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* Add formatting fixes.David Lawrence Ramsey2009-11-211-2/+2
* Create areas.cc and move sanctuary code there.Robert Vollmert2009-11-211-0/+1
* Fix bugs 2900276 and 2901145, monster beams hitting their throwerCharles Otto2009-11-201-2/+10
* ammo mulch changesjohnny shelley2009-11-201-1/+1
* Split chaotic things into unclean and chaotic things.David Lawrence Ramsey2009-11-191-1/+1
* Flatten header dependencies a bit.Robert Vollmert2009-11-171-0/+1
* Allow Corona to work in ranged combatStefan O'Rear2009-11-151-0/+6
* Rename 'blink * closer' to 'blink * close'.Robert Vollmert2009-11-141-6/+6
* Add "blink closer" enchantment beam flavour to beam.cc.Robert Vollmert2009-11-141-0/+14
* Use switch statement in enchantment beam colouring.Robert Vollmert2009-11-141-10/+27
* Revert "Convert monster spell BLINK_OTHER to blink victim closer to caster."Robert Vollmert2009-11-141-2/+1
* Remove #include <conio.h> from all over the place. Convert COLORS to an enum.Adam Borowski2009-11-141-5/+0
* Move player_can_smell to player::can_smell.Vsevolod Kozlov2009-11-141-3/+3
* beam: new member source_nameMatthew Cline2009-11-131-15/+30
* Remove redundant did_god_conduct() parameter.David Lawrence Ramsey2009-11-131-3/+3
* Convert monster spell BLINK_OTHER to blink victim closer to caster.Robert Vollmert2009-11-141-1/+2
* Let unrandart shields have a melee_effect func, called on successful block.Adam Borowski2009-11-131-2/+2
* Fix bushes not being affected by explosions.Robert Vollmert2009-11-131-1/+2
* Replace observe_cell by you.see_cell.Robert Vollmert2009-11-131-21/+21
* Use monster_iterator in ballistomycete functionsCharles Otto2009-11-131-2/+2
* Merge spore experiments branch.Charles Otto2009-11-131-2/+28
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| * Change ballistomycete spore mechanics againCharles Otto2009-11-121-2/+28
* | New monster spell: Sleep. Give sleep to Aizul.Jude Brown2009-11-131-2/+34
* | porkulator: completely restore reverted monstersMatthew Cline2009-11-121-2/+9
* | Rename can_sleep/put_to_sleep to can_hibernate/hibernate.Jude Brown2009-11-121-4/+4
* | Add summoner and non_actor_summoner to mgen_dataStefan O'Rear2009-11-121-2/+3
* | Rename SPELL_BACKLIGHT -> SPELL_CORONA, and relevant ZAP/BEAM/DUR.Jude Brown2009-11-121-6/+6
* | Rename SPELL_SLEEP -> SPELL_HIBERNATE, and relevant ZAP/BEAM.Jude Brown2009-11-121-7/+7
* | Electricity discharge through water when hit by a charged projectile.Adam Borowski2009-11-121-9/+8
* | Rename monspeak/monplace/monstuff to mon-speak/place/stuff.Jude Brown2009-11-121-4/+4
* | Convert another 45 monster loops to monster_iterator.Robert Vollmert2009-11-111-14/+7
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* beam.cc: seeing clouds polymorphedMatthew Cline2009-11-101-1/+22
* Fix inconsistencies with regard to chaotic spells.David Lawrence Ramsey2009-11-101-0/+3
* Make actor::heal return bool; move heal_monster to monsters::heal.Vsevolod Kozlov2009-11-101-1/+1
* Split shouting and stealth code from view.cc.Robert Vollmert2009-11-101-0/+1
* Remove call to viewwindow(false, false) from mass_enchantment.Robert Vollmert2009-11-091-2/+0
* Add an is_holy() function to the actor interface.David Lawrence Ramsey2009-11-091-1/+1
* Replace mons_wont_attack with monsters::wont_attack.Vsevolod Kozlov2009-11-091-3/+3
* Bug 2852602: wall stopped beam gets two chancesMatthew Cline2009-11-081-3/+11
* Rename FeawnCharles Otto2009-11-081-14/+14
* Beam feedback for Phase Shift and paralysisStefan O'Rear2009-11-081-12/+30
* Split map knowledge and FPROPs.Robert Vollmert2009-11-081-4/+5
* Replace uses of player_AC with player::armour_class.Vsevolod Kozlov2009-11-081-4/+4
* Fix message order when training shields on a missStefan O'Rear2009-11-081-6/+12
* Give feedback when repel or deflect missiles did anything.Stefan O'Rear2009-11-081-19/+53
* Remove unused SPELL_DISRUPT and ZAP_DISRUPTION.Vsevolod Kozlov2009-11-081-19/+0
* Remove duplicated logic for DMsl/RMslStefan O'Rear2009-11-081-26/+26
* Remove some code duplicationStefan O'Rear2009-11-081-59/+53
* Convert reflect_grid to SquareArray.Robert Vollmert2009-11-081-1/+1
* Merge from chaotic_experiment branch:Eino Keskitalo2009-11-071-1/+1