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* Various cleanups, use you.weapon() more often, fix a note in README.txt.Haran Pilpel2010-01-131-2/+2
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* Make append_spells() align spell levels correctly.Johanna Ploog2010-01-121-3/+5
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* Remove electric missiles.Adam Borowski2010-01-121-2/+0
| | | | | The launcher brand is still there, currently on the storm bow and 1/5 of branded (ie, 1/3 of them) randart crossbows.
* Merge branch 'amulet-refactoring'Darshan Shaligram2010-01-111-1/+2
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| * Set randart base descriptions for new amulets.Darshan Shaligram2010-01-111-0/+2
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| * Remove resist slowing, increment tag major version.Darshan Shaligram2010-01-101-1/+0
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* | Adjust the activation cost of evolution and change Fedhas ability orderCharles Otto2010-01-101-5/+3
|/ | | | | | | | Change Fedhas ability order to: decomposition - evolution - sunlight - growth - spores - rain and adjust the activation cost/casting difficulty of evolutino to be more reasonable for a low level ability. Also change the corresponding religion titles for these abilities.
* Change Lugonu's ^ screen to say "corrupted" rather than "blessed".Johanna Ploog2010-01-091-2/+2
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* Mara's summoned ghosts are "illusions".Jude Brown2010-01-081-1/+4
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* Rename transfor.{cc,h} to transform.{cc,h}.Adam Borowski2010-01-071-1/+1
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* New (ranged) weapon brand: evasion.Jude Brown2010-01-031-0/+3
| | | | | | | This replaces "protection" on all ranged weapons, and will only generate on those. This commit also fixes shopping values for the new needle brands.
* New needle brands! Sleep, paralysis, rage, confusion, sickness, slowing.Jude Brown2010-01-031-1/+19
| | | | | | The numbers and the names will likely need tweaking. Better throwing skill and blowgun enchantment will increase the duration of most of the effects, except for sleep and rage.
* Rods function in melee as a +x/+x club (#300)Stefan O'Rear2010-01-021-0/+4
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* New (rakshasa) unique: Mara, Lord of Ilusions.Jude Brown2009-12-241-9/+15
| | | | | | | | | | | | | | | | | | | | | | | | | | This re-uses several ideas from the Emerald Eye FR, and implements the spell "Mislead": this grants the "Misled" status effect to the player, and causes on-level monsters to appear (glyph, name and tile) to be other monsters. Only their appearance is changed. Healing potions and rain remove this status effect. Mara also has a beefed-up version of the Rakshasa clone spell: it instead creates an "exact" clone (slightly altered spells list, and non-unique status for his clones). Only two will ever be created at once. Finally, he has the spell "Summon Player Ghost". This spell creates a ghost of the player (though marked as a summon, meaning that it (shouldn't) register a milestone, though it will be treated as a self-ghost kill) that is hostile. Only one of these should be existant at any one point in time. I'm pretty sure that I haven't broken anything, but would definitely appreciate someone sanity-checking this commit. Known minor issue: Kirke's summon ugly things being cast while having the Misled status causes them to show up with no glyph.
* Autoinscribe armour brands.Adam Borowski2009-12-151-3/+6
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* Remove code duplication by making artifacts use SPARM_SPIRIT_SHIELD.Adam Borowski2009-12-151-2/+0
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* Make mimics hold the item they're mimicking, instead of fragile hacks with ↵Adam Borowski2009-12-151-9/+1
| | | | saving RNG state.
* De-duplicate magic res and stealth adjective choice.Robert Vollmert2009-12-041-10/+3
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* Added monster MR display (petato, mantis-id 113).Robert Vollmert2009-12-041-0/+17
| | | | | | | | | | | | Adds a line to the monster description screen that tells you how resistant it is to magic. Uses the same scale as player MR (eg on the % screen) except it skips "not resistant" levels of (non-)resistance. Uploaded a new version of the patch; now includes experimental MR display rescaling for both players and npcs. Try it out on the % screen, or examine a creature. Adverbs stolen from the stealth display, crazy resistant creatures are described as "almost entirely resistant".
* Use append_weapon_stats for staff stat description.Robert Vollmert2009-11-281-4/+3
| | | | | Fixes staffs showing stats in a different order from weapons, and makes the description safe from future stat changes.
* Remove unnecessary header-header includes.Robert Vollmert2009-11-271-0/+1
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* Add book_number to debug-mode item descriptions.Vsevolod Kozlov2009-11-261-1/+2
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* Tweak wording.David Lawrence Ramsey2009-11-251-5/+8
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* Implement reaping as a melee brand.Adam Borowski2009-11-251-4/+9
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* Put monster-overriden quotes in the right place.Jude Brown2009-11-241-1/+1
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* Fix typo.David Lawrence Ramsey2009-11-201-1/+1
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* ammo mulch changesjohnny shelley2009-11-201-10/+6
| | | | | | | | | | fire / frost / electric / reaping are not auto mulch flame has chance to save reduced by 2 frost has chance to save reduced by 1 reaping has chance to save reduced by 3 electric has standard chance as it only procs 1 in 3 added was_missile to beam properties in order to not auto mulch other beam types than BEAM_MISSILE Signed-off-by: Matthew Cline <zelgadis@sourceforge.net>
* Update description of TSO's weapon blessing to account for demon whips.David Lawrence Ramsey2009-11-191-1/+1
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* Split chaotic things into unclean and chaotic things.David Lawrence Ramsey2009-11-191-1/+1
| | | | | | | | | | Chaotic things are now shapeshifters, mutators, etc., while unclean things are diseasing things, rotting things, etc. Zin still hates both. As good gods treat both unholy and evil monsters as evil, he'll treat both unclean and chaotic monsters as chaotic. Note that silver will only do extra damage to chaotics, as before.
