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path: root/crawl-ref/settings/menu_colours.txt
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* Fix CRLF line ends in the config files.Adam Borowski2009-11-151-62/+62
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* Give evil_items a higher priority in menu_coloursCharles Otto2009-11-011-62/+62
| | | | | | Move the line for evil_items higher up in menu_colours.txt so that artefact weapons with evil brands, the lantern of shadows, haste items etc. get colored as evil for the appropriate gods.
* * Fix Xom's piety wrapping around from 0 -> 255.j-p-e-g2009-04-181-6/+1
| | | | | | | | | | | | | | | | * Fix Xom piety 100 (initial state) favouring bad effects. * Limit tension bonus for good effects to 199. * Add penalty for tension 0, so bad effects become more likely without tension. * Revert order of Xom's amusement to actually match the amusement gain. (Was getting "roars with laughter" for gain of 2, etc.) * Add damage shaving to Deep Dwarf ghosts. * Add 'o' to pickup list commands -> stop prompting, start autoexplore. * Default menu_colour_item_class to true in initfile.cc. * Allow autopickup of chunks in Lich form. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9634 c06c8d41-db1a-0410-9941-cceddc491573
* * Don't count chunks as "useless" (even if inedible) if the player knowsj-p-e-g2009-03-091-3/+3
| | | | | | | | | Sublimation of Blood or Simulacrum. * Fix missing message flush when memorising spells. (This should probably be handled globally in prompt_invent_item().) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9398 c06c8d41-db1a-0410-9941-cceddc491573
* Apply white colouring for artefacts and lightgreen colouring for equippeddploog2008-12-051-2/+2
| | | | | | | | | | | | | | items to the inventory only. (But keep lightred colourng for cursed items everywhere.) This gives artefact wielded weapons their natural colour on the main screen and lets the Mace of Variability switch colours again, fixing 2381462. For some reason, the line menu = inventory:white:*.artefact.* colours artefacts in pickup listings white. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7747 c06c8d41-db1a-0410-9941-cceddc491573
* Implement FR 1894211: All transformations will now cause your equipmentj-p-e-g2008-10-261-0/+3
| | | | | | | | | | | | | | | | | | to meld into your body than rather than being removed, so that when untransforming you don't have to put everything on again. * Wielded stuff cannot be melded, and does not yet use the autoswap function. * As before, the low-level transformation spells refuse to work with cursed equipment. * The messages are unnecessarily spammy if you change forms while already transformed (first everything is re-equipped, then unequipped again). Conversely, on simply untransforming the lack of messages might be confusing. * Might be buggy, feedback welcome! git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7300 c06c8d41-db1a-0410-9941-cceddc491573
* FR 2026227: Make $ list current gold.j-p-e-g2008-08-011-1/+1
| | | | | | | | FR 2027307: Use menu colours for shops, with an option to turn it off to get the striped menu again. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6750 c06c8d41-db1a-0410-9941-cceddc491573
* Fix bad potions not counting as useless and thus being auto-picked up.j-p-e-g2008-07-151-4/+4
| | | | | | | | | | Fix bad message when using 'W' with no armour and crash when attempting to enchant armour with no enchantable armour in inventory. Tweak '{' to only prompt if at least one of autoinscription or clearing an existing inscription apply. (FR 2017541) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6567 c06c8d41-db1a-0410-9941-cceddc491573
* Another bug fix to the colouring.dploog2008-07-151-1/+1
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6556 c06c8d41-db1a-0410-9941-cceddc491573
* Fix dangling inscription for coagulated blood.j-p-e-g2008-07-151-8/+8
| | | | | | | | Properly use settings to decide whether to pick up useless or inedible stuff rather than forcing autopickup to be forbidden. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6554 c06c8d41-db1a-0410-9941-cceddc491573
* Inventory colouring (Markus).dploog2008-07-151-0/+3
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6553 c06c8d41-db1a-0410-9941-cceddc491573
* Abolish item sacrifices for all gods except Nemelex, Zin and TSO. Thej-p-e-g2008-06-221-1/+1
| | | | | | | | | | | | | descriptions will have to be updated. If special cases are seen as invaluable part of that god's design, they should be reworked to not to ressemble grinding anymore and/or gain flavour. (Compare with Ely's weapon destruction or Trog's book burning.) Disallow merfolk monsters in the Swamp and reduce their "rare" probability in the main dungeon to that of flying skulls. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6046 c06c8d41-db1a-0410-9941-cceddc491573
* Yikes, so many files! And all I did was add more item evaluationj-p-e-g2008-06-091-72/+13
