royal Jelly zombie"). Include the name of unique and named monsters in their corpse names, for things like "The corpse of the Lernaean hydra" or "The human corpse of Sigmund". git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8407 c06c8d41-db1a-0410-9941-cceddc491573
* drop_filter can now match against the same keywords as menu_colour, minus thezelgadis2008-12-311-0/+2
| | | | | | | | | | | | | | identification status and chunk/corpse information. drop_filter now defaults to useless_item You can prevent an init file variable from being changed by turning it into a constant. Clear variables and aliases when resetting the game options. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8043 c06c8d41-db1a-0410-9941-cceddc491573
* Apply Artificer patch, with small modifications:j-p-e-g2008-12-081-0/+5
| | | | | | | | | | * Artificers start with a knife unless their second wand is a supporting one (confusion, enslavement) in which case they get a dagger. * Enslavement only has 6 charges. * Centaurs and Ghouls are restricted, as well. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7781 c06c8d41-db1a-0410-9941-cceddc491573
* Clean up monster potion handling, fix bug where !oHW healingharanp2008-09-181-8/+0
| | | | | | | | | | also applied !oH healing, make monsters drink !oH when helpful, disallow potions for some monsters (currently only liches and mummies, more can be added.) Fixes 2035734, 2048006. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6944 c06c8d41-db1a-0410-9941-cceddc491573
* Remove pre-Stone Soup change history from source files, and push it allj-p-e-g2008-09-141-4/+0
| | | | | | | | | | into a file crawlhistory.txt in docs/obsolete. I used a perl script to do this under the assumption that all these change logs used the same system following the keyword "Change History". git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6930 c06c8d41-db1a-0410-9941-cceddc491573
* For jewellery with pluses and wands, only make an ident note when thezelgadis2008-06-191-0/+3
| | | | | | | | | | | | first item of the type is identified, not when the charges/pluses of any item of the type is identified. Make sure that artefacts have nothing to do with the identification level of jewellery by making versions of set_ident_type() and get_ident_type() which accept a full item_def as a parameter. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5973 c06c8d41-db1a-0410-9941-cceddc491573
* Modify Evaporate and Stinking Cloud to prompt when firing throughj-p-e-g2008-06-101-2/+2
| | | | | | | | allies. Note: This does still not handle the actual clouds, just the basic beam. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5701 c06c8d41-db1a-0410-9941-cceddc491573
* Remove pickup.lua.j-p-e-g2008-06-091-2/+3
| | | | | | | | | Make menu_colour_item_prefix also apply for autopickup_exceptions, so you can exclude, for example, all evil_eating at once. Fix Vampires "continuing draining" after having "stopped". git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5666 c06c8d41-db1a-0410-9941-cceddc491573
* Yikes, so many files! And all I did was add more item evaluationj-p-e-g2008-06-091-0/+5
| | | | | | | | | | | | | | | | | | | | | | | functions for menu colouring and pickup... Added: emergency_item, good_item, dangerous_item, bad_item, and useless_item, all taking into account player species and mutations, so e.g. =see invisible is useless for Naga, and !poison is always bad but only useless if you don't know Evaporate. Never autopickup useless, dangerous (e.g. ?immolation) or inedible items, and simplify the item colour/pickup options accordingly. I'll have to see if pickup.lua is still even needed after this. Removed the menu_colour_prefix_id option as I can't see any reason to turn it off. Oh, and fixed a bug where Kenku were unable to stop levitating if they gained level 15 while levitating. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5658 c06c8d41-db1a-0410-9941-cceddc491573
* Nerf damage of the bat transformation. Reduced fromj-p-e-g2008-06-071-0/+3
| | | | | | | | | | | | | | | | 2 + skill(unarmed_combat)/3 to 2 + rnd(skill(unarmed_combat)/5 + 1) Also replace the menu_colour_prefix colouring for prompts and the like to use message_colour instead, so those "msg" abbreviations in food_colouring.txt actually have an effect now, and players can disable colouring of prompts etc. (respects channels) while leaving it on in the inventory. I'm leaving the menu_colour_prefix function in for now, in case it can be used somewhere else. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5558 c06c8d41-db1a-0410-9941-cceddc491573
* Fix a stupid bug I'd introduced when fixing another one.j-p-e-g2008-06-021-2/+4
| | | | | | | | | | | | | | | Fix 1939901: Weapon listing not updated right away after being cursed. Put the code to colour arbitrary substrings of a message according to the menu_colour settings into a function of its own, and use it for pick up and eating prompts (currently from floor only) as well as for the "Things that are here" listing. Could be overly spammy, thus needs testing. If all works well, we can remove the "msg =" settings in food_colouring.txt that currently don't do anything anyway, or reuse them for non-prompt messages like "You see here a green rat corpse." git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5436 c06c8d41-db1a-0410-9941-cceddc491573
* A second round of cleaning up the paragraphs of the item descriptionsj-p-e-g2008-03-081-0/+4
| | | | | | | | | | | (view screen). It's now consistent for known artefacts, and also consistent for non-artefacts and unID'd artefacts. The two consistencies still differ by one linebreak, but that's really minor, and for the short descriptions (potions, scrolls, food etc.) it looks better this way anyway, I think. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3544 c06c8d41-db1a-0410-9941-cceddc491573
* [Bug 1907221] Add "Modified for Crawl Reference" statement and author to aj-p-e-g2008-03-081-1/+1
| | | | | | | | huge number of files. Also correct file name comments. No coding changes. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3539 c06c8d41-db1a-0410-9941-cceddc491573
* Rework staves/rods to match the ID behaviour of wands etc., i.e.j-p-e-g2008-02-101-0/+1
