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* Make messages for animating single skeletons/corpses versus multiple dolorous2009-01-231-10/+20
* Add spacing fix.dolorous2009-01-231-1/+1
* Make stupid undead not pick up ranged weapons or missiles, since they dolorous2009-01-221-3/+13
* After some thought, for now, remove stupid undead not retaining dolorous2009-01-221-7/+1
* Fix equip_undead() to make stupid undead not pick up alternate weapons dolorous2009-01-221-20/+10
* Expand effect applicator functions to take an actor parameter, and use dolorous2009-01-191-1/+2
* Allow for the creation of named zombies and spectral things from namedzelgadis2009-01-111-2/+2
* Code cleanups again, fix Twist.haranp2009-01-101-28/+29
* Clean up Selective Amnesia. Sif Muna worshippers no longer get autosuccessharanp2009-01-091-50/+45
* Make the position of monster held items (-2, -2) rather than (0, 0), so thatzelgadis2009-01-081-5/+2
* Add another comment fix.dolorous2009-01-081-1/+2
* Add more comment fixes.dolorous2009-01-081-4/+6
* Expand equip_undead() to handle smart undead as well as stupid undead, dolorous2009-01-081-9/+44
* Get "The dead are walking!" message working for the arena.zelgadis2009-01-071-2/+2
* Add one last minor cosmetic fix.dolorous2009-01-071-0/+1
* In equip_undead(), don't equip the undead with holy items.dolorous2009-01-071-0/+4
* Consolidate the routines for naming zombified uniques.dolorous2009-01-061-9/+2
* Adding REVISION() macro to all source files.ennewalker2009-01-041-0/+2
* Expand the setting of spell_type in mgen_data to include all dolorous2009-01-031-27/+36
* Add more minor cosmetic fixes.dolorous2009-01-031-3/+4
* Attempt to fix oddity when equipping undead when e.g. an orc warrior dolorous2009-01-031-3/+1
* Fix [2482708]: When searching for equipment in a pile of items in dolorous2009-01-021-5/+1
* Add spacing fixes.dolorous2009-01-021-1/+1
* Add yet one more minor cosmetic fix.dolorous2009-01-021-0/+1
* Add one last minor cosmetic fix.dolorous2009-01-021-0/+1
* Add more minor cosmetic fixes.dolorous2009-01-021-3/+4
* Make enslaved souls the EC_UNHOLY color, and make zombies shovable.dolorous2008-12-231-1/+1
* Generalize swapping two pieces of terrain in function swap_terrain().zelgadis2008-12-111-3/+10
* Added BEAM_CHAOS and changed chaos launchers/ammo to use that. Currently onlyzelgadis2008-12-081-1/+1
* Activated code that equips raised dead with the equipment they died withzelgadis2008-12-041-8/+3
* Changed interrupted butchering behaviour as per Johanna'szelgadis2008-12-021-0/+12
* * Rename beheld -> mesmerised.j-p-e-g2008-12-011-7/+7
* Melded equipment may no longer be cursed, uncursed, or enchanted.j-p-e-g2008-11-101-1/+2
* And rename _raise_corpse() to _raise_remains().dolorous2008-11-091-3/+3
* For consistency, rename _is_animatable_corpse() to dolorous2008-11-091-3/+3
* Change floor_property (blood, sanctuary) to flags, and add two newj-p-e-g2008-11-071-11/+22
* Consolidate the routines to remove the player's condensation shield into dolorous2008-11-071-4/+2
* Apply the first part of the labyrinth tweaks:j-p-e-g2008-11-041-1/+29
* Add yet another minor cosmetic fix.dolorous2008-11-031-2/+0
* Add more holy being-related cleanups.dolorous2008-10-301-2/+0
* Also rename animate_a_corpse() to animate_remains().dolorous2008-10-191-5/+5
* Rewrite of beam.cc: put all beam data in one place. Might be buggy.haranp2008-10-091-27/+23
* And enable the "attack friend" conduct in the right place.dolorous2008-10-081-1/+1
* Expand mons_itemuse() to work at the individual monster level, as well.dolorous2008-10-061-1/+1
* Expand handling of monster intelligence and zombifiability to work on dolorous2008-10-061-1/+1
* Redid monster death idiom so that monsters::hurt can implicitlyharanp2008-10-041-10/+4
* Some cleanup (replacing you.duration[DUR_CONF] with you.confused())haranp2008-10-031-1/+1
* * Make movement restrictions when beheld also apply to blinking andj-p-e-g2008-10-031-5/+33
* Make handling of undead versus demonic abominations consistent.dolorous2008-10-031-0/+3
* Reworked traps: much much cleaner now. There might be bugs, though.haranp2008-10-011-18/+9