summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/player.cc
Commit message (Expand)AuthorAgeFilesLines
* Added several new tutorial triggers including information on being caughtj-p-e-g2008-06-131-7/+12
* Add explanatory comments to the pathfinding routines. I might have gonej-p-e-g2008-06-121-3/+3
* Implement the Petrify spell in a rather basic variant, and replace the j-p-e-g2008-06-121-12/+33
* Improve performance by only checking whether there are lava or deepj-p-e-g2008-06-121-15/+19
* Extend monster pathfinding to monsters circumventing pools of deep waterj-p-e-g2008-06-111-0/+2
* Added "items" boolean parameter to the player_res_foo() functions, whichzelgadis2008-06-111-116/+137
* Implement new religious titles (FR 1872205).j-p-e-g2008-06-101-2/+2
* Yikes, so many files! And all I did was add more item evaluationj-p-e-g2008-06-091-52/+50
* After some thinking remove the bat form exception for starving Vampiresj-p-e-g2008-06-091-10/+3
* Moved some cloud related functions from misc.{cc,h} to cloud.{cc,h}zelgadis2008-06-091-0/+1
* Lower chance of vampiric bite during bat form, and if it happens, halvej-p-e-g2008-06-081-81/+79
* Add minor cosmetic fixes.dolorous2008-06-081-1/+1
* Mark demonspawn players as MH_DEMONIC.dolorous2008-06-031-0/+3
* * Fix some issues with the new food colourings, and make it respectj-p-e-g2008-06-011-4/+6
* Spelling fixes.dolorous2008-06-011-2/+2
* Modify menu_colour_item_prefix() to also handle stuff like contaminatedj-p-e-g2008-05-311-3/+3
* Change level up message (don't mention class anymore). Announce thatdploog2008-05-311-2/+5
* Autoprayer is gone.zelgadis2008-05-301-1/+0
* Oops, forgot to remove turning on DEBUG_DIAGNOSTICS.zelgadis2008-05-291-2/+0
* Twelve new tutorial events, plus examining a square with a cloud orzelgadis2008-05-291-2/+8
* Another use for patrolling:j-p-e-g2008-05-281-1/+7
* Fire off TUT_HEAVY_LOAD if you go from unencumbered to overloaded in onezelgadis2008-05-271-0/+3
* Added "error" channel for runtime errors, and changed error messages thatzelgadis2008-05-271-1/+1
* Modify skill titles j-p-e-g2008-05-261-4/+8
* Force fleeing monsters to "turn to fight" before breathing at you.j-p-e-g2008-05-251-18/+18
* Change SP_GOLDEN_DRACONIAN to SP_YELLOW_DRACONIAN, for consistency.dolorous2008-05-241-6/+6
* Typo fix.dolorous2008-05-241-1/+1
* Changed stealth descriptors as per FR 1968020.dploog2008-05-231-9/+10
* Improve player beam tracer for firing through friendlies:j-p-e-g2008-05-221-2/+2
* Rename static methods in travel.cc and terrain.cc.j-p-e-g2008-05-201-6/+6
* And make attacks on god gifts consistent with beams the same way.dolorous2008-05-191-7/+3
* Pull code from mon->can_see(target) into a new function mon->see_grid()j-p-e-g2008-05-181-9/+11
* Fix 1965819: invisible monster given away when (un)wielding or wearingj-p-e-g2008-05-171-42/+43
* Fix the remaining (known) issues with butchering all corpses in a stash:j-p-e-g2008-05-161-3/+5
* Display divine stamina in the "@" and "%" screens, under "divine dolorous2008-05-151-0/+3
* Display divine robustness in the "@" and "%" screens.dolorous2008-05-151-0/+3
* Add divine stamina (temporary stat-boosting) to Zin's Revitalisation.dolorous2008-05-151-0/+9
* Add still more minor cosmetic fixes.dolorous2008-05-151-35/+36
* FR 1962016: Make hydra headedness more obvious.j-p-e-g2008-05-141-21/+22
* Replace deep water / lava prompts with MSG_UNTHINKING_ACT.dshaligram2008-05-101-6/+2
* Add more TSO halo description fixes.dolorous2008-05-101-1/+1
* Clarify halo-related messages a bit.dolorous2008-05-091-3/+3
* Make vampires' spell (and ability) hunger dependent on their hunger state.j-p-e-g2008-05-081-4/+18
* Suppress --More-- when travel/explore makes a T&D trap save.dshaligram2008-05-041-2/+2
* Fix sort_menus option to let "any" override the default "pickup" settingj-p-e-g2008-04-281-2/+2
* Add various undead-related fixes.dolorous2008-04-281-1/+1
* Cosmetic fixes yet again.dolorous2008-04-271-3/+3
* Add cosmetic fix.dolorous2008-04-261-1/+1
* And generalize them a bit more.dolorous2008-04-261-4/+7
* Generalize the routines to determine whether you or a monster can mutate dolorous2008-04-261-0/+16