| | | | | | | | | | | | | | | | | they get randomised but fixed descriptions at the beginning of the game, and once you know one type you'll be able to recognize another staff/rod of the same type. In the case of rods you'll still have to evoke it to find out the number of charges. I've tried to put the secondary descriptions into an order that will roughly match the ten current staff tiles. This solves part of FR 1837348, and is likely to cause havoc to saved games, at least concerning staves. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3424 c06c8d41-db1a-0410-9941-cceddc491573
* Replace abbreviations used for auto-inscribing randartsj-p-e-g2008-02-091-0/+2
| | | | | | | | | | | | with (hopefully) more useful variants. We tried to achieve a balance between shortness and and being easy to understand. I also moved around the order, so that the most important properties, esp. negative ones, come first, and added the terse ego descriptor for randarts weapons. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3409 c06c8d41-db1a-0410-9941-cceddc491573
* "?/" can now be used to look up items. A side effect of this is thatzelgadis2007-12-061-0/+11
| | | | | | | | | | | | | item descriptions have been moved to dat/descript/items.txt and dat/descript/unident.txt. STL maps are now used to look up exact matches for the names of monsters, features and spells, so that looking them up with "?/" won't get too slow if there's a large descriptions DB and each key has to be tested if its a monster/spell/etc. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3009 c06c8d41-db1a-0410-9941-cceddc491573
* * Add Cannibalism to list of forbidded actions for good gods.j-p-e-g2007-11-131-0/+1
| | | | | | | | | * Add simple warning message (god "did not appreciate that!") when using unID'd items that would otherwise be penalized. * Change protection from harm to be independent of prayer. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2849 c06c8d41-db1a-0410-9941-cceddc491573
* A handful of new game options:zelgadis2007-09-171-0/+5
| | | | | | | | | | | | | | | | | | menu_colour_prefix_id, if set to true, causes the identification state of an object to be prefixed to the string menu colour regexes are matched against (but does not alter the string displayed on the screen). menu_colour_prefix_class, if set to true, prefixes the object's base type to the string menu colour regexes are matched against. user_note_prefix can be set to a string which will be prefixed to manual user notes when they are displayed, to make them easier to find. detailed_hunger, if set to true, will cause three new informational-only hunger states to be displayed: near starving, very hungry and very full. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2121 c06c8d41-db1a-0410-9941-cceddc491573
* Split off portions of externs.h and enum.h into other files. Thezelgadis2007-09-151-0/+62
| | | | | | | | | | | | | crawl_environment, player and monsters classes have been left in externs.h, which necessitates that all of the enums references by those classes stay in enums.h, since you can't forward declare an enum. However, it's a start. Also, portions of misc.{cc,h} have been split off into traps.{cc,h}, place.{cc,h} and terrain.{cc,h} git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2095 c06c8d41-db1a-0410-9941-cceddc491573
* Describing items now works better in shops (fixes 1749246.)haranp2007-07-071-0/+1
| | | | | | | | | More consistency in type-ID vs. artefacts: knowing the type-ID of a specific ring won't property-ID or type-ID an artefact ring of the same type, and vice versa. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1781 c06c8d41-db1a-0410-9941-cceddc491573
* More strings instead of char*s.haranp2007-06-181-1/+1
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1599 c06c8d41-db1a-0410-9941-cceddc491573
* More minor cleanups.haranp2007-04-271-7/+0
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1378 c06c8d41-db1a-0410-9941-cceddc491573
* Rewrite of item_def::name() (the old itemname()). Much, much cleaner now.haranp2007-04-271-10/+1
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1376 c06c8d41-db1a-0410-9941-cceddc491573
* Made item_def::base_type into object_class_type, instead of unsigned char.haranp2007-04-261-2/+3
| | | | | | | | | | | Flushed out a few bugs as a result, specifically: 1. Some monsters (e.g., orcs) can now get blowguns as they were intended to (look at the makeitem.cc change); 2. Acquirement will no longer attempt to give you the books of minor magic if you've found them (look at the effects.cc change.) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1374 c06c8d41-db1a-0410-9941-cceddc491573
* Cleaned up shop-handling code considerably.haranp2007-04-241-31/+7
| | | | | | | | | | | | | Instead of shops passing around global id_arr arrays, shops use the newly added third argument to item_def::name() which indicates whether to override item ID status. This means that the shop ID SIGHUP protection is now unnecessary; it's been removed. Hopefully I caught all the places where the stash tracker tries to get item names and fixed them, but I might have missed something. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1359 c06c8d41-db1a-0410-9941-cceddc491573
* Eliminated it_name(), in_name(), item_name(). The function to use isharanp2007-04-211-28/+2
| | | | | | | | now item_def::name(). Cleaned up a lot of code in the process. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1341 c06c8d41-db1a-0410-9941-cceddc491573
* Fixed id array being clobbered if Crawl receives SIGHUP with the player in adshaligram2007-01-171-1/+1
| | | | | | shop. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@858 c06c8d41-db1a-0410-9941-cceddc491573
* Hopefully, finally squashed the stacking bug.haranp2006-12-291-0/+1
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@728 c06c8d41-db1a-0410-9941-cceddc491573
* Merged stone_soup r15:451 into trunk.dshaligram2006-11-221-51/+11
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@452 c06c8d41-db1a-0410-9941-cceddc491573
* Clean up a mistake in the SVN import.nlanza2006-08-131-0/+157
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10 c06c8d41-db1a-0410-9941-cceddc491573