| | | | | | | | | | | | | | | | | | | | | | | functions for menu colouring and pickup... Added: emergency_item, good_item, dangerous_item, bad_item, and useless_item, all taking into account player species and mutations, so e.g. =see invisible is useless for Naga, and !poison is always bad but only useless if you don't know Evaporate. Never autopickup useless, dangerous (e.g. ?immolation) or inedible items, and simplify the item colour/pickup options accordingly. I'll have to see if pickup.lua is still even needed after this. Removed the menu_colour_prefix_id option as I can't see any reason to turn it off. Oh, and fixed a bug where Kenku were unable to stop levitating if they gained level 15 while levitating. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5658 c06c8d41-db1a-0410-9941-cceddc491573
* "menu = lightred:.* equipped.* cursed" was missing spaces before "equipped"zelgadis2008-06-041-1/+1
| | | | | | | and "cursed", sometimes causing unequipped uncursed items to be made lightred. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5463 c06c8d41-db1a-0410-9941-cceddc491573
* * Fix some issues with the new food colourings, and make it respectj-p-e-g2008-06-011-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | Vampires' drinking habits. * Allow other channels than MSGCH_TUTORIAL to use formatted strings and use it to send a coloured string through the butcher prompt, thus visibly setting off dangerous corpses. I'd like normal corpses (no patterns in food_colouring.txt matching) not to be highlighted at all, but they're currently shown in lightgrey, that will have to be improved. * Fix Vampire mutation screen displaying poison resistance wrongly. * Add a new option force_more_message whose syntax is copied from travel_stop_message. Any message containing a regex within this listing will enforce a -More- prompt. By default, it's only enabled for "You start to lose your buoyoncy." * Tweak the messages for Kenku flying to fix 1823833. * Make Xom be amused at players teleporting in a labyrinth or when becoming (Near) Starving while in a labyrinth and with little food at their disposal. Yes, it's one of those "Something for everyone" commits. :D git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5416 c06c8d41-db1a-0410-9941-cceddc491573
* Can now conditionalize settings based on menu_colour_prefix_class andzelgadis2008-06-011-1/+13
| | | | | | | | | menu_colour_prefix_id being set. Used this to make it so that if both are set that identified ego items are colored light blue, not just runed/glowing/etc non-identified items. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5398 c06c8d41-db1a-0410-9941-cceddc491573
* Modify menu_colour_item_prefix() to also handle stuff like contaminatedj-p-e-g2008-05-311-46/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | or poisonous chunks. Throw out all those special cases in food_colouring.txt and replace them with logic. I sure hope I got all special cases, but if not they should be easy enough to add. The functions are currently all in food.cc but they could easily be moved over to clua.cc and adapted accordingly if needed. New prefix shortcuts: * inedible (full herbi/carnivorousness, rotten food for non-saprovores) * preferred (respects foovorousness, rotten for ghouls, royal jelly for everyone) * poisonous * contaminated * mutagenic * rot-inducing (I also added one-liners to the descriptions of chunks of those types.) The changes apply to all menu types, but they don't handle messages. This is problematic in that you'd have to check the pickup menu to see which corpses are worth butchering, but I'm still against keeping all those manual checks for (currently) poisonous/mutagenic/... corpses, esp. as information like this can date quickly. Instead the butchering interface should be improved to somehow handle that, possibly by overriding the prompt colour with the specified colour if necessary. I don't think there are any other cases where this is important. Also add a prefix for equipped items and artefacts, so they can be easily checked for as well. I really think the identified/unidentified prefix should become default (and the option removed) - this allows for easy differentiation between identified and non-identified artefacts. The "known" prefix (for known wand charges or enchantments) is a bit less interesting but wouldn't hurt any (I think). git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5373 c06c8d41-db1a-0410-9941-cceddc491573
* Remove scrolls of fog from the list of useless items, since they can bezelgadis2008-05-301-1/+1
| | | | | | | used to interrupt line-of-sight. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5339 c06c8d41-db1a-0410-9941-cceddc491573
* Added scrolls of fog to the list of useless items.zelgadis2008-05-291-2/+2
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5326 c06c8d41-db1a-0410-9941-cceddc491573
* Added several include files to the init.txt. These add colours to items indploog2008-05-281-0/+145
the inventory (or other menus) and to messages. Most controversial will be food_colouring which colour codes chunks andcorpses based on their quality. Note that these files are included by default. Thanks go to a great many ##crawl activists, among them b0rsuk, doy, ekiM, stabwound. To do: Examining corpses and chunks should show their edible state as well. Several of the colours should be globally defined; see FR 1977121 for this. Also copy the highlighting of marked items. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5319 c06c8d41-db1a-0410-9941-cceddc491573