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* Amulet of inaccuracy now affects beams.haranp2007-05-071-0/+7
* Dancing weapons now randomly alternate between ')' and '(' (David, 1709688)haranp2007-05-072-2/+5
* Fixed broken shuffles.dshaligram2007-05-071-2/+2
* Tweaked level-design.txt.dshaligram2007-05-072-153/+9
* Treat + and = at the edge of a map as an exit (David).dshaligram2007-05-071-0/+7
* Added missing ORIENT: to two entry vaults.dshaligram2007-05-071-0/+2
* Moved entry vaults and branch entries into their own .des files.dshaligram2007-05-075-5409/+5417
* Updated levels (David).dshaligram2007-05-072-150/+234
* Spell power strings now reflect power caps.haranp2007-05-078-21/+240
* Zappiness type safety.haranp2007-05-074-9/+9
* Messaging improvements.haranp2007-05-074-110/+128
* Travel cache was not handling stair distances correctly, fixed.dshaligram2007-05-051-11/+14
* [1712555] [1712558] Prices of rings of slaying were being miscalculated; alsodshaligram2007-05-052-2/+8
* Allow Mac users to double-click to launch Crawl:dshaligram2007-05-0410-39/+78
* Jellies could eat the Horn of Geryon, fixed (jarpiain).dshaligram2007-05-031-21/+28
* Added level-design howto (David).dshaligram2007-05-011-0/+564
* Extensive map randomisation (David).dshaligram2007-05-013-1050/+604
* Oops, assassin needles should be either poisoned or curare, not normal.haranp2007-05-011-1/+2
* Type safety, cast cleanups, etc.haranp2007-05-0141-185/+196
* Fix for bug 1571295: should be 'an orc suddenly appears', notharanp2007-04-293-4/+7
* Changed assassin startup kit: non-elves now start with 5+2d5 needlesharanp2007-04-291-16/+17
* No water monsters in the Crypt (David.)haranp2007-04-294-13/+12
* Doc fixes.haranp2007-04-292-51/+62
* Better handling for mimics in .des files, fixed guardian naga minivault.dshaligram2007-04-293-7/+40
* Removed dud verbose_dump and detailed_stat_dump options, and dead code indshaligram2007-04-296-39/+15
* Invisibility helps stabbing (perhaps too much; review?)haranp2007-04-291-1/+8
* Added a show_inventory_weights option (defaults to false), followingharanp2007-04-293-11/+25
* Teeny bit more typesafety.haranp2007-04-292-2/+5
* Fix for (part of) 1709375: monsters dying not because of you always gotharanp2007-04-291-4/+10
* Armour colours revisited: differentiate animal skins and capsj-p-e-g2007-04-281-16/+8
* Added an std::ostream, mpr_stream, to the message.h interface.haranp2007-04-283-27/+125
* Update the Xcode build.nlanza2007-04-281-0/+16
* Some code review and cleanup.haranp2007-04-2823-629/+544
* And the beat goes on (stringstreams).haranp2007-04-287-251/+175
* Oops, rings were getting doubled names, fixed.haranp2007-04-276-320/+176
* Refix quarterstaff damage fix.dshaligram2007-04-271-2/+6
* s/island/shoal/haranp2007-04-2713-39/+39
* [1707320] The game was not reducing damage for quarterstaff + shield, fixed.dshaligram2007-04-271-0/+5
* Fix for the sealed entry vault problem.dshaligram2007-04-271-1/+1
* Minotaurs can now map labyrinths (1708374).haranp2007-04-273-4/+6
* Implemented 1708500, generate a message when an item is lost in the depths.haranp2007-04-272-5/+12
* More minor cleanups.haranp2007-04-275-233/+136
* Modified armour colours in accordance to weapons. j-p-e-g2007-04-271-21/+36
* Rewrite of item_def::name() (the old itemname()). Much, much cleaner now.haranp2007-04-2711-1185/+917
* Fix 1708496, crash due to bug in ms_low_hitpoint_cast().haranp2007-04-272-5/+6
* Made item_def::base_type into object_class_type, instead of unsigned char.haranp2007-04-2628-81/+84
* Minor speedup in stash item name generation: use const_cast<> instead ofharanp2007-04-261-14/+25
* You can now see through one (but not two) smoky cells.haranp2007-04-261-8/+20
* Various cleanups. Also fixed bug 1703500, inventory letters appearing twiceharanp2007-04-258-286/+298
* Allow describing rod/spellbook spells from the examine command (jarpiain).dshaligram2007-04-254-22/+75