| Commit message (Collapse) | Author | Age | Files | Lines |
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This reverts commit c652cbec1739a628f87aedc4874c782429f8d7ce.
This really needs more discussion; the current implementation isn't
reallly reasonable
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This is FR 2814313.
This required adding a new option msg_min_height
defaulting to 6 to keep the same default layout.
I don't believe anything requires a message window
of more than 5 lines (acquirement is fine with that).
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On an 80x24 terminal, this won't change anything, since viewsz.y
still can't grow 17 to 19, so msgsz.y will increase from 6 to 7.
I'm not aware of anything that requires a message window height
of 7.
Fixes msg_max_height=6 not working in an 80x25 terminal (SF id
2823419).
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There's now a soft cutoff at player::exp_pool_cutoff() that scales
with you.total_skill_points. Above that, you.exp_available is
stepped down.
It currently starts at ~800 skill points for a new character. A human
melee fighter (weapon skill 27, fighting 15, traps 8, armour 15,
invo 12) gets around 18000 points (skill level 21).
The cutoff is not currently limited.
Side-effects are a nerf to the experience card -- it could easily
be changed to still give the usual 20000 points.
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Subtract you.time_taken from DUR_ICEMAIL_DEPLETED instead of
subtracting 1 each player turn. Adjust the corresponding time constant.
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Add time_taken to DUR_GOURMAND instead of adding 1 each time
decrement_duration is called, along with that adjust the baseline and
max values used in gourmand calculations.
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Setting LOS_RADIUS in defines.h now works. Fixed a couple of
things to allow this, including an apparent off-by-one error
in crawl_view -- not quite sure this doesn't break anything.
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The maximal boundary within which losight/find_ray will work is
now clearly defined at the start of los.cc. By default, it's
the circle with radius LOS_MAX_RADIUS == LOS_RADIUS.
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Signed-off-by: Steven Noonan <steven@uplinklabs.net>
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Also fix potions of porridge's menu colour being yellow for Mummies.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10355 c06c8d41-db1a-0410-9941-cceddc491573
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selection menu.
TODO: Use this instead of dolls.txt for initialising dolls, falling back on
dolls.txt if name.tdl cannot be found and for new characters.
I've tried displaying floor type but found it resulted in an information
overload, and also distracts from the main information (species,
equipment), esp. since it's mostly floor and most of the tile is covered
anyway. I left it in (though commented out), so it's in the repository,
but will remove it afterwards.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10122 c06c8d41-db1a-0410-9941-cceddc491573
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(further changes will be much smaller). Breaks savefile compatibility,
and bumps the major savefile version up to 6.
Some changes made to some tiles files, but it hasn't been tested with a tiles
build.
Overview of changes:
* Unrand artefacts are now defined in art-data.txt and is turned into
C code via util/art-data.pl. This has the dual advantage of being
more readable by humans, and that if the unrand data structure
changes then you can just change util/art-data.pl and regenerate
the C code rather than having to change some 70 different C structs
by hand.
* util/art-data.pl automatically updates NO_UNRANDARTS, and also
automatically generates an enumeration of all the unrands which are
equal to their item.special field.
* randart.cc and randart.h have been renamed to artefact.cc and artefact.h,
since the files covers all types of artefacts, and the differences
between randarts, unrandarts and (former) fixed arts have been
minimized since the terms were introduced. Also renamed unrand.h to
art-data.h
* The brands and resistances of former fixed arts are now handled via
artefact properties, but the rest of their special behaviours are still
hardcoded.
* Unrandarts are now distinguished between normal and "special",
with the special ones currently just being identical to the list of
the formed fixed arts. Special unrandarts are randomly generated less
often than normal unrandarts, can be generated in the Abyss if they've
been lost, can't be picked up by monsters, and can't be affected by
Tukima's Dance.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10035 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9987 c06c8d41-db1a-0410-9941-cceddc491573
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Remove the sound-strength #defines because they're not used anymore (except
for SL_SPLASH, which has been replaced by its value.)
Change some #defines to const variables.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9087 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8031 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8022 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7054 c06c8d41-db1a-0410-9941-cceddc491573
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into a file crawlhistory.txt in docs/obsolete.
I used a perl script to do this under the assumption that all these
change logs used the same system following the keyword "Change History".
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6930 c06c8d41-db1a-0410-9941-cceddc491573
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on the dungeon. Even smaller screens get the graphics shrunk (and thus slightly blurry.) Added full screen options and several predefined layouts for older and newer Eee PC resolutions.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6774 c06c8d41-db1a-0410-9941-cceddc491573
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replaced with SDL/OpenGL.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6550 c06c8d41-db1a-0410-9941-cceddc491573
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Fix 2002931: feature_item_brand not working
No, it's not the important bugs, but at least these are bugs I can
reproduce. :P
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6433 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5694 c06c8d41-db1a-0410-9941-cceddc491573
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when alive.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4876 c06c8d41-db1a-0410-9941-cceddc491573
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to avoid conflict with VC++ direct.h header.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4390 c06c8d41-db1a-0410-9941-cceddc491573
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* get_visible_monsters() now just silently returns descriptions
* _mpr_monsters() now handles all printing of information
* monster list is now written to a separate monster region (GOTO_MLIST)
* added asserts to libutil that will catch behavior that breaks tile version
* turned off monster list for tile version (until implemented)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3851 c06c8d41-db1a-0410-9941-cceddc491573
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Of course we still need something like this for Tiles!
Make Ctrl+Dir call close_door() if the square in question is a closed door.
I've tested it, and found this change (suggested by dpeg) extremely convenient.
Also fixed the information leak about an invisible monster blocking a doorway
without time passing.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3778 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3337 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3194 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3114 c06c8d41-db1a-0410-9941-cceddc491573
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[Side note: rm saves/ * is a bad idea.]
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2945 c06c8d41-db1a-0410-9941-cceddc491573
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affected monsters.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2833 c06c8d41-db1a-0410-9941-cceddc491573
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DUR_HASTE, reduced paralysis duration for crystal balls of fixation. MHITNOT fix breaks saves.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2725 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2574 c06c8d41-db1a-0410-9941-cceddc491573
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major version.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2352 c06c8d41-db1a-0410-9941-cceddc491573
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dungeon maps. This is likely to be buggy for a while.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2341 c06c8d41-db1a-0410-9941-cceddc491573
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next command" (bound to 0). Though this is just an interface change,
it changes code in the core input processing function (input() in acr.cc),
and also messes around with the input buffer, so it could probably do
with more testing before merging it into the 0.3 branch.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2137 c06c8d41-db1a-0410-9941-cceddc491573
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Defaults to 'none'. (FR 1793669)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2083 c06c8d41-db1a-0410-9941-cceddc491573
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Moved MINMOVE and MINSEE brain damage into the dungeon_feature_type enumeration
where it is clearer what they represent.
Fixed ice statues not being appropriately affected by Shatter and Lee's.
Moved 'v' examine hint information and feature notability into feature_def
flags.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2061 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1949 c06c8d41-db1a-0410-9941-cceddc491573
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Breaks savefiles.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1932 c06c8d41-db1a-0410-9941-cceddc491573
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Moved map markers to mapmark.cc.
Added support for timer markers that remove a feature after a certain timeout.
Need to hook up messaging to Lua.
Added bazaars (need more bazaar layouts).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1899 c06c8d41-db1a-0410-9941-cceddc491573
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