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* Fix for bug 1571295: should be 'an orc suddenly appears', notharanp2007-04-293-4/+7
* Changed assassin startup kit: non-elves now start with 5+2d5 needlesharanp2007-04-291-16/+17
* No water monsters in the Crypt (David.)haranp2007-04-294-13/+12
* Doc fixes.haranp2007-04-292-51/+62
* Better handling for mimics in .des files, fixed guardian naga minivault.dshaligram2007-04-293-7/+40
* Removed dud verbose_dump and detailed_stat_dump options, and dead code indshaligram2007-04-296-39/+15
* Invisibility helps stabbing (perhaps too much; review?)haranp2007-04-291-1/+8
* Added a show_inventory_weights option (defaults to false), followingharanp2007-04-293-11/+25
* Teeny bit more typesafety.haranp2007-04-292-2/+5
* Fix for (part of) 1709375: monsters dying not because of you always gotharanp2007-04-291-4/+10
* Armour colours revisited: differentiate animal skins and capsj-p-e-g2007-04-281-16/+8
* Added an std::ostream, mpr_stream, to the message.h interface.haranp2007-04-283-27/+125
* Update the Xcode build.nlanza2007-04-281-0/+16
* Some code review and cleanup.haranp2007-04-2823-629/+544
* And the beat goes on (stringstreams).haranp2007-04-287-251/+175
* Oops, rings were getting doubled names, fixed.haranp2007-04-276-320/+176
* Refix quarterstaff damage fix.dshaligram2007-04-271-2/+6
* s/island/shoal/haranp2007-04-2713-39/+39
* [1707320] The game was not reducing damage for quarterstaff + shield, fixed.dshaligram2007-04-271-0/+5
* Fix for the sealed entry vault problem.dshaligram2007-04-271-1/+1
* Minotaurs can now map labyrinths (1708374).haranp2007-04-273-4/+6
* Implemented 1708500, generate a message when an item is lost in the depths.haranp2007-04-272-5/+12
* More minor cleanups.haranp2007-04-275-233/+136
* Modified armour colours in accordance to weapons. j-p-e-g2007-04-271-21/+36
* Rewrite of item_def::name() (the old itemname()). Much, much cleaner now.haranp2007-04-2711-1185/+917
* Fix 1708496, crash due to bug in ms_low_hitpoint_cast().haranp2007-04-272-5/+6
* Made item_def::base_type into object_class_type, instead of unsigned char.haranp2007-04-2628-81/+84
* Minor speedup in stash item name generation: use const_cast<> instead ofharanp2007-04-261-14/+25
* You can now see through one (but not two) smoky cells.haranp2007-04-261-8/+20
* Various cleanups. Also fixed bug 1703500, inventory letters appearing twiceharanp2007-04-258-286/+298
* Allow describing rod/spellbook spells from the examine command (jarpiain).dshaligram2007-04-254-22/+75
* Removed oklob nonbrandability, since we visibly distinguish them anyway.haranp2007-04-253-4/+14
* OOD monster generation now starts only if you stay on a level for long enoughdshaligram2007-04-255-2/+29
* Cannot memorise spells when confused (Erik).dshaligram2007-04-251-0/+6
* Branch entry vaults now respect DEPTH: declarations so you can put tough bran...dshaligram2007-04-256-7/+18
* load() cleanups.haranp2007-04-252-265/+348
* More special level randomisation (David).dshaligram2007-04-251-209/+299
* Mummies fall apart in deep water, demons can drown in deep water or lava.dshaligram2007-04-255-7/+11
* Third time's the charm. Don't mystify auto_listers.haranp2007-04-241-0/+2
* Try a bit harder to prevent reidentifying IDed items.haranp2007-04-241-0/+5
* Along the lines of 1706790: the identify inventory list now only containsharanp2007-04-243-3/+6
* Cleaned up shop-handling code considerably.haranp2007-04-2419-598/+351
* Initial stab at feature descriptions. I suppose I should have put them inharanp2007-04-243-36/+135
* Manual update (David)dshaligram2007-04-241-1428/+1442
* Moving from snprintf() to std::ostringstream, slowly but surely.haranp2007-04-242-51/+45
* Minor cleanups.haranp2007-04-244-25/+21
* Updated CREDITS. Thanks, David.dshaligram2007-04-241-0/+5
* Made trap ammo dependent on T&D.haranp2007-04-234-9/+14
* Stationary monsters on top of items are now branded with ITEM_HEAP.haranp2007-04-231-1/+8
* Implemented 1616309 etc: racial modifiers are now described in 'v'.haranp2007-04-231-25/+45