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path: root/crawl-ref/source/mon-data.h
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* Added the new monster "test spawner", an unkillable, stationary monster whichzelgadis2008-12-311-0/+16
* Change the color of simulacra from WHITE to EC_ICE, so that small dolorous2008-12-241-2/+2
* Give chaos spawns the CE_NOCORPSE corpse type instead of dolorous2008-12-241-1/+1
* Got rid of setup_dragon(), moving it's functionality into setup_mons_cast() andzelgadis2008-12-141-2/+3
* First draft of the spell noisyness system: spells cast by the player and byzelgadis2008-12-131-1/+1
* * Nerf harpies a bit: they are now slower and have no bite attack j-p-e-g2008-12-111-3/+3
* * Colour ASCII sharks WHITE. :)j-p-e-g2008-12-081-1/+1
* * Add sharks. They go into a battle frenzy if they smell blood.j-p-e-g2008-12-081-0/+12
* Fix bug 2398445: "Ignite Poison" had the Holy spell discipline.zelgadis2008-12-081-1/+1
* Add tiles for disturbance in shallow water (only preliminary since youj-p-e-g2008-12-071-2/+2
* Make the royal jelly's name and pronoun come out right now that it's a unique.zelgadis2008-12-041-1/+1
* Harpies now also eat food on the ground.j-p-e-g2008-12-031-1/+1
* Implement harpyes. They ...j-p-e-g2008-12-031-7/+28
* Make the Royal Jelly a unique monster.zelgadis2008-12-031-1/+1
* Add some chaos attacks/weapons. Missiles and launchers of chaos fire a bolt ofzelgadis2008-12-011-6/+6
* * Move all tiles of animal monsters into a subfolder animals/.j-p-e-g2008-11-301-1/+1
* * Repurpose program bug tile for chaos spawns (using error tile forj-p-e-g2008-11-301-27/+46
* Changed player attribute type from unsigned char to unsigned long. Breakszelgadis2008-11-291-0/+11
* Put skeletal dragons back in the dragon genus, and treat all dolorous2008-11-241-1/+1
* Add the attack types AT_PUNCH and AT_KICK, and make draconian monks use dolorous2008-11-171-1/+1
* Make monsters' glowing quality a class flag, instead of hardcoding a dolorous2008-11-081-22/+22
* Make big kobolds medium-sized instead of small-sized, so that they're dolorous2008-11-031-1/+1
* Add minor cosmetic fix.dolorous2008-11-011-1/+1
* For consistency with most other 'z' types, make flaming corpses able to dolorous2008-11-011-1/+1
* Fix [2162875] by applying the rest of rvollmert's patch.dolorous2008-11-011-6/+6
* Switch the corpse types of the shining eye and the eye of draining, as dolorous2008-10-301-2/+2
* Give flayed ghosts I_NORMAL intelligence instead of I_PLANT, to match dolorous2008-10-301-2/+2
* Rework angels somewhat. To synchronize with daevas, angels are now dolorous2008-10-191-2/+3
* Add minor monster tweaks: remove warm blood from angels and daevas, dolorous2008-10-171-5/+3
* Don't put skeletal dragons in the MONS_DRAGON genus anymore, to fix the dolorous2008-10-161-1/+1
* Make abominations resist poison, since they can be either demonic or dolorous2008-10-121-2/+2
* Removed draconians' ability to strike three times per turn with their wieldedharanp2008-10-111-15/+15
* Adjust monster habitats again. Remove the M_AMPHIBIOUS flag, and dolorous2008-10-051-44/+44
* Add minor cosmetic fixes.dolorous2008-10-051-40/+39
* Fix 2063470: =f inscription preventing wielding of stonesj-p-e-g2008-10-041-1/+1
* Make liches and ancient liches use MST_NO_SPELLS, just as e.g. orc dolorous2008-10-041-2/+2
* Add minor abomination-related tweaks.dolorous2008-10-021-3/+2
* Make flaming corpses able to open doors, as freezing wraiths can.dolorous2008-09-291-1/+1
* Allow flaming corpses so see invisible, as freezing wraiths and most dolorous2008-09-281-1/+1
* Player and monster naga no longer flounder or lose stealth in shallow water, ...dshaligram2008-09-141-1/+1
* Give monster naga normal delay for non-movement action to match player naga.dshaligram2008-09-141-4/+10
* Add the flaming corpse monster, as specified in FR [1746720], with dolorous2008-09-061-0/+11
* Implement Martin Read's suggested demon tweaks: make iron devils able to dolorous2008-08-211-3/+3
* Don't mark death yaks as evil anymore, since they have natural holiness, dolorous2008-08-201-1/+1
* Don't mark fire and frost giants as evil anymore, since they have dolorous2008-08-201-8/+6
* Fix [2041003]: Mark draconian callers as evil, since they can summon dolorous2008-08-091-1/+1
* Allow Antaeus to move through water.dshaligram2008-08-091-2/+2
* Fix [2037146]: Make hill giants use MONUSE_STARTING_EQUIPMENT, so that dolorous2008-08-041-1/+1
* Fix resists for lava creatures.dshaligram2008-07-201-2/+2
* Pan overhaul:dshaligram2008-07-201-3/+3