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* Fix bushes not being affected by explosions.Robert Vollmert2009-11-131-1/+2
* Replace observe_cell by you.see_cell.Robert Vollmert2009-11-131-21/+21
* Use monster_iterator in ballistomycete functionsCharles Otto2009-11-131-2/+2
* Merge spore experiments branch.Charles Otto2009-11-131-2/+28
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| * Change ballistomycete spore mechanics againCharles Otto2009-11-121-2/+28
* | New monster spell: Sleep. Give sleep to Aizul.Jude Brown2009-11-131-2/+34
* | porkulator: completely restore reverted monstersMatthew Cline2009-11-121-2/+9
* | Rename can_sleep/put_to_sleep to can_hibernate/hibernate.Jude Brown2009-11-121-4/+4
* | Add summoner and non_actor_summoner to mgen_dataStefan O'Rear2009-11-121-2/+3
* | Rename SPELL_BACKLIGHT -> SPELL_CORONA, and relevant ZAP/BEAM/DUR.Jude Brown2009-11-121-6/+6
* | Rename SPELL_SLEEP -> SPELL_HIBERNATE, and relevant ZAP/BEAM.Jude Brown2009-11-121-7/+7
* | Electricity discharge through water when hit by a charged projectile.Adam Borowski2009-11-121-9/+8
* | Rename monspeak/monplace/monstuff to mon-speak/place/stuff.Jude Brown2009-11-121-4/+4
* | Convert another 45 monster loops to monster_iterator.Robert Vollmert2009-11-111-14/+7
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* beam.cc: seeing clouds polymorphedMatthew Cline2009-11-101-1/+22
* Fix inconsistencies with regard to chaotic spells.David Lawrence Ramsey2009-11-101-0/+3
* Make actor::heal return bool; move heal_monster to monsters::heal.Vsevolod Kozlov2009-11-101-1/+1
* Split shouting and stealth code from view.cc.Robert Vollmert2009-11-101-0/+1
* Remove call to viewwindow(false, false) from mass_enchantment.Robert Vollmert2009-11-091-2/+0
* Add an is_holy() function to the actor interface.David Lawrence Ramsey2009-11-091-1/+1
* Replace mons_wont_attack with monsters::wont_attack.Vsevolod Kozlov2009-11-091-3/+3
* Bug 2852602: wall stopped beam gets two chancesMatthew Cline2009-11-081-3/+11
* Rename FeawnCharles Otto2009-11-081-14/+14
* Beam feedback for Phase Shift and paralysisStefan O'Rear2009-11-081-12/+30
* Split map knowledge and FPROPs.Robert Vollmert2009-11-081-4/+5
* Replace uses of player_AC with player::armour_class.Vsevolod Kozlov2009-11-081-4/+4
* Fix message order when training shields on a missStefan O'Rear2009-11-081-6/+12
* Give feedback when repel or deflect missiles did anything.Stefan O'Rear2009-11-081-19/+53
* Remove unused SPELL_DISRUPT and ZAP_DISRUPTION.Vsevolod Kozlov2009-11-081-19/+0
* Remove duplicated logic for DMsl/RMslStefan O'Rear2009-11-081-26/+26
* Remove some code duplicationStefan O'Rear2009-11-081-59/+53
* Convert reflect_grid to SquareArray.Robert Vollmert2009-11-081-1/+1
* Merge from chaotic_experiment branch:Eino Keskitalo2009-11-071-1/+1
* New unique: Pikel, the big kobold slaver.Jude Brown2009-11-081-0/+4
* Remove mons_is_holy(), as it's redundant.David Lawrence Ramsey2009-11-071-1/+1
* beam.cc: don't porkulate ghost-using monstersMatthew Cline2009-11-071-0/+5
* Bug 2891630: hogs awlays revert to humansMatthew Cline2009-11-071-0/+4
* Replace mons_is_summoned with monsters::is_summoned.Vsevolod Kozlov2009-11-071-1/+1
* Replace uses of mons_is_icy with monsters::is_icy.Vsevolod Kozlov2009-11-071-3/+3
* Change a bunch of you.can_see(mon) to mon->observable.Robert Vollmert2009-11-071-10/+10
* Consolidate player/monster sleep checks.David Lawrence Ramsey2009-11-061-9/+9
* Rename purple smoke to clouds of translocational energyStefan O'Rear2009-11-061-7/+1
* Replace global see_cell by observe_cell and disambiguate old uses.Robert Vollmert2009-11-061-24/+24
* Move checks for the berserk state into actor::berserk().David Lawrence Ramsey2009-11-061-1/+2
* Move mons_is_friendly to monsters::friendly.Vsevolod Kozlov2009-11-061-3/+3
* Remove mons_friendly_real and mons_wont_attack_real.Vsevolod Kozlov2009-11-061-1/+1
* Collect attitude changing code.Robert Vollmert2009-11-061-0/+1
* Rename is_valid_item to item_def::is_valid.Vsevolod Kozlov2009-11-061-3/+3
* Add actor::petrified, which replaces mons_is_petrified.Vsevolod Kozlov2009-11-061-4/+4
* Replace mons_is_caught with monsters::caught.Vsevolod Kozlov2009-11-051-1/+1