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* Allow enchantments to affect wall monsters.haranp2009-03-061-3/+6
* Fix [2667739]: monsters in walls were being hit twice by bolts, once with a t...haranp2009-03-061-4/+0
* Use monsters::mindex() in a few more places.dolorous2009-03-021-1/+1
* Properly differentiate between blasts and bursts of hellfire in the beam dolorous2009-02-261-3/+3
* Add more spacing fixes.dolorous2009-02-261-1/+1
* Partial fix for [2628480]: use you.can_see() instead ofharanp2009-02-241-4/+4
* For 2089989, reallow friendlies to walk into your damaging clouds inharanp2009-02-211-1/+1
* Change elemental type colour enum to use ETC_ prefix instead of EC_haranp2009-02-171-8/+8
* Remove a great many cases where mgrd is accessed directly in favourharanp2009-02-131-15/+13
* Fix [2035741]: give different messages when an attack is completelyharanp2009-02-111-13/+39
* Fix debugging ray zaps (e.g. unknown wands) always setting obvious_effect byharanp2009-02-081-2/+2
* Add whitespace fix.dolorous2009-02-071-1/+1
* Restore a monster's attitude from the beginning of the attack if itharanp2009-02-061-31/+19
* Add minor cosmetic fix.dolorous2009-02-051-1/+0
* Add whitespace fixes.dolorous2009-02-051-1/+1
* Fix 2355689: player ghosts and swamp drakes now get the player Mephiticharanp2009-02-041-17/+6
* Fix [2504221]: if a monster gets both Slow and Haste (by being slowed andharanp2009-02-031-2/+2
* Fix [2220297]: nonenchantment tracers were improperly doublecounting eachharanp2009-02-031-12/+18
* Fix [2542259]: explosions do affect monsters in the sense that theyharanp2009-01-281-5/+20
* Fix explosions hitting their endpoint twice. [2481715]haranp2009-01-211-1/+16
* Rename cleansing flame resistance to holy energy resistance, and clean dolorous2009-01-191-7/+7
* Make draining beams properly take full negative energy resistance into dolorous2009-01-191-1/+1
* Add minor cosmetic fix.dolorous2009-01-191-1/+1
* Player tracers had thrower set incorrectly, so no prompt was given whenharanp2009-01-181-0/+1
* Fix 2511848: manual explosions having their flavour overriden.haranp2009-01-181-1/+8
* During arena mode, scale draw_delay according to how much arena_delay has beenzelgadis2009-01-181-0/+7
* Clean up manual explosion routines a bit.dolorous2009-01-181-1/+1
* Check for cleansing flame resistance in bolt::nasty_to(), since it's the dolorous2009-01-181-1/+5
* Generalize the check for unchivalric attacks via cleansing flame.dolorous2009-01-181-4/+7
* Move cleansing flame (BEAM_HOLY) resistance to the actor interface.dolorous2009-01-181-19/+8
* Consolidate checks for the player's being undead or a demonspawn into dolorous2009-01-181-4/+2
* Add more minor cosmetic fixes.dolorous2009-01-171-6/+6
* Make draining beams use actor::drain_exp() too, and make the necromancy dolorous2009-01-171-21/+3
* Don't restore the old value of a beam's "seen" field after firing a tracer,zelgadis2009-01-171-1/+0
* Add various beam explosion-related cleanups. Also, make cleansing flame dolorous2009-01-151-36/+5
* Fix [2506229].haranp2009-01-151-4/+1
* Implement tracer += operator logic.zelgadis2009-01-151-0/+7
* Implented some ranged brands from FR #2006917 and #1891231: shadow andzelgadis2009-01-141-114/+218
* More code cleanups.haranp2009-01-131-50/+26
* Remove atk and def from melee_attack.haranp2009-01-131-1/+1
* Remove the last vestiges of hellfrost.dolorous2009-01-101-29/+0
* Remove redundant affects_nothing logic.zelgadis2009-01-101-3/+0
* Include the end-point of a beam in path_taken.zelgadis2009-01-101-6/+2
* Actually pay attention to the affects_nothing member, so that retraced beamszelgadis2009-01-101-0/+3
* Add more minor cosmetic fixes.dolorous2009-01-091-3/+1
* Fix [2484866]: affects_nothing was being ignored.haranp2009-01-091-3/+6
* Add minor cosmetic fixes.dolorous2009-01-081-1/+1
* Proper radius for Ice Storm tracer. Fixes [2472601].haranp2009-01-081-1/+1
* Some code cleanup, inspired by [2483180].haranp2009-01-081-3/+4
* Add an explosion message for Mephitic Cloud.haranp2009-01-071-2/+8