| Commit message (Collapse) | Author | Age | Files | Lines |
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Signed-off-by: Brendan Hickey <brendan@bhickey.net>
Acked-by: Steven Noonan <steven@uplinklabs.net>
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on negative energy resistance, but on rotting resistance.
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player attacks on the same (aside from tentacle attacks, which only
monsters can currently have and which work on all submerged monsters).
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used by some birdlike monsters as an alternative to "claw". The latter
is currently used only by chaos spawns and (very) ugly things, although
it could be useful if non-draconian monks are added. Also, rename
AT_BUTT to AT_GORE, as it's described as "gore" anyway.
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Equipment: a cloak, a dagger or short sword, and some gold.
Spells : Blink, Invisibility, Teleport Self
Most importantly, in melee combat Maurice will try to steal items from
the player. Due to technical limitations he can only steal item types
monsters can carry and only if said item slot is still free. All
applicable items get weighted by item value, and if nothing is
applicable he will steal some gold instead. If even that isn't possible,
he'll complain a bit and teleport away.
Maurice is placed in the same depth as Gastronok. He's not actually
hard (except for the occasional weapon brand or wand), but rather
annoying. :p
Stealing from monsters hasn't been implemented, and I don't think it's
as interesting. Maurice is currently prevented from stealing items the
player has equipped, though I'm considering allowing him to steal a
wielded weapon, at least.
The limitations of monsters' inventories means that Maurice will never
attempt to steal armour (slot already filled) or jewellery (missing
slot). Maybe we could try to force valuable items into inappropriate but
rarely used slots, e.g. MSLOT_MISC.
Other than in the FR (see 2838375) Maurice does not disappear from the
level, so you can still hunt him down. He also doesn't get a crossbow or
blowgun yet, though that's an interesting idea. However, handing out a
secondary weapon would mean that he couldn't steal weapons either.
Doesn't have a tile yet, and I have no image of him in my head either.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10776 c06c8d41-db1a-0410-9941-cceddc491573
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asphyxiated or not.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10742 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10740 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10715 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10712 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10711 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10700 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10697 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10693 c06c8d41-db1a-0410-9941-cceddc491573
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have it.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10638 c06c8d41-db1a-0410-9941-cceddc491573
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properly generalize the checks for item-eating monsters.
Currently, monsters' eating abilities are restricted to items (jelly
types) and corpses (necrophagi, ghouls, and hungry ghosts; the last can
eat corpses in some legends). It should probably be extended to harpies
at some point, too.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10628 c06c8d41-db1a-0410-9941-cceddc491573
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use it.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10586 c06c8d41-db1a-0410-9941-cceddc491573
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cleanups added by me.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10442 c06c8d41-db1a-0410-9941-cceddc491573
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sure that both spawn Jiyva-worshipping jellies.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10311 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10309 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10271 c06c8d41-db1a-0410-9941-cceddc491573
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as a restriction for missile pickup.
* Take weapon brands into account when picking up weapons.
* Allow monsters to upgrade to another launcher type if they're
out of ammo for their old one.
* When comparing item values during monster pickup treat items
as if they were identified.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9707 c06c8d41-db1a-0410-9941-cceddc491573
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lords, using mons_class_resists (currently only poison) instead of
mons_resists().
* Add option note_xom_effects (defaults to true) that causes note-taking
for all Xom effects, hopefully spoiler free.
* Autoinscribe hides from unique monsters' corpses with the monster name,
as suggested on rgrm. Currently only applies to Snorg and Tiamat.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9652 c06c8d41-db1a-0410-9941-cceddc491573
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its format string with its var args. Also, fixing clone function from chaos brand that was causing this where cloned items in monster inventories weren't setting their link to be part of the new monster's inventory. Refactoring monster holding functions into item_def, where they probably should be.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9618 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9582 c06c8d41-db1a-0410-9941-cceddc491573
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type.
* Allow quivering of wielded missiles (stones for Sandblast etc.) and
wielded weapons of returning if your throwing skill is > 0.
* Add stairs/gates/shops to the 'V' command, mostly for the convenience
of the easy travel feature.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9574 c06c8d41-db1a-0410-9941-cceddc491573
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have their speed properly overridden.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9457 c06c8d41-db1a-0410-9941-cceddc491573
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Make Roxanne immune to disintegration (like ice statues).
Move rock worms a bit lower in the dungeon and increase their damage (a
tiny bit).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9428 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9388 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9375 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9362 c06c8d41-db1a-0410-9941-cceddc491573
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(Incidentally, if you walk into a mimic by accident, the stash won't go
away until the next turn. Technically a bug, but a minor one.)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9118 c06c8d41-db1a-0410-9941-cceddc491573
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and attack you if you step outside of sanctuary; also, they can acquire
and chase new targets while still respecting sanctuary.
Hopefully non-buggy.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9100 c06c8d41-db1a-0410-9941-cceddc491573
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players: torso size, not body size, counts. This should fix [2508934],
without having to fix any monster flags :)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8928 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8660 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8650 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8442 c06c8d41-db1a-0410-9941-cceddc491573
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non-unique monsters (including polymorphed uniques, so you can get things like
"A rat shaped Royal Jelly zombie").
Include the name of unique and named monsters in their corpse names, for things
like "The corpse of the Lernaean hydra" or "The human corpse of Sigmund".
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8407 c06c8d41-db1a-0410-9941-cceddc491573
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there'll be a base to work on; of course the format can (and should)
be improved. Currently it's one line per resistance.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8396 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8386 c06c8d41-db1a-0410-9941-cceddc491573
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any valid item in mitm[] which is still at (0, 0) by the time debug_item_scan()
is called must be buggy. Also set the link fields of monster held items to
NON_ITEM + 1 + monster_index, so that it's easy to tell which monster is
holding any given item; this is used in debug_mons_scan() and
monsters::pickup() to do some sanity checking of monster inventory. I've tried
to thoroughly test this, but there might still be some bugs left.
Breaks savefile compatibility (or, rather, will lead to endless error messages
if you use an old save file).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8322 c06c8d41-db1a-0410-9941-cceddc491573
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succeeded.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8271 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8270 c06c8d41-db1a-0410-9941-cceddc491573
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with mons_friendly_real() and monst_wont_attack_real() having the old behaviour
of ignoring arena mode. Remove all special casing of
"mons_friendly(mon) && !crawl_state.arena", instead using mons_friendly_real()
and mons_wont_attack_real() in the monster code which distinguishes friend from
foe. Might be a bit buggy.
Make Zot traps affect all monsters in arena mode, and never the player.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8255 c06c8d41-db1a-0410-9941-cceddc491573
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monster-creating spells, and avoid assertion failures caused by setting
an abjuration duration of 0 and a spell_type to something other than 0.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8162 c06c8d41-db1a-0410-9941-cceddc491573
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