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* Some code review and cleanup.haranp2007-04-281-9/+6
* Various cleanups. Also fixed bug 1703500, inventory letters appearing twiceharanp2007-04-251-36/+18
* Cleaned up a lot of code which was using info[] to use mprf() directlyharanp2007-04-231-136/+103
* Flame brand in melee was producing "burn" messages vs ice beasts, fixed.dshaligram2007-04-141-0/+5
* Fixed bad grammar on shield block messages in melee.dshaligram2007-04-131-0/+1
* Implemented Erik's randart-MR-is-multiplicative idea.haranp2007-04-131-2/+4
* Fixed monsters that are not in sight being identified by name if they'redshaligram2007-04-111-0/+8
* Allow player ghosts to use corona.dshaligram2007-04-101-0/+8
* Allow "any trap" and "any shop" (alternatives to "random trap" and "randomdshaligram2007-04-101-5/+0
* Fixed bug with return type of levitate() (hopefully without adding new bugs.)haranp2007-04-101-2/+5
* Implemented Erik's invisibility proposal:dshaligram2007-04-071-0/+10
* Fixed hydra decapitation kills not being correctly credited (Jennifer).dshaligram2007-04-071-2/+2
* Poison resistance was being misapplied for monsters, fixed.dshaligram2007-04-071-3/+0
* Moth of wrath angering attack was lost in 0.2, reintroduced.dshaligram2007-04-071-0/+34
* Allow AF_DISEASE attacks to sicken monsters.dshaligram2007-04-021-8/+13
* Fixed overly severe EV penalties for nagas and centaurs.dshaligram2007-04-011-2/+2
* Fixed super-electric-golems.dshaligram2007-04-011-1/+1
* Copyediting textpeterb122007-03-311-1/+1
* Toned down dodging bonus further. The high-end EV was too good.dshaligram2007-03-301-2/+2
* Further reduced the early-melee-boost.dshaligram2007-03-291-1/+1
* Merged in crawl.akrasiac.org patches (simple messaging, milestones). These takedshaligram2007-03-251-2/+5
* Hard-capped see invisible and resist poison at 1 level to fix 1687499.haranp2007-03-241-2/+5
* Cleaned up monster enchantments. Instead of the old enum abuse (ENCH_ABJ_I, II,dshaligram2007-03-211-2/+7
* Make shield training a little less easy.dshaligram2007-03-191-1/+2
* Changes to the overview screen (%) - added abilities and made it scrollable.j-p-e-g2007-03-181-2/+2
* Rings of fire and ice now type-ID when the player can notice this:haranp2007-03-161-16/+16
* Added message_colour option to allow custom-colouring individual messages. Thisdshaligram2007-03-161-1/+1
* Tweaked unique code to eliminate the confusing arithmetic on MONS enum values.dshaligram2007-03-161-0/+5
* Cleaned up ghost and Pandemonium demon handling.dshaligram2007-03-151-5/+22
* Fix for 1661786: autoprayer now works with run delays.haranp2007-03-131-0/+1
* Race-based hunger now handled by mutations.haranp2007-03-131-19/+1
* Make shields more likely to block missiles, a little less likely to block meleedshaligram2007-03-101-4/+11
* Implemented 1656858: hooves make you noisy.haranp2007-03-081-0/+2
* New key=value logfile format as proposed by Shawn Moore. This is more verbosedshaligram2007-03-081-6/+32
* Kill hard tabs in .h files and crawl_options.txt.dshaligram2007-03-071-4/+5
* Player's magic can be 0 without the player dying (at least immediately) so re...mtitus_6132007-03-061-1/+1
* Add LOW MAGIC WARNING. This involved creating a channel, modifying init.txt,...mtitus_6132007-03-061-0/+6
* Kill hard tabs.dshaligram2007-03-061-33/+33
* Imported 4.1-style EV calc.dshaligram2007-03-051-4/+120
* Give transformed players appropriate shouts.dshaligram2007-03-041-0/+23
* Monster attack refactoring. Likely to be buggy.dshaligram2007-02-241-16/+299
* Break up you_attack() into a slew of smaller functions. The functions aredshaligram2007-02-121-146/+253
* Hydras now behave the same way in monster-vs-monster combat as they do indshaligram2007-02-081-5/+43
* Tutorial (JPEG) and some formatting cleanup.dshaligram2007-02-061-1/+14
* Removed USE_NEW_RANDOM, USE_MACROS.dshaligram2007-01-251-3/+0
* Removed 'considerably' from MR adjectives list (Darshan.)haranp2007-01-081-4/+3
* Added magic resistance feedback to '@'.haranp2007-01-071-0/+13
* item_ident(x, ISFLAG_KNOW_TYPE) is now deprecated in favour ofdshaligram2007-01-041-2/+2
* Fixed Abyss banishment crash.dshaligram2007-01-021-0/+1
* Fixed 1622128: venom launchers shouldn't poison in melee.haranp2006-12-271-1/+4