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* you.never_die: restore stat on stat-deathMatthew Cline2009-11-241-0/+6
* you.never_die tweaksMatthew Cline2009-11-241-2/+2
* you.never_die (player::never_die)Matthew Cline2009-11-241-0/+9
* If you die to disintegration, say "blown up" not "killed".Adam Borowski2009-11-231-0/+7
* Move tutorial state out of Options.Robert Vollmert2009-11-161-1/+1
* Remove #include <conio.h> from all over the place. Convert COLORS to an enum.Adam Borowski2009-11-141-1/+0
* Fix a crash when _passive_freeze is called with NULL auxCharles Otto2009-11-131-1/+1
* Fix passive freeze proccing on tormentStefan O'Rear2009-11-131-3/+6
* Remove obsoleted los.h includes.Robert Vollmert2009-11-131-1/+0
* Replace observe_cell by you.see_cell.Robert Vollmert2009-11-131-1/+1
* Extract and move file deletion on game end.Robert Vollmert2009-11-121-27/+33
* Add summoner and non_actor_summoner to mgen_dataStefan O'Rear2009-11-121-1/+1
* Rename monspeak/monplace/monstuff to mon-speak/place/stuff.Jude Brown2009-11-121-2/+2
* Split shouting and stealth code from view.cc.Robert Vollmert2009-11-101-0/+1
* Make Fedhas worshipers immune to spore food destruction.Charles Otto2009-11-101-0/+8
* Remove option draw_it from viewwindow.Robert Vollmert2009-11-091-1/+1
* Replace mons_wont_attack with monsters::wont_attack.Vsevolod Kozlov2009-11-091-1/+1
* Simplify the formula for Jiyva-worshipping players' royal jelly spawns.David Lawrence Ramsey2009-11-061-2/+2
* Replace global see_cell by observe_cell and disambiguate old uses.Robert Vollmert2009-11-061-1/+1
* Rename is_valid_item to item_def::is_valid.Vsevolod Kozlov2009-11-061-2/+2
* Extract morgue file time formatting into make_file_time.Robert Vollmert2009-11-061-13/+4
* Move player_res_asphyx/rotting to player::res_asphyx/rotting.Vsevolod Kozlov2009-11-051-1/+1
* Split game_options from externs.h into options.h.Robert Vollmert2009-11-041-0/+1
* Implement "Passive Freeze" mutation (DS)Stefan O'Rear2009-11-021-0/+48
* Implement conservation mutations for new DSStefan O'Rear2009-11-021-0/+15
* Implement 'Icemail' mutation for new DSStefan O'Rear2009-11-021-0/+7
* Splitting up stuff.cc.Robert Vollmert2009-10-301-0/+1
* Convert player::your_name to std::string.Robert Vollmert2009-10-241-8/+8
* Get rid of player_monster_visible.Robert Vollmert2009-10-221-1/+1
* Make Chronos account for player's haste/slow/statue form.Adam Borowski2009-10-221-1/+1
* Yank some god invocations from religion.cc into godabil.ccAdam Borowski2009-10-221-0/+1
* Bypass player death in test mode.Robert Vollmert2009-10-221-2/+2
* Chronos' time step.Adam Borowski2009-10-211-0/+2
* versioning: remove SVN-specific revision data, add Git versioningSteven Noonan2009-10-181-1/+0
* Globally replace see_grid by see_cell.Robert Vollmert2009-10-171-1/+1
* Add whitespace fixes.David Lawrence Ramsey2009-10-121-1/+1
* kill some DEBUG/WIZARD compiler warnings about unused functionsSteven Noonan2009-10-101-1/+2
* project-wide: implement use of platform.h detection macrosSteven Noonan2009-10-101-2/+2
* Split LOS code from view.cc.Robert Vollmert2009-10-081-0/+1
* Drop obsolete CVS last-committed headers ($Author$).Adam Borowski2009-10-061-2/+0
* Amulet of guardian spirit, it comes as an amulet or a cap.Adam Borowski2009-10-051-0/+11
* Make miasma and miasma resistance more consistent. It no longer dependsDavid Lawrence Ramsey2009-09-291-1/+1
* Apply zebez' patch to differentiate gates some more from stairs.j-p-e-g2009-07-251-1/+2
* Use ETC_MAGIC for beam animations with unknown effect, so we don't j-p-e-g2009-07-201-2/+2
* Simplify the royal jelly effect for both players and monsters, and make dolorous2009-07-191-6/+1
* Add still more minor fixes.dolorous2009-07-191-6/+6
* Apply vonbrand's patch in [2823698] to fix compilation under g++ 4.4.0.dolorous2009-07-181-1/+1
* Add the Slime god as per n78291's (Shayne?) patch. Thanks! :Dj-p-e-g2009-07-181-0/+66
* First part of the merger of fixed artefacts into unrandom artefactszelgadis2009-06-251-1/+1
* * Tweak Xom's ideas about what makes a funny or boring death.j-p-e-g2009-04-221-0/+3