* Expand Zin's protection from just mutation to other chaotic effects.David Lawrence Ramsey2009-11-181-1/+1
| | | | | | | Specifically, protect from rotting, disease, and miasma, since the first of them is tied to the other two, and all three are chaotic. Since negative energy resistance no longer provides rotting resistance, this fills in the gap left by TSO.
* Display rotting resistance in-game.David Lawrence Ramsey2009-11-181-4/+7
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* Move tutorial state out of Options.Robert Vollmert2009-11-161-6/+6
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* Typo fix.Adam Borowski2009-11-161-1/+1
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* Chei Fluff: * Ruininous Time -> Slouch * Better player titles Mechanics: * ↵Brendan Hickey2009-11-161-2/+2
| | | | Ponderous items stack * The ponderous brand can be placed on all armour.
* Merge branch 'master' of ↵Stefan O'Rear2009-11-151-1/+30
|\ | | | | | | git://crawl-ref.git.sourceforge.net/gitroot/crawl-ref/crawl-ref
| * set_feature_quote, complement to set_feature_desc_long/short.Jude Brown2009-11-151-0/+29
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| * Fix string fetching from CrawlHashTable.Jude Brown2009-11-151-1/+1
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* | Merge Johnny Shelley's arcane marksman patchStefan O'Rear2009-11-151-6/+12
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| * Allow MonPropsMarker to set monster descriptions and quotes.Jude Brown2009-11-151-2/+12
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| * Remove #include <conio.h> from all over the place. Convert COLORS to an enum.Adam Borowski2009-11-141-4/+0
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* | Warper Overhaul - Renamed to Arcane Marksmanjohnny shelley2009-11-141-0/+6
|/ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Missile Changes -- electricity missiles are now an option - they are always destroyed reaping / dispersal ammo is now always destroyed as it can be created by players poison ammo can again affect rocks / bullets etc - still no nets. Apparently this is a contact poison, but mainly it's to close the gap between sling users and archers. SKILLS -- Ranged weapon 3 Dodging 2 Spellcasting 2 Enchantments OR Translocations 3 EQUIPMENT -- Robe Ration Scroll of blink Some ranged weapon options as Hunter No melee weapon! Either book of elemental missiles or warped missiles The book of Elemental Missiles Spells Type Level a - Corona Enchantment 1 b - Swiftness Enchantment/Air 2 c - Repel Missiles Enchantment/Air 2 d - Flame Ammunition Enchantment/Fire 3 e - Frost Ammunition Enchantment/Ice 3 f - Poison Ammunition Enchantment/Poison 4 The book of Warped Missiles Spells Type Level a - Apportation Translocation 1 b - Portal Projectile Translocation 2 c - Repel Missiles Enchantment/Air 2 d - Blink Translocation 2 e - Returning Ammunition Enchantment/Translocation 3 f - Warp Ammunition Enchantment/Translocation 5 The book of Devastating Missiles Spells Type Level a - Poison Ammunition Enchantment/Poison 4 b - Warp Ammunition Enchantment/Translocation 5 c - Shocking Ammunition Enchantment/Air 5 d - Haste Enchantment 6 e - Deflect Missiles Enchantment/Air 6 f - Exploding Ammunition Enchantment/Fire/Air 7 g - Reaping Ammunition Enchantment/Necromancy 7 Signed-off-by: Stefan O'Rear <stefanor@cox.net>
* Move player_can_smell to player::can_smell.Vsevolod Kozlov2009-11-141-1/+1
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* Move more monster description code to text file.Matthew Cline2009-11-131-35/+23
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* Move some monster descrption code to text fileMatthew Cline2009-11-131-15/+0
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* Monsters track who summoned themStefan O'Rear2009-11-121-0/+13
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* False description: projectiles can now have multiple brands.Adam Borowski2009-11-121-1/+1
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* Swap accuracy and damage in weapon long descriptions (Twinge)Stefan O'Rear2009-11-111-5/+5
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* Crossbows of shocking, for everyone. Launchers of holy wrath, for dpeg's ↵Adam Borowski2009-11-121-3/+8
| | | | | | | | | | angels. Neither cause additional mulching of ammo, since both the charge and blessing is temporary. Blessing and reaping cancel each other. Holy wrath launchers are a lot weaker than silver ammo, but these two stack. Plus, they're permanent while ammo is scarce.
* Rename monspeak/monplace/monstuff to mon-speak/place/stuff.Jude Brown2009-11-121-1/+1
| | | | | I'm pretty sure I've managed to replace every instance of a reference to these files, so I hopefully haven't missed anything.
* Fix good_god_hates_item_handling() to handle the unholy/evil split.David Lawrence Ramsey2009-11-111-2/+9
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