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* Tidy up bracket placement according to our coding conventions.Johanna Ploog2009-12-101-2/+2
* random_space_weighted() memory bug fixedMatthew Cline2009-11-151-9/+3
* teleport.cc: quite non-debug unused warningMatthew Cline2009-11-151-0/+12
* teleport.cc: hack to deal with memory bugMatthew Cline2009-11-151-4/+14
* Implement spell "blink close".Robert Vollmert2009-11-141-0/+13
* Add sanctuary option to random_space_weighted.Robert Vollmert2009-11-141-2/+4
* Rename 'blink * closer' to 'blink * close'.Robert Vollmert2009-11-141-1/+1
* Implement blink_range and blink_away.Robert Vollmert2009-11-141-28/+61
* Generalise blink_closer to arbitrary victims.Robert Vollmert2009-11-141-8/+5
* Add actor::blink_to for handling blink movement and messaging.Robert Vollmert2009-11-141-0/+44
* Fix compilation.David Lawrence Ramsey2009-11-131-1/+1
* Make blink_closer fail on player in sanctuary.Robert Vollmert2009-11-141-0/+3
* Fix "blink closer" not to try blinking into occupied cells.Robert Vollmert2009-11-141-2/+5
* Implement function to blink an actor closer to another actor.Robert Vollmert2009-11-141-0/+41
* Move trans_wall_blocking into player.Robert Vollmert2009-11-131-1/+1
* Remove a few obsolete includes.Robert Vollmert2009-11-101-2/+0
* Remove some obsolete view.h-includes.Robert Vollmert2009-11-101-1/+0
* Split shouting and stealth code from view.cc.Robert Vollmert2009-11-101-0/+1
* Move see_cell_no_trans into player.Robert Vollmert2009-11-081-1/+1
* Split map knowledge and FPROPs.Robert Vollmert2009-11-081-1/+2
* Remove an unnecessary header env.h include.Robert Vollmert2009-11-081-0/+1
* Replace global see_cell by observe_cell and disambiguate old uses.Robert Vollmert2009-11-061-2/+2
* Split up view.cc.Robert Vollmert2009-11-041-0/+1
* Move random_near_space into new teleport.cc.Robert Vollmert2009-11-021-0/+130