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path: root/crawl-ref/source/mon-util.h
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* Add snapping turtles, alligator snapping turtles and sea snakes to the Shoals...Darshan Shaligram2010-01-081-1/+2
* Merge branch 'master' into ioodAdam Borowski2009-12-301-0/+1
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| * Implement fish corpses and kraken zombies.Stefan O'Rear2009-12-301-0/+1
* | Make the "killing friend" conduct, slouch and swapping place treat projectile...Adam Borowski2009-12-201-1/+1
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* Rename grey snakes to anacondas. Give them constriction, message-only for now.Adam Borowski2009-12-161-1/+3
* Make folks pacified via Evilyon neutral-hostile (dpeg).Adam Borowski2009-12-141-1/+1
* Use AT_ not AF_ for WEAP_ONLY, so statues won't use bows like a cudgel.Adam Borowski2009-12-111-3/+4
* A blank "statue" monster, to be redefined by vaults.Adam Borowski2009-12-111-1/+2
* Make ugly_thing_colour_offset() take only a color instead of a monster.David Lawrence Ramsey2009-11-211-1/+1
* Convert mons_has_los_ability() to use monster_type instead of int.David Lawrence Ramsey2009-11-191-1/+1
* Fix information leakage in detect creatures.Robert Vollmert2009-11-161-0/+1
* Move general initialization of monster spells into its own function.David Lawrence Ramsey2009-11-141-1/+1
* Replace mons_is_magic_user() with monsters::is_magic_user().David Lawrence Ramsey2009-11-101-1/+0
* Replace mons_is_pacified with monsters::pacified.Vsevolod Kozlov2009-11-091-1/+0
* Replace mons_wont_attack with monsters::wont_attack.Vsevolod Kozlov2009-11-091-1/+0
* Comment out the unused monster flag in mon-util.h.David Lawrence Ramsey2009-11-081-1/+1
* Replace mons_cannot_act with monsters::cannot_act.Vsevolod Kozlov2009-11-081-1/+0
* Replace mons_cannot_move with monsters::cannot_move.Vsevolod Kozlov2009-11-081-1/+0
* Replace mons_is_petrifying with monsters::petrifying.Vsevolod Kozlov2009-11-081-1/+0
* Merge from chaotic_experiment branch:Eino Keskitalo2009-11-071-1/+0
* Remove mons_is_holy(), as it's redundant.David Lawrence Ramsey2009-11-071-1/+0
* Change hard-coded _give_wand exceptions to class flags.Jude Brown2009-11-081-2/+2
* Replace mons_is_summoned with monsters::is_summoned.Vsevolod Kozlov2009-11-071-2/+0
* Replace uses of mons_is_icy with monsters::is_icy.Vsevolod Kozlov2009-11-071-1/+0
* Replace mons_strict_neutral with monsters::strict_neutral.Vsevolod Kozlov2009-11-071-1/+0
* Replace mons_good_neutral with monsters::good_neutral.Vsevolod Kozlov2009-11-071-1/+0
* Replace mons_neutral with monsters::neutral.Vsevolod Kozlov2009-11-071-1/+0
* Move mons_is_friendly to monsters::friendly.Vsevolod Kozlov2009-11-061-1/+0
* Remove mons_friendly_real and mons_wont_attack_real.Vsevolod Kozlov2009-11-061-2/+0
* Add actor::petrified, which replaces mons_is_petrified.Vsevolod Kozlov2009-11-061-1/+0
* Remove the rest of the M_EVIL references.David Lawrence Ramsey2009-11-051-1/+2
* Since all unholy monsters are considered evil, removeDavid Lawrence Ramsey2009-11-051-1/+0
* Clean up flight status checks for monsters.David Lawrence Ramsey2009-11-051-8/+9
* Create an is_evil() function in the actor interface.David Lawrence Ramsey2009-11-051-1/+0
* Replace mons_is_caught with monsters::caught.Vsevolod Kozlov2009-11-051-1/+0
* Replace mons_is_paralysed with monsters::paralysed.Vsevolod Kozlov2009-11-051-1/+0
* Move *_res(ist)_magic to relevant classes, provide actor interface.Vsevolod Kozlov2009-11-051-3/+0
* Remove "called from:" comments.Vsevolod Kozlov2009-11-031-133/+0
* Remove mstuff2.h and mstuff2 referencesMatthew Cline2009-11-031-9/+3
* Move checks for a player or monster's being chaotic into anotherDavid Lawrence Ramsey2009-11-011-2/+1
* Split up monstuff.ccMatthew Cline2009-11-011-11/+2
* monster.cc: Split of monsters clasxs methodsMatthew Cline2009-10-311-1/+5
* Merge mons_holiness() into monster::holiness(), and add an is_unholy()David Lawrence Ramsey2009-10-311-2/+0
* Combine mons_res_foo(monsters *m) into monsters::res_foo()abrahamwl2009-10-311-13/+1
* Implement [2889948]: In the console version, make (very) ugly thingDavid Lawrence Ramsey2009-10-311-0/+1
* Combine mons_is_submerged(monsters *m) into monsters::submerged()abrahamwl2009-10-311-1/+0
* Combine mons_is_sleeping(monsters *m) into monsters::asleep()abrahamwl2009-10-301-1/+0
* Convert some ints to monster_type.Robert Vollmert2009-10-271-1/+1
* Fold mon_can_see_monster and mons_monster_visible into monsters.Robert Vollmert2009-10-221-2/+0
* Move mons_player_visible into player::visible_to.Robert Vollmert2009-10-221-1/+0