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* Split up debug.ccMatthew Cline2009-11-061-93/+1
* Remove "called from:" comments.Vsevolod Kozlov2009-11-031-5/+0
* debug.h: add #ifdef for __MSL__ macroSteven Noonan2009-10-131-0/+2
* platform detection: clean up abuse of '_MSC_VER' macroSteven Noonan2009-10-131-0/+2
* fix 'DEBUG' macro usage consistencySteven Noonan2009-10-131-3/+3
* Drop obsolete CVS last-committed headers ($Author$).Adam Borowski2009-10-061-2/+0
* * Also allow Maurice to steal the occasional spellbook or piece ofj-p-e-g2009-09-241-0/+1
* Since fixed artefacts are going to be folded into unrandarts, and unrandartszelgadis2009-06-081-1/+1
* Run some sanity checks when loading ghosts. If anything seems fishyj-p-e-g2009-05-261-2/+0
* Apply minor fixes patch [2727286] by kotk, minus the sqldbm.h type dolorous2009-04-171-1/+1
* Mutations cleanup. Fixes [2641583]. Syncing between the various listsharanp2009-02-261-1/+1
* Clean up wizard commands.haranp2009-01-301-10/+17
* Move the monster dumping code from state.cc to debug.cc, and dump to stderr tozelgadis2009-01-281-0/+5
* Implemented crash data reporting, though it's only some stubs on Windows andzelgadis2009-01-181-0/+1
* Some wizard/debugging commands:zelgadis2008-12-201-0/+7
* Fixing compilation error.ennewalker2008-09-281-0/+1
* Implement the first part of FR 2055862: Make the database search alsoj-p-e-g2008-09-271-0/+6
* Remove pre-Stone Soup change history from source files, and push it allj-p-e-g2008-09-141-7/+0
* Massive overhaul to move towards coord_def().haranp2008-07-301-1/+2
* Implemented monster spell miscasts. Spell miscasting is now handledzelgadis2008-07-291-0/+1
* [2026251] Fixed Elf:1 arrival sometimes being disconnected - the map used ORI...dshaligram2008-07-241-0/+1
* Large tiles-related changes. Platform-specific rendering removed and replace...ennewalker2008-07-151-0/+2
* Remove unneeded methods (including the old resistance screen), renamej-p-e-g2008-06-121-84/+39
* Implement pathfinding for monsters, using the A* algorithm.j-p-e-g2008-06-041-0/+1
* Add new wizard targeting command 'm', to move monsters around (or tozelgadis2008-06-021-0/+1
* Fix wizard mode being unable to create monsters of nonfloor habitat.j-p-e-g2008-06-011-1/+1
* * Add a wizard function apply_monster_blessing to allow for easy testingj-p-e-g2008-04-241-0/+1
* [Bug 1907221] Add "Modified for Crawl Reference" statement and author to aj-p-e-g2008-03-081-0/+1
* Fix [ 1902141 ] Documentation wrongpauldubois2008-03-021-2/+2
* Add "item generations stats" (Ctrl-I) wizard command, which currentlyzelgadis2007-12-081-0/+1
* Oops, my "dismiss monsters by regex" change didn't take into account thatzelgadis2007-09-211-1/+1
* Identification overhaul part II. Okay, not really. ;)j-p-e-g2007-09-101-0/+1
* Implementing patch 1775415 (outsourcing monster speech) byj-p-e-g2007-09-041-0/+3
* Implemented patch 1773718 (improved wizard commands) andj-p-e-g2007-09-021-1/+2
* Item class name is now "jewellery", not "jewelry" for consistency (David).dshaligram2007-08-091-0/+2
* Added wizmode &L command to place a map on the current level by name. Thisdshaligram2007-07-281-0/+1
* &^X allows you to set experience level directly in wizmode.dshaligram2007-07-151-0/+1
* Beogh balancing:dshaligram2007-07-121-0/+1
* [1734352] Added checks in the dungeon builder to ensure vaults placed at thedshaligram2007-07-111-0/+2
* Added debugging code to generate multiple dungeons (all branches and levels)dshaligram2007-07-081-0/+8
* Added a debug card command.haranp2007-05-151-0/+2
* Added wizmode command to simulate monster vs player combat (&^F).dshaligram2007-03-211-1/+1
* Modified wizmode &" and &~ commands so that you can jump to any level of anydshaligram2007-02-091-1/+1
* 'C' creates monsters on a targeted square in wizmode. 'D' kill-resets targeteddshaligram2006-12-061-1/+1
* Merged stone_soup r15:451 into trunk.dshaligram2006-11-221-0/+6
* Clean up a mistake in the SVN import.nlanza2006-08-131-0/+147