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* Add two placeholder tiles for trees.Johanna Ploog2009-12-291-0/+2
* Add purge's ballistomycete tiles, thanks!Johanna Ploog2009-12-281-1/+3
* Customisable clouds!Jude Brown2009-12-281-42/+67
* Add a tile for human slaves (purge).Jude Brown2009-12-271-0/+2
* New (rakshasa) unique: Mara, Lord of Ilusions.Jude Brown2009-12-241-0/+8
* Basic support for tile recolouring.Enne Walker2009-12-241-10/+18
* Add a tile for Nikola (purge).Jude Brown2009-12-221-1/+1
* Add purge's tile for the wielded demon blade. Thanks!Johanna Ploog2009-12-191-1/+1
* Add a tile for Khufu (purge).Jude Brown2009-12-191-1/+1
* Allow vaults to specify door tiles sets.Jude Brown2009-12-191-3/+68
* Add a tile for Maurice. :)Johanna Ploog2009-12-171-1/+1
* Rename grey snakes to anacondas. Give them constriction, message-only for now.Adam Borowski2009-12-161-4/+4
* Fix tiles compilation.Johanna Ploog2009-12-151-1/+1
* Make mimics hold the item they're mimicking, instead of fragile hacks with sa...Adam Borowski2009-12-151-9/+2
* Add a tile for Crazy Yiuf.Johanna Ploog2009-12-131-37/+96
* Use a recoloured guardian serpent tile for Aizul.Johanna Ploog2009-12-131-0/+2
* Add tiles for rain clouds and mutagenic fog.Johanna Ploog2009-12-121-0/+15
* Rename guardian nagas to guardian serpents.Adam Borowski2009-12-111-4/+4
* Overriding monster tiles in vault definitions.Jude Brown2009-12-101-0/+3
* Minor tweaks to TILE: specifier.Jude Brown2009-12-101-1/+2
* Massively expand tile functionality in vault definitions.Jude Brown2009-12-091-0/+4
* Add purge's tile for berserk monsters. Very neat, thanks!Johanna Ploog2009-12-071-1/+3
* New monster: giant leech (Eronarn).Jude Brown2009-12-021-0/+4
* Rename "firedrake" to "fire drake".Jude Brown2009-12-021-4/+4
* Add missing NON_ITEM check for tiles.Enne Walker2009-11-291-0/+4
* Fix tiles compile (missing includes).Robert Vollmert2009-11-271-0/+1
* Re-add Purple Smoke cloud type (sorear).Jude Brown2009-11-281-0/+1
* TODO tiles for new ammunition spellsMatthew Cline2009-11-221-3/+10
* Use TILEG_ERROR, not TILE_ERROR, for bad spellsMatthew Cline2009-11-221-1/+1
* Make (very) ugly thing corpse tiles handle the different colors.David Lawrence Ramsey2009-11-211-2/+10
* Make _tileidx_corpse() take an item instead of item.plus directly.David Lawrence Ramsey2009-11-211-4/+6
* Make ugly_thing_colour_offset() take only a color instead of a monster.David Lawrence Ramsey2009-11-211-1/+1
* Add an attempt at a golden eye tile.David Lawrence Ramsey2009-11-211-0/+2
* After some thought, remove the holy scourge -> demon whip tile mapping.David Lawrence Ramsey2009-11-191-5/+0
* Rename blessed eudemon blades to holy eudemon blades.David Lawrence Ramsey2009-11-191-3/+3
* Clean up a few references to holy scourges.David Lawrence Ramsey2009-11-191-1/+3
* Display holy scourges with the nonblessed tile equivalent, as elsewhere.David Lawrence Ramsey2009-11-191-0/+3
* Move tile_draw_floor into view.cc.Robert Vollmert2009-11-181-28/+0
* Amending tile_draw_floor bug fix.Enne Walker2009-11-171-5/+1
* Prevent assert in tile_draw_floor()Matthew Cline2009-11-171-0/+5
* Fix information leakage in detect creatures.Robert Vollmert2009-11-161-1/+1
* Add get_feat_symbol.Robert Vollmert2009-11-151-7/+1
* Restore Warper class, Arcane Marksman tweaks.johnny shelley2009-11-151-0/+10
* Warper Overhaul - Renamed to Arcane Marksmanjohnny shelley2009-11-141-1/+1
* Oops, missed some Michael stuff.Jude Brown2009-11-141-2/+0
* Remove obsoleted los.h includes.Robert Vollmert2009-11-131-1/+0
* Replace observe_cell by you.see_cell.Robert Vollmert2009-11-131-3/+3
* Rename SPELL_BACKLIGHT -> SPELL_CORONA, and relevant ZAP/BEAM/DUR.Jude Brown2009-11-121-1/+1
* Rename SPELL_MASS_SLEEP -> SPELL_ENGLACIATION.Jude Brown2009-11-121-1/+1
* Rename SPELL_SLEEP -> SPELL_HIBERNATE, and relevant ZAP/BEAM.Jude Brown2009-11-121-1/+1