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* Rename "firedrake" to "fire drake".Jude Brown2009-12-021-4/+4
* Add missing NON_ITEM check for tiles.Enne Walker2009-11-291-0/+4
* Fix tiles compile (missing includes).Robert Vollmert2009-11-271-0/+1
* Re-add Purple Smoke cloud type (sorear).Jude Brown2009-11-281-0/+1
* TODO tiles for new ammunition spellsMatthew Cline2009-11-221-3/+10
* Use TILEG_ERROR, not TILE_ERROR, for bad spellsMatthew Cline2009-11-221-1/+1
* Make (very) ugly thing corpse tiles handle the different colors.David Lawrence Ramsey2009-11-211-2/+10
* Make _tileidx_corpse() take an item instead of item.plus directly.David Lawrence Ramsey2009-11-211-4/+6
* Make ugly_thing_colour_offset() take only a color instead of a monster.David Lawrence Ramsey2009-11-211-1/+1
* Add an attempt at a golden eye tile.David Lawrence Ramsey2009-11-211-0/+2
* After some thought, remove the holy scourge -> demon whip tile mapping.David Lawrence Ramsey2009-11-191-5/+0
* Rename blessed eudemon blades to holy eudemon blades.David Lawrence Ramsey2009-11-191-3/+3
* Clean up a few references to holy scourges.David Lawrence Ramsey2009-11-191-1/+3
* Display holy scourges with the nonblessed tile equivalent, as elsewhere.David Lawrence Ramsey2009-11-191-0/+3
* Move tile_draw_floor into view.cc.Robert Vollmert2009-11-181-28/+0
* Amending tile_draw_floor bug fix.Enne Walker2009-11-171-5/+1
* Prevent assert in tile_draw_floor()Matthew Cline2009-11-171-0/+5
* Fix information leakage in detect creatures.Robert Vollmert2009-11-161-1/+1
* Add get_feat_symbol.Robert Vollmert2009-11-151-7/+1
* Restore Warper class, Arcane Marksman tweaks.johnny shelley2009-11-151-0/+10
* Warper Overhaul - Renamed to Arcane Marksmanjohnny shelley2009-11-141-1/+1
* Oops, missed some Michael stuff.Jude Brown2009-11-141-2/+0
* Remove obsoleted los.h includes.Robert Vollmert2009-11-131-1/+0
* Replace observe_cell by you.see_cell.Robert Vollmert2009-11-131-3/+3
* Rename SPELL_BACKLIGHT -> SPELL_CORONA, and relevant ZAP/BEAM/DUR.Jude Brown2009-11-121-1/+1
* Rename SPELL_MASS_SLEEP -> SPELL_ENGLACIATION.Jude Brown2009-11-121-1/+1
* Rename SPELL_SLEEP -> SPELL_HIBERNATE, and relevant ZAP/BEAM.Jude Brown2009-11-121-1/+1
* Rename monspeak/monplace/monstuff to mon-speak/place/stuff.Jude Brown2009-11-121-1/+1
* Remove a few obsolete includes.Robert Vollmert2009-11-101-1/+0
* Split shouting and stealth code from view.cc.Robert Vollmert2009-11-101-0/+1
* Rename FeawnCharles Otto2009-11-081-2/+2
* Split map knowledge and FPROPs.Robert Vollmert2009-11-081-3/+4
* Rename some halo functions.Robert Vollmert2009-11-081-1/+1
* Add a general halo interface to actor.Robert Vollmert2009-11-081-1/+1
* Remove unused SPELL_DISRUPT and ZAP_DISRUPTION.Vsevolod Kozlov2009-11-081-1/+0
* Fix the floor not getting drawin in tiles.Charles Otto2009-11-071-1/+1
* Replace mons_neutral with monsters::neutral.Vsevolod Kozlov2009-11-071-1/+1
* Get rid of env.show_los.Robert Vollmert2009-11-071-1/+1
* Rename purple smoke to clouds of translocational energyStefan O'Rear2009-11-061-2/+2
* Replace global see_cell by observe_cell and disambiguate old uses.Robert Vollmert2009-11-061-2/+2
* Import showsymb.h in tiles files and fix some mismatched parensgunofdis2009-11-061-0/+1
* Move mons_is_friendly to monsters::friendly.Vsevolod Kozlov2009-11-061-2/+2
* Remove mons_friendly_real and mons_wont_attack_real.Vsevolod Kozlov2009-11-061-2/+2
* Make many checks for monster (non)existence on squares use monster_at().David Lawrence Ramsey2009-11-051-7/+7
* Replace uses of player_in_water with you.in_water.Vsevolod Kozlov2009-11-051-1/+1
* Replace uses of player_is_airborne with you.airborne.Vsevolod Kozlov2009-11-051-1/+1
* Split up view.cc.Robert Vollmert2009-11-041-0/+2
* Get rid of multiple-meaning "int object" in env.show.Robert Vollmert2009-11-041-19/+14
* Split game_options from externs.h into options.h.Robert Vollmert2009-11-041-0/+1
* Rename "Fling Icicle" to "Throw Icicle".David Ploog2009-11-031-1